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Messages - Gurok

#1401
The Rumpus Room / Re: Happy Birthday Thread!
Sun 12/10/2014 22:23:43
Happy birthday, faerieevenstar! May you receive many new adventure games to review on your blog.
#1402
The Rumpus Room / Re: Name the Game
Sat 11/10/2014 21:24:18
Yes! Finally! Someone guessed it. Okay, great. Your turn.
#1403
The Rumpus Room / Re: Name the Game
Sat 11/10/2014 21:20:35
Hmmm... some good guesses so far, but it looks like you could use another hint. Unfortunately, there's not that much more to the game.

[imgzoom]http://i.imgur.com/OtbUpkp.png[/imgzoom]

Based on a popular children's television programme.
#1404
Nothing.

There should be no major differences in the way AGS operates. It's Windows 7 compatible. You *might* run into some permissions issues if you're running it with an underprivileged account. That's about all I can think of.

The biggest changes you should expect are in Windows Explorer, which IMHO got a bit of a downgrade in usability going from Win XP -> 7.
#1405
The Rumpus Room / Re: *Guess the Movie Title*
Fri 10/10/2014 04:08:49
Looks like 60s stuff. Is it one of those early Kurt Russell films?
#1406
The Rumpus Room / Re: Name the Game
Thu 09/10/2014 09:36:46
Quote from: CaptainD on Thu 09/10/2014 09:31:56
Is the "DD" in the second screenshot a clue as to the name of the game?

Yes. :D
#1407
The Rumpus Room / Re: AGS Cryptic
Thu 09/10/2014 04:52:15
Spoiler
Hotspots?
[close]

Sorry, Mandle. Had to give it a try.
#1408
The Rumpus Room / Re: Name the Game
Thu 09/10/2014 04:49:15
Here's another screenshot. Hopefully it's a clue. If you're still stuck, I have an even more obvious one :D

[imgzoom]http://i.imgur.com/0GYOd2K.png[/imgzoom]
#1409
The Rumpus Room / Re: AGS Cryptic
Wed 08/10/2014 09:11:15
Sorry to disappoint, but you're correct! :D
#1410
The Rumpus Room / Re: AGS Cryptic
Wed 08/10/2014 08:30:34
Very close! I can't even give a hint because you're so close.
#1411
The Rumpus Room / Re: AGS Cryptic
Wed 08/10/2014 07:53:04
No, not Digdug, Mandle.
#1412
The Rumpus Room / Re: AGS Cryptic
Wed 08/10/2014 07:38:47
They're getting too easy. Here's an unnecessarily componentised one:

Excavate around Larry's godfather O (6)
#1413
The Rumpus Room / Re: AGS Cryptic
Wed 08/10/2014 06:48:17
Broken Age?
#1414
The Rumpus Room / Re: AGS Cryptic
Tue 07/10/2014 09:56:37
I think the second word is pirate too, Adeel. I was thinking scurvy for the first word, but that has six letters. ??? Still no idea. :/
#1415
The Rumpus Room / Re: Name the Game
Mon 06/10/2014 22:16:36
I'd recognise that low poly awfulness anywhere. (The public telephone helped.)

[imgzoom]http://i.imgur.com/R9uooJO.png[/imgzoom]
#1416
The Rumpus Room / Re: Name the Game
Mon 06/10/2014 21:02:16
Simon the Sorcerer 3D?
#1417
The Rumpus Room / Re: Name the Game
Mon 06/10/2014 09:30:48
Bill and Ted's Excellent Golf
#1418
Quote from: Dentonoid on Mon 06/10/2014 07:52:27
Ego: "Hello!"
Woman: "Hi there."
return
@1

Woman: "Nothing much."
return
@2

Woman: "Wouldn't you like to know."
goto-dialog dWoman2
@3

Woman: "Goodbye."
stop

Ah, this looks fine. These translate into .Say() commands and should work fine with custom portraits.

I'm not sure why it isn't showing the right portrait for you.

If you're saying that you can see *A* portrait, but it's just not the correct one, double check the SpeechView setting of your character. The SpeechView will use whatever is in Loop 0 of that view.

If you're saying you still can't see any portraits, please see my example project above. Maybe seeing an example will give you a better idea of why it's not working.

EDIT: If you've set it up correctly, the editor for your character should look a bit like this: http://i.imgur.com/nhVilWy.png
#1419
Hrmmm... I'm not sure what's wrong. A couple of possibilities:

1. Does the speech show up above the character's head? If so, you might be missing the SpeechView setting for the character. AGS will keep using LucasArts speech until all of the settings are set.

2. What are you using to display the speech of your characters? If you are using the Display() command, it won't work for portraits. You'll need to use cEgo.Say() or whatever your main character is called.

If you like, I can attach a sample project with a speech view and Sierra speech set up.

Edit: Just in case it helps, here's a sample project. It uses the built-in key sprite as Roger's portrait. If you talk to Roger, he'll say "Hello There!" with a giant key next to his text.
#1420
You don't need to create an object for the portrait. You use an existing sprite to make the view. So if it's not already in your project, you'll need to go to the Sprites page and import it:



Right-click on Views in the Explore Project tree and choose New View:



Double-click on the new view you created. Click Create New Loop and then Create New Frame:



In the dialogue that appears, select the sprite for your character's portrait and click Use This Sprite:



Edit: Just in reply to the edit you made, don't use your character's walk view. Make a new view following the instructions above and set the character's SpeechView to the new view. Each view in your game can have a frame 0 and they shouldn't conflict with each other.
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