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Messages - Gurok

#341
The Rumpus Room / Re: Name the Game
Sat 22/07/2017 06:06:47
Yes, you got it. Sorry for not replying sooner.
#342
Site & Forum Reports / Re: How to use marquee
Thu 20/07/2017 07:31:02
By the way, you can find a complete guide in Help->BBCode
#343
The Rumpus Room / Re: The 4 word story thread
Thu 20/07/2017 07:09:19
way to distract the
#344
The Rumpus Room / Re: Name the Game
Thu 20/07/2017 01:27:06
Sorry, guys! Thanks, Cassie for reminding me.

Here's one:



Oh Danvzare, Ultimuh is terrible. It's more of a sidescroller than anything resembling an Ultima game.
#345
The Rumpus Room / Re: The 4 word story thread
Wed 19/07/2017 16:16:23
Flatheadia. The naughty spanking
#346
Does this include the whole subcontinent or just India?
#347
Congratulations, Tycho! I look forward to the next challenge!
#348
The Rumpus Room / Re: Do you smoke? (YES/NO)
Mon 17/07/2017 04:21:20
Finally, some smokers! This was looking like a "Do you smoke? NO" thread for a bit.

I don't smoke... now.

I smoked for 7 years and stopped smoking about 9 years ago. I was never really addicted, so I just stopped one day and didn't look back. I smoked mostly for fashion -- 3 or 4 a day.

Actually, we used to joke that cigarette packs had "smoking is addictive" and "smoking harms your baby" on them, but the very first pack you bought just said "smoking is cool".

I used to smoke Peter Stuyvesants and Lucky Strikes.
#349
Quote from: dactylopus on Mon 17/07/2017 02:48:36
And even if all the dithering isn't "Sierra accurate" it looks great.  I'd focus on making the best looking game in that resolution rather than trying to perfectly mimic a style, but that would be my choice.  If your choice is different, so be it.

Same here, actually. To me, it looks like a game of the EGA era, with Sierra-styled character art, and that's not a bad thing!
#350
The Rumpus Room / Re: *Guess the Movie Title*
Sun 16/07/2017 14:21:59
Quote from: Mandle on Sun 16/07/2017 14:04:14
Quote from: AnasAbdin on Sun 16/07/2017 14:00:02
Wrong...

But.... I'm quite sure it was a freaky but good movie...

And I knew the screenshot wasn't from it, but I just wanted to mention it while everyone was mentioning Earth movies. A very underrated sci-fi film.
#351
The Rumpus Room / Re: *Guess the Movie Title*
Sun 16/07/2017 13:48:09
The Quiet Earth?
#352
Quote from: Izera on Sun 16/07/2017 12:33:12
Quote from: manifest class on Sun 16/07/2017 12:27:49
In that particular image the protagonist in 2x1 looks like a bare-breasted woman! :X
Haha! Yeah I was afraid someone might say that. Not sure how to make him into a strong barbarian in 2x1 without that illusion. He either has "breasts" or flat chest :)

It looks a bit more chest-like stretched out to a pseudo-4:3 aspect ratio, IMHO:



Sierra really only ever used a 50% ordered dither, like the part I've highlighted in magenta here:

[imgzoom]http://i.imgur.com/UC504Re.png[/imgzoom]

That's what stands out to me.

Quote from: manifest class on Sun 16/07/2017 12:40:48
Hmmm, maybe that's your answer right there. I know you said the backgrounds aren't part of the game, but what game is this exactly? It looks cool. Reminds me in a remote way of Space Quest II, with the exploring of the planet and discovering of new beings and cultures.

Could this be a Conan the Barbarian game?

I prefer the version with more detail!
#353
The Rumpus Room / Re: The 4 word story thread
Sat 15/07/2017 04:51:07
settled their differences with
#354
Each time you restore a game, the counter is being reset because it's part of the saved game data.

Using an external file is a perfectly workable solution. I would keep track of how many times each slot has been restored and reset a slot's restore count when that slot is saved.

Thinking outside the box, you could implement your own "retry" button when the player dies. Have that button move the player to the start of the scene and reset any variables, then increment a retry counter. It would mean custom scripting for each death in the game, but as you're not restoring, you'll avoid the pitfalls of your current approach.
#355
The Rumpus Room / Re: The 4 word story thread
Thu 13/07/2017 04:30:03
the polar caps continued
#356
Khris listed a good workaround in the other thread, but fixing the design properly is a bit involved.

Remove all size=75 declarations from <input> elements in the code. These, combined with the width of the YouTube URL in the left column of the table, are what is pushing the width of the table out.
Add a class to each of the affected <input> elements, something like class="fullWidth".
Add a rule to the stylesheet:
Code: ags
.fullWidth { width: 100% }


If you don't fancy messing with the textboxes, you could fix it with just:
Code: ags
input[type=text][size=75] { width: 100% }

However, this is overriding the bad markup and may negatively affect other pages. It would be better to clean up the markup and apply styles in a modern fashion (as above).

Note: I tested these solutions in Chrome (which exhibited the problem for me) and they worked for me.
#357
The Rumpus Room / Re: The 4 word story thread
Tue 11/07/2017 11:34:06
superheroes who fought against
#358
The Rumpus Room / Re: Name the Game
Tue 11/07/2017 10:26:37
Mel Odius Goes Six String Searchin'?

I think we've had that one before.
#359
For me, generated data files are located in:

C:\ProgramData\Adventure Game Studio\(name of game)

Have you looked there?

You say that you've used this project for various projects in the past. Have you verified that one of these projects generates logs correctly recently? AGS' handling of game-generated files changed a while ago, and that may be why you're having trouble finding the files.
#360
The Rumpus Room / Re: The 4 word story thread
Mon 10/07/2017 12:30:28
pimple. Suddenly, the coffee
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