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Messages - Gudforby

#21
Perhaps it would vary according to what of the swiss army knife tools you would like to use while interacting?

Now THAT'S a game idea.. The Swiss Army dude does adventuring
#22
Quote from: Grim on Wed 01/06/2011 23:24:40
I fear that too.... That's why every morning I put on a pair of knee-high socks + stripy shorts and dance to Basshunter holding a hammer and a drill.... ;) I think they call it ruse haha ;)

Haha! Then one day he'll go "to hell with the football and all this manly things! I wanna make retro adventure games!"
#23
BAM! Magical powes. Awww yeah! I agree. Friggin' lovely! The best part is the crazy childish logic.

Quote from: Grim on Wed 01/06/2011 22:24:28
I promise to "train" my son in adventure games as soon as he gets past the "grab a fluffy chicken toy and repeatedly whack it on the floor as hard as you can" stage. I'd  love to be able to raise my son to love games and make them with me! :)

My only fear now is that he might choose football, DIY and dance music instead.... ;)

That's the plan for my daughter as well. but she's only 2 1/2 months, so she hasn't even started to grab fluffy chicken toys yet  :P
#24
5 year old Sissy has made her own adventure game, Sissy's Magical Ponycorn Adventure, with help from her father of course...

So that's the plan to save the Adventure Game genre from dying! We have to make a lot of  AGS love-childs and train them up, and KAZAAAM! A whole new generation of adventure game and AGS-lovers <3
:=
#25
Quote from: Chicky on Fri 13/05/2011 00:55:20
Quick one, i figured someone will know!

What are the legalities regarding use of sounds from freesound.org? I'm planning on using some stuff in a film, it's not commercial just youtube/vimeo etc and maybe some film festivals.

They claim on the main page that freesound is a collaborative database of Creative Commons licensed sounds, stating the words Share, Remix, Reuse - Legally. So I don't think it will be any trouble. I've done the same thing myself many times.

They also have a legal page with more information. It seems you only need to attribute the creator.
#26
If the only problem is that the player have to scroll up the inventory window manually, couldn't you just add the InvWindow.ScrollUp command in the script after the inventory items are replaced?
#27
The Rumpus Room / Re: Happy Birthday Thread!
Mon 02/05/2011 11:06:45
Happy one, Duzz!  :=
#28
Ah, my favourite kind of movies! := RIP, Leslie Nielsen...

In addition to movies mentioned above, i can reccomend Jane Austen's Mafia , a Godfather parody from Jim Abrahams (The director of Hot Shots!). Wrongfully Accused is an underrated Leslie Nielsen Spoof making fun of such movies as The Fugitive. In addition, Walk Hard: The Dewey Cox Story from 2007 was a pleasant surprise as a music movie spoof, mainly following the story of the Johnny Cash movie Walk The Line.
#29
I remember being able to wake up from my dreams on command when I was a child. As I grew tired of the nightmares about trolls I just told myself that the next time it happend I should just tell myself to wake up. And it worked every time. Haven't tried it in many years though. (not so many troll-encounters in my dreams anymore...)

Another thing about dreams, i learned how to ride the bicycle that way. Being the last child in the street to learn it, I one night dreamt about the technique. The next morning I went outside, climbed my bike, and rode it without any problems. Strange, but fascinating.
#30
Quote from: Khris on Thu 28/04/2011 13:01:01
This was a GREAT game. I liked how long it was, I liked the rich story, and of course I liked how it was refreshingly not another cheap Final Fantasy battle rip-off.

The self-skipping dialog at the end was amazing and I also liked how I had to sit way back to get the images to align until I couldn't reach my mouse anymore but they were still too different to align properly, unlike actual stereoscopic images.

The best about this game is the interface though.

Edit: I also loved how you expanded the idea of normal stereoscopic imaging (which can be a bit boring) by making some of the scenes out of sync.

WOW!! sounds AMAZING!!

With this GREAT review it's next on my to-play list.......

YEAH!!
#31
The release of JP is now delayed to this fall, to be released simultaneously on all flatforms. They state that it is because they see potential in the way the game is progressing, and want to put some extra quality in it. I find this pleasing, as many of TTG's previuos games sometimes seem a bit rushed to meet the release date. Hopefully this will result in a game more true to the feeling of the movies.
#32
I'm not into overlays, but making the text a label on a GUI should at least do the trick.
Then you can manually feed and format the label text from the script, and turn it on and off as you do with any other GUI.
#33
It's always easier to understand it when it's explained properly. So again, thank you.
#34
Thanks for the tips, monkey.

What exactly is the difference between storing the pointer compared to not storing it? Since I'm not the most experienced coder around, I'm always eager to improve my skills and knowledge of how the engine works. :)
#35
You can make gui buttons, and change the text on a given label (here named Label_Description). Then run that function from the repetedly_execute part of the script

function DescriptionHover(){ //whatever you want to call the function
if (GUIControl.GetAtScreenXY(mouse.x, mouse.y) == ButtonFighting) { // if the mouse is over the GUI button ButtonFighting
   Label_Description.Text=("write whatever you want here");
 }
 else if (GUIControl.GetAtScreenXY(mouse.x, mouse.y) == ButtonTechnical) { // if the mouse is over the GUI button ButtonTechnical
   Label_Description.Text=("write whatever you want here");
 }
 else {   // if it's not on either of the buttons
   Label_Status.Text=(""); //display nothing
 }
}
#36
General Discussion / Re: Movie Suggestions?
Fri 28/01/2011 09:18:25
I think A.I. (Artificial Intelligence) would be a nice suggestion.

Although it's more of a science fiction universe, it should fit both your preferred movie style and actor (Haley Joel).
#37
You can use the Character.PreviousRoom command

if (cEgo.PreviousRoom == 1)
{
 //action
}

EDIT: arghh... beaten... :P
#39
Game Informer have now released the exlusive first look, and you can check it out here. This time with screenshots.
#40
+1 for Lego  ;D
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