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Messages - Gurok

#1561
Adventure Related Talk & Chat / Re: SCI Studio
Sat 14/06/2014 14:53:21
I think it's unlikely, but we can only speculate. The source is available, so it's certainly possible. Interestingly, I just learnt today that Brian Provinciano went on to do Retro City Rampage.
#1562
The Rumpus Room / Re: Name the Game
Fri 13/06/2014 18:22:12
Yep, you guessed it Anas! Your turn.

As a bonus, here's the title music by industry legend, Rob Hubbard: https://www.youtube.com/watch?v=I4Er2m8QR4U
#1563
The Rumpus Room / Re: Name the Game
Fri 13/06/2014 09:55:21
It's not Winter Games. It was never released for Atari (AFAIK). Not SSX Trick either.

A little too early for hints. For now, keep guessing. :D
#1564
The Rumpus Room / Re: Name the Game
Fri 13/06/2014 08:36:23
Try this one!

[imgzoom]http://i.imgur.com/SBD3bvs.gif[/imgzoom]
#1565
The Rumpus Room / Re: Name the Game
Thu 12/06/2014 23:14:25
Well, from the picture, I can see that it's Bill and Ted related.
I'm just going to guess that it's a game with the title "Bill and Ted's Excellent Adventure". Do I need to guess the platform too? I don't know the platform. It doesn't look like PC. If I had to guess, I'd say SNES.
#1566
Quote from: SeamanNaranja on Sun 08/06/2014 22:03:12
Quote from: Ghost on Sun 08/06/2014 22:01:28
use r.ID instead
Yeah, I did that, but then I got a parse error at 'r' instead! :confused:

You can keep using rid, but you need to specify a variable type in the function declaration, e.g.:

Code: ags
function on_call(int rid) {


I believe that's what the compiler is complaining about.
#1567
Site & Forum Reports / Re: No Blue Cups
Sun 08/06/2014 20:53:37
Ah, right. I should clarify. My little script only replaces links to forum posts on the old bigbluecup.com site.
#1568
Site & Forum Reports / No Blue Cups
Sun 08/06/2014 20:42:57
Couldn't find a better place for this.

When searching through old threads for AGS scripting tips, there are often posts with links to bigbluecup.com. It's a pain to modify the links all the time, so I wrote this Greasemonkey script that does it automatically.

https://greasyfork.org/scripts/2269-no-blue-cups

Tested in Firefox. Could we someday get a find+replace done on the database to fix this for good?
#1569
Sounds fine to me! I would have suggested exactly that.

If this is the only place dDialog1 is used, you could use Game.DoOnceOnly. You just need to pass it a unique token, e.g.:

Code: ags

if(Game.DoOnceOnly("player and bartender have never had conversation"))
    dDialog1.Start();
else
    dDialog2.Start();


It's cumbersome, but you could also loop through from 0 to dDialog1.OptionCount and see whether dDialog1.HasOptionBeenChosen is true for any of the options.

That's about all I can think of for now. HTH
#1570
Ignore arrays v/s strings and memory efficiency, monkey_05_06. They actually behave slightly differently. Consider the situation where the passcode is 7145 and the user enters 37145. As I understand it, yours will reset the string after 3714 and at the end, the string will contain 5. monkey424's will tolerate 3714 and at the end, the array will contain 7145. Remove that check in your pseudo code for "the correct number of digits" and the two suggestions should behave very similarly.
#1571
The Rumpus Room / Re: Happy Birthday Thread!
Wed 04/06/2014 18:36:53
Happy birthday JimReed!
#1572
1. jwalt
2. Misj'
3. Ghost
#1573
I love Alive. That is my favourite jam blasted out when I walk past a construction site.
#1574
Looks great! You definitely have an established style. Better add some images before the screenshot bandit gets ya'!

How does this relate to the upcoming Desecration? Is it in the same universe?
#1575
The Rumpus Room / Re: Name the Game
Tue 03/06/2014 04:56:34
Quote from: Babar on Mon 02/06/2014 22:45:00
HEXAGON!
I still have the shareware version lying around somewhere.

It's with a double X, but I'll let that slide. Okay, Babar, you're up!
#1576
The Rumpus Room / Re: *Guess the Movie Title*
Mon 02/06/2014 18:01:56
Give real hints.
#1577
Thanks, Ghost! Hope you can get back to Spring Break someday.

AprilSkies, thank you for the lovely comments too!

UPDATE:

I haven't posted in a while, so I thought I'd update to fill everybody in on what's been happening.

The past month and a half have been spent working on door interactions, cameras, mapping out hotspots, squishing bugs and blocking out the intro. What do I mean by blocking out? Well, it's very professional. Far more professional than what I'd normally do. We've got storyboards and animation roughs and the whole intro has been laid out with placeholders so we can get the timing right.

I've been working on the progress system and internal stats that track how much you use either character. The progress system will double as a system for displaying game credits, which is handy.

Right now, I'm focusing on the 9 rooms that have complete art. I'm also checking in occasionally on how the next 3 are being painted. Oh, and of course, submitting pull requests for AGS!

A lot of the next few days will be spent filling in examine interactions around the campus and perhaps working on the first puzzle. Exciting times!

ALSO! I've taken a month off my day job to work on the game, so expect another update at the end of the month. :D
#1578
The Rumpus Room / Re: Name the Game
Mon 02/06/2014 14:39:40
Anybody recognise this one?

#1579
The Rumpus Room / Re: Name the Game
Mon 02/06/2014 14:03:10
Abe's Oddysee?
#1580
The Rumpus Room / Re: Name the Game
Mon 02/06/2014 13:47:55
Quote from: monkey424 on Mon 02/06/2014 13:14:17
Mystic towers!

Yes! You're up next, monkey424! And sorry, Gribbler, not an Atari ST game AFAIK. More like a shareware Apogee game for DOS.
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