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Messages - Gurok

#101
A queue? I thought it was a stack! Change the direction of your Pop method's loop. Better yet, use a variable as I suggested to track the cursor (circular queue).
#102
I will add that normally for this sort of limited-sized stack structure, you use a variable to keep track of the cursor and let it wrap around when it reaches the end of the array. Saves shifting N variables across whenever you push a value.
#103
Well, your push function is a little strange. Ignore my previous comments, it's late here.

EDIT: Here is something a little closer to standard for a fixed-capacity stack:

Code: ags
    function Push(String array, PathNode* to_add)
    {
       for (int n = TOTAL_NODES - 2; n >= 0; n--)
       {
          if (array == "frontier")
          {
             if (frontier[n].valid == true)
             {
                frontier[n+1].valid = true;
                frontier[n+1] = frontier[n];
             }
          }
       }
	if (array == "frontier")
	    frontier[0] = to_add;
    }


Haven't checked it thoroughly, but I think the Pop function should be fine though it would normally return a value.
#104
Either that or copy the new PathNode's values when it's pushed instead of assigning it.
#105
You are pushing current to the array 3 times. It's the same instance and so all three are being overwritten when the first item in the array is overwritten.
#106
A barber?
#107
I have this amazing item from a parallel universe for Fester, a Max head. Unfortuantely, someone stuck gum to it.

[imgzoom]https://i.imgur.com/pt5ebZp.png[/imgzoom]

and umm... a universal power adapter.

[imgzoom]https://i.imgur.com/ipXteyE.png[/imgzoom]
#108
The Rumpus Room / Re: Name the Game
Thu 21/06/2018 00:12:48
Yes, Atavismus! Well done!
#109
The Rumpus Room / Re: Name the Game
Wed 20/06/2018 13:17:18
Nope, but CaptainD is on the right track.
#110
The Rumpus Room / Re: Name the Game
Wed 20/06/2018 11:00:26
Given the play-style of Dragon's Lair, I think it's that I've seen that backdrop too many times.

[imgzoom]https://i.imgur.com/2exV81c.png[/imgzoom]
#111
The Rumpus Room / Re: Name the Game
Wed 20/06/2018 10:50:07
Dragon's Lair?
#112
The Rumpus Room / Re: Name the Game
Tue 19/06/2018 01:15:48
Naughty Chrille! It's the Hero-U alpha/beta. Mandle can have it, as he basically guessed it without naming it.
#113
The best thing about this game is that a rainbow skunk chooses to wear a drab, brown dress.

Full review:

For such a gay and vibrant little adventure, the story has a surprisingly dark tone. Assuming that rat is
one of the many animal-based humanoids that inhabit her world, Rainbow Skunk seems like an unapologetic
pyschopath. She won't talk to the intruder unless it's to offer him cyanide, while maintaining a cheerful
demeanour because she's so emotionally detached.

There were a couple of standout things about this game. The death animation was well drawn and helped
maintain that comical cheerfulness present throughout. The music was also well chosen. Each track coupled
well with its background.

It's very easy to complete. I think this works in your favour when writing a MAGS game because everybody gets
to see the whole game. It would have been nice, however, to have a little more "meat" to the main puzzle, like
perhaps letting Rainbow Skunk read a book about almonds and choose the rounder (bitter) almonds on a close-up
screen.

Overall, an interesting story, a well-built world and a great puzzle idea. A great, short play.
#114
The Rumpus Room / Re: What's on TV?
Sat 16/06/2018 15:06:26
T. J. Hooker?
#115
starting
#116
1. #05
2. #09
3. #04
#117
General Discussion / Re: Incredibly sad news
Tue 12/06/2018 02:13:01
You never know sometimes just how bad it is for some people. :( He certainly didn't let on.

CaptainD, can I ask where this was on Twitter? Do you have a link to a tweet or anything?
#118
The Rumpus Room / Re: Flippin' BT
Tue 05/06/2018 14:49:44
Very odd to read a Game of Thrones discussion where BT doesn't mean BitTorrent.
#119
The old icon was better.
Or maybe we should go with Khris' icon reworked and at different sizes.
Right now, I'd just prefer the old icon outright.
This is the Critics' Lounge, so I'm allowed to say this.
#120
Looks really good, regularryan! Nice silhouettes in the distance.
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