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Messages - Grundislav

#541
The Rumpus Room / Re: Name the Game
Fri 31/05/2013 22:49:39
Is it Koala Lumpur: Journey to the Edge?
#542
The Rumpus Room / Re: Name the Game
Fri 31/05/2013 16:20:05
Haha holy crap you got it!  Was it you who donated it?  I honestly can't remember which Mittens it was.
#543
The Rumpus Room / Re: Name the Game
Fri 31/05/2013 09:35:07
No, but it's a pretty awful game.  I actually owned it because I won it at a Mittens.
#544
The Rumpus Room / Re: Name the Game
Fri 31/05/2013 09:27:49
#545
The Rumpus Room / Re: Name the Game
Fri 31/05/2013 07:51:15
A little bit of googling and we have a result:

Sidewalk!
#546
The Rumpus Room / Re: Name the Game
Wed 29/05/2013 13:39:09
Crimson Wizard is correct.
#547
The Rumpus Room / Re: Name the Game
Wed 29/05/2013 00:46:16
Nope! And it's the screenshot that is obscure.  The game is well known.
#548
The Rumpus Room / Re: Name the Game
Tue 28/05/2013 20:32:18


Kind of obscure screenshot from a pretty well-known game.
#549
The Rumpus Room / Re: Name the Game
Tue 28/05/2013 20:28:07
The Bizarre Adventures of Woodruff and the Schnibble!
#550
Ben304 and I did a tally recently and figured out that counting up all our short games, hour games, OSD games, and actual releases, we each had about 25 or 26 games each, I forget.  Ponch probably wins, though.
#551
Finally, after sitting on this game for the better part of 2 years, the lovely CalinLeafshade helped me figure out the code that was needed to get this thing together, and after roughly 14 hours of coding and drawing, I now give you all the "gift" of my foray into the world of Oceanspirit Dennis.



In the year 20XX, Oceanspirit Dennis defeated the evil Santa Claus, but now he is back for revenge along with 8 of his holiday pals.  Can Oceanspirit Dennis defeat them all?

Download here
#552
I'd join. It's getting to that point where I could use a distraction from my main project.
#553
AGS Games in Production / Re: A Golden Wake
Mon 20/05/2013 05:40:11
Three brand new screenshots in the first post.
#554
I actually only rotoscope walk cycles if I want to give them a distinct swagger.  I don't actually walk like that :D
#555
There it is!
#556
Updated!
#557
Eric: Yes, I try and put the camera just below chest height, but the most important thing is to have a generous portion of floor and ceiling above and below the center of your frame, that way there's no danger of stepping outside of it.  I'll talk about that in part 2.

And, because you all asked so nicely...:P
[imgzoom]http://www.grundislavgames.com/charleston_original.gif[/imgzoom]
#558
Thanks for the feedback.  I considered showing a few more steps, but since this was just making a character, I figured it wasn't as necessary.  I'll definitely go into more detail when I do the actual animation tutorial.
#559
I've been asked several times how I go about rotoscoping in my games.  I've put together the first part of a tutorial showing the process!  Hopefully it will help someone out.

Part 1: Designing a Character

Part 2: Animating a Side Walk Cycle

Part 3: Animating a Back (and front) Walk Cycle
#560
I'm still partial to this version :P
http://youtu.be/cvyGiVE3moI
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