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Messages - Gurok

#1761
Well, C++ being a superset of C, I'd assume you'd include unistd.h and just call execvp().
#1762
Quote from: Pumaman on Thu 27/05/2004 00:27:42
Batch files in XP and 2000 have a rather serious problem, which is that their current directory starts in the Windows directory, rather than the location where the batch file is.

This is the reason I had to abandon a batch file to launch Setup, and write the winsetup.exe instead.


Really?

I just made a batch file, three lines:

@echo off
cd
pause

And it returned the current directory. I'm using Windows XP SP2.
#1763
General Discussion / Re: State of Origin
Wed 26/05/2004 19:47:12
Uh... I think I support the Geelong Cats.
#1764
AFAIK it does, with a few enchancements (to if and set) even! What are you planning? A bit of...

@echo off
choice /c:fw [F]ullscreen or [W]indowed display?
if errorlevel 1 goto :full
if errorlevel 2 goto :window
:full
rem run fullscreen
goto :end
:window
rem run window
goto :end
:end

... perhaps?
#1765
Critics' Lounge / Re: first characters C&c
Wed 26/05/2004 18:54:45
Apart from being jerky, I like the pinstripe guy's animation the best! It's so stylish and comical. A few more frames between movements would help to smooth things out. I think the fact that the shoulders of his suit are so flat to begin with doesn't help.
#1766
Critics' Lounge / Re: New Character for C & C
Wed 26/05/2004 18:31:56
Thanks Darth for the edit. I know I have a problem with knowing where to shade sometimes. Most of my drawing experience is from the world of icon creation where everything has a plasticky 3D look to it, no matter where it is in the picture. I still think his back looks a bit flat though, and I can't seem to pick where to make the changes. However, the strap looks much better now!

Quote from: strazer on Wed 26/05/2004 18:20:21
The feet weren't too long, I think the tip of the shoes shouldn't be standing up like that? Unless that's intentional.

So should I go back and extend the feet to how they were?

Quote from: strazer on Wed 26/05/2004 18:20:21
I don't know why, but somehow this character gives me the creeps...

Yay, the desired effect!
#1767
One thing nobody has mentioned yet; the man has no crotch! I had to rectify the situation, plus I shaped the arms and shoulders a little more. He looked slightly top-heavy. And also, his pants, they look ultra-tight or metallic or something, so I gave them a few specular highlights. Here's my take:

Anyway, just my opinion.

EDIT: Oh, and I stole strazer's paintover to do all of the above. :)
#1768
The cottage in the foreground is AFAIK, out of perspective.
Unless, maybe you're maybe going for a fishbowl lense look? The house seems to grow bigger as it gets further into the background. Here's a quick illustration of what I mean:


The wall and roof on the far side of the building protrude where they shouldn't, and it makes the chimney look a bit weird.

Other than that, I love your sea and sky blending. An overcast sort of gloomy day, to me, they perfectly sum up. And I like the tree stump house that steps out onto the path!
#1769
Critics' Lounge / Re: New Character for C & C
Wed 26/05/2004 17:42:49
Okay, I've adjusted his back side, I think I see what you mean Oneway, with the back "strap" of his overalls. And I've adjusted his shoes a little, changing the shading and shortening them. Hopefully they won't look like clown boots anymore.

Here goes:


I don't know, I can't help but think that his back looks a bit flat now. How do I show what should be visible of the overall straps without making the back of him look flat?

Quote from: Iqu on Mon 24/05/2004 15:29:09
He looks more like a gingerbread man.  The head needs to be more rounded and the body more matchstick-like.  Imagine him naked, and draw on tight clothes.

Oh, Iqu, that's pretty much the approach I took to designing his second costume (top of thread). However, I figured I couldn't do that for the overalls, since overalls are supposed to be naturally baggy. What do you think?
#1770
I find when I use a 0.5mm (scanning images in at 150 DPI), then resize them down to about the right size for a 640x480 resolution game (about ??x150 pixels), I get an outline thickness on each character of almost exactly one pixel. If that's any help.

EDIT: Gah. I should have mentioned that my sprites start out at about ¼ of an portrait A4 page each when I draw them.
#1771
Critics' Lounge / Re: New Character for C & C
Mon 24/05/2004 10:08:37
Here's my new character again, this time facing east:


And once again a larger version:


I rendered him using the same scan -> line-art -> colouring + shading method again.


I'm after some more C & C on this new facing. Then after this, there'll be a pose facing west. Then north, northeast, northwest, southeast and southwest. Then it's time to animate, walk cycles, etcetera. But for now, C & C on the new east facing if you please. :)

#1772
Critics' Lounge / Re: My first backgrounds
Fri 21/05/2004 20:07:59
Okay, first off, what I assume to be two versions of the second background both look fantastic. However, the 'Space Quest' background still has a few minor issues.

Especially around here:


Here's my take:


I think I found the one region you forgot to double-horizontal-resolution-ify. That being the black shadows at the bottom. Also, the bottom edge of the wall (where it meets the floor) looked like it had been badly clipped (?). You know, like it was rendered in 3D and the polygons didn't line up.
#1773
'ello. I'm new, so I thought I'd post here.

I'm about 20 years old, a full time computer science student and enjoy playing old SNES games and watching Audrey Hepburn movies in my spare time.

I just made a post in the Critics Lounge forum, and more recently, you would have seen me in general discussion. I'd like to get off on the right foot here, so I'll extend a friendly welcome to some of the other recent newbies that posted here, poorkie, Batgirl1979 (woop! SP-fan?) and Pumaman.
#1774
Here's a facuet:

I'm not sure on the perspective, but it's sort of one of those adjustable ones you can move from the left-right depending on which sink you want to fill.

Oh, and I did a very minor paint over on the taps to make them look like they were the four-cornered upsidedown wedge-shaped kind, which I assume is what you were going for.

EDIT: I think the entire tap/facuet set needs to be larger in relation to the sink.
#1775
You hate him for Star Wars now, as it is, or you hate him for Star Wars even before the new episodes were released?

Personally, I'm not a big fan of the new episodes. I imagine they'll get better as they age. So that, in 20 years time, we can look back and watch like Star Wars I and go "man, that's got such a cool story line". Oh God, imagine how boring the storylines will be in 20 years time when Star Wars VII comes out.
#1776
Critics' Lounge / Re: New Character for C & C
Wed 19/05/2004 03:11:15
Quote from: Darth Mandarb on Wed 19/05/2004 01:07:12
He looks pretty darn cool!

I don't know if you were trying for this look intentionally or not, but he looks VERY thin.  The shading you've done looks more like he's flat, but with a bevel.  Most noticable the pants.

Thanks! He's intentionally thin. Think er... The Nightmare Before Christmas or something like that.

Quote

Added some pant cuffs and a little more detail as well as changing the shading.


You forgot to mention the best part! The shoes! You fixed the shoes!!

Finally, they look like real shoes!

Oh, I'm so happy!

Anyway, I combined your edit with my original... I liked quite a lot of it, but Thod can never have a nose. I also tried my hand at shading his belly, in lieu of any details on the pants. I kinda' don't want details because I'm trying to keep the costume really simple (and boring!).
Here we go:


Quote
Oh ... and Welcome to the AGS forums!

Hey, thanks. I've been lurking here for a while, but I thought I shouldn't make a post 'till I had something to show for myself. Hoorah!
#1777
Critics' Lounge / New Character for C & C
Wed 19/05/2004 00:36:32
Hi.

I've been working on a character for an adventure game I'm creating for quite some time now, and I'd like some comments and criticism on him. Please keep in mind that the character will have two 'costumes' in the game, and this is the first, simpler, plainer costume of the two.

Here he is:

And a bigger one for the pixelly pedantic:


His name is Thod. And he's actually gone through quite an evolution, and began life as a sketch:


Which I then traced over and altered using Paint Shop Pro...


And finally touched up and shaded using the various Paint Shop Pro tools, as you can see above. I've been a bit undecided along the way about how his feet/shoes should look.

I've done some animations of him in the past, using the sketches, but I need to transfer him to pixelated (pixel-shaded?) form before I can get him looking any good in a game.

And after this costume has been given a roasting, I'll hopefully be coming back with properly shaded and coloured versions of him in this costume:
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