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Messages - Gurok

#201
Just so you're aware, the only practical way to do this is to use SayBackground. I don't know this will impact your lip sync.

Here's a script module:

http://www.mediafire.com/file/vjd74pf5s45yfs3/SimultaenousSpeech.scm

I understood your PauseAllSpeech() function as wanting to wait synchronously till the queued events completed. I also implemented an alternate wait that's asynchronous. There's also a wait function for individual characters as you'll probably want that for speech timing. Here's an example of both in use:

Code: ags

	/* Method 1 */
	cEgo.SaySimultaneous("My ding a ling...");
	cEgo.WaitSimultaneous(30);
	cEgo.SaySimultaneous("... My ding a ling...");
	SimultaneousSpeech.WaitForSpeech(); // This is like calling Wait() -- it pauses the game and gives you a busy cursor
	cChar1.SaySimultaneous("I want you to play");
	cChar1.SaySimultaneous("with my ding a ling!");
	cChar2.SaySimultaneous("I want you to play");
	cChar2.SaySimultaneous("with my ding a ling!");
	
	/* Method 2 */
	cEgo.SaySimultaneous("My ding a ling...");
	cEgo.WaitSimultaneous(30);
	cEgo.SaySimultaneous("... My ding a ling...");
	cChar1.WaitSimultaneousForCharacter(cEgo); // These let a character wait for another before they start talking
	cChar2.WaitSimultaneousForCharacter(cEgo);
	cChar1.SaySimultaneous("I want you to play");
	cChar1.SaySimultaneous("with my ding a ling!");
	cChar2.SaySimultaneous("I want you to play");
	cChar2.SaySimultaneous("with my ding a ling!");


You can send money along to <pen(nospam)neyb@tpg.com.au> (PayPal, remove (nospam)) if you found it helpful, or I can PM you my bank details. I won't say no to that.
#202
The Rumpus Room / Re: The Movie Quote Game
Fri 12/01/2018 22:47:12
Blue Harvest?
#203
AGS gets character movement and animation right. Other engines I've used move a character at 60 FPS regardless of the speed of the animation. I think this is mostly due to laziness and lack of consideration at the point of design.
#204
I'm in favour using GitHub for bug tracking, going forward.

In my opinion, dealing with the imminent retirement of the project tools is not about selecting the appropriate tool. GitHub is adequate for our needs. The only thing that needs to be done is a migration of the old bugs that are open to GitHub or an export of old bugs in some read-only format. Both of these sound like hard things to do. It's much easier to discuss yet another ancillary bug tracking system, it seems.

Last time we talked about bug tracking tools, it was mentioned that signing up for a GitHub account might be a stumbling block. I don't see it. So many open-source projects use GitHub now, it's not funny. It is the de facto standard.

I just had a peek at the test JIRA project and it is similar enough to the JIRA deployment I'm forced to use at work that it made me shudder. Regardless of how much they dress it up, I still find JIRA user-hostile.
#205
General Discussion / Re: Trumpmageddon
Tue 09/01/2018 16:54:58
Quote from: RickJ on Tue 09/01/2018 15:26:17
It just shows how easily people are misinformed and will believe anything that supports their own preconceived notions.
Quote from: Khris on Tue 09/01/2018 15:52:24
Btw, it's uncanny how spot-on Snarky's predictions from 14 months ago are.
Hope that was tongue-in-cheek, Khris
#206
The Rumpus Room / Re: *Guess the Movie Title*
Tue 09/01/2018 16:12:20
Remember the Titans?
#207
The Rumpus Room / Re: *Guess the Movie Title*
Tue 09/01/2018 02:29:50
The Mighty Ducks
#208
1st: Funkpanzer
2nd: Klatuu
3rd: Tabata
#209
For your consideration:
Where Be Dragons?

This game was made for a one-off 24 hour competition. You play a young Tannery-boy. Your cruel masters have demanded you slay a dragon. Will you dutifully carry out their wishes or get your revenge? (Hint: you'll get your revenge!)

I did the programming, art and writing all in 24 hours.

Download the game here

Possible Awards:
Best Short Game!

Finally, some screenshots:



Bonus: It's a very quick game to judge! Should only take about 10 minutes to play through.
#210
Site & Forum Reports / Re: Yellow cup bug
Fri 08/12/2017 01:44:49
I think we can all agree that the other cups are blue and black though, right?
#211
Oh, he lit a match?

Why can't we post in the thread again?
#212
The Rumpus Room / Re: The 4 word story thread
Mon 27/11/2017 23:32:05
of the great hotdog
#213
1st No 08 by funnyboy044 - Nice outlines around the objects
2nd No 02 by AnasAbdin - Delicious looking eclairs
3rd No 12 by Cassiebsg - Cute action figure
#214
Man, this Space Jam looks so exciting.
#215
Someone's a lucky boy or girl. A whole lump of coal!

[imgzoom]https://i.imgur.com/5eecE1l.png[/imgzoom]
#216
The Rumpus Room / Re: Name the Game
Wed 22/11/2017 09:59:38
Okay, good. Correct! Your shot.
#217
The Rumpus Room / Re: Name the Game
Tue 21/11/2017 16:46:40
The only game Macs had:

[imgzoom]https://i.imgur.com/YnSmRWC.png[/imgzoom]
#218
The Rumpus Room / Re: Name the Game
Tue 21/11/2017 15:40:53
Jade Empire?
#219
General Discussion / Re: Free Steam keys!
Tue 21/11/2017 04:07:51
Thanks, Riaise!
#220
You can use Game.InputBox for this. From the manual:

Code: ags
String name = Game.InputBox("!What is your name?");


If you put an ! before the prompt, both an OK and Cancel button will be shown. Remove it to just show the OK button.
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