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Messages - GuyLaDouche

#21
Edit: Yeah, nevermind... I just figured it out. I guess it was just a puzzle to make something easier. I found a loophole...  ;D
#22
It's not related in any way to AGS, but it has an adventure game quality to it.


Puzzlemania - A Community Effort 


I'm just bringing this up for anyone that's interested in volunteering. The idea is to first solve the puzzles in the newest version of this map, PM the latest author with the codes, and then you'll be put in line to add your own puzzle to the project and post it online. It requires registration to PM someone and the Source Engine Tools to work on the map, but you're free to just play the current map if you'd like (It's also got a part in it made by me ;D).

I'm just bringing this up because we're low on volunteers (like 5) and I don't want the thread to die.
#23
To start with... the beginning sequence hurt my eyes with bright colors. Try to avoid blinding your audience with MS Paint skills.

On a kinder note, for a generic first game, this one is ok. While i say that, i admit, i haven't released one myself, so good job on that.

One thing that bugged me was the fact that the main character picked up the inventory items from across the room usually, and then walked over to the empty space where it was. Sort of a first timer glitch and easy to fix.
#24
We'll... that's one way to end the first Ben Jordan...... ??? ;D

I'd love to see how the new Ben Jordan would "solve" the other three cases, just to get back at the jerk detective in BJ3.
#25
Critics' Lounge / Re: A poem :)
Sun 13/03/2005 09:11:23
Well, I guess I'll be the first to start.
I understand that english is probably not your first language, however, there are a lot of grammatical errors in the poem, for example:

"Do not DO the same mistake", change "DO" to "MAKE"
"And then , all the LEAFS shall fall", change "LEAFS" to "LEAVES"

I don't really see any constant theme within the poem, maybe death? loss of a loved one? The first few lines I have no idea what is going on.

"I suppose the answer is clear as your tear, NO...." I don't feel you need to add the 'NO'. It ruins the flow of rhyming words in that part of the poem.

I'm not an expert in poems. Just a few suggestions.
#26
Here it is:
http://www.2dadventure.com/ags/INSANITY.MID

The song is entitled "Insanity at the Gimps" and it takes place during the storming of a nightclub. It's meant for an AGS game that's only in storyboarding right now.

Anyway, I've just been listening to it for a while and I need some crits.

#27
How do you get past the guard that's blocking the elevator? I already fixed the vending machine from tipping over and I don't know what to do with the wire afterward.

Also I found a glitch:

Spoiler
If you click on the telephone wire a second time, It plays the same animations of the telemarketer calling for Maurice, and Maurice dissapears and re-enters the room
[close]

Funny Game, by the way  ;D

#28
The hips seem too wide in comparison to the chest and stomach. Either make each leg a pixel thinner or make the chest part of the shirt wider.
#29
Critics' Lounge / Re: Car and man with a bat
Thu 21/10/2004 07:22:30
The car actually isn't part of the background. Its supposed to be able to be driven of the screen and interacted with in mulitple ways. Given your car looks nice, but I'm making it face sideways to be parallel to the street.
But it does look flat. I'll be back with most likely more work on depth.
#30
Critics' Lounge / Re: Car and man with a bat
Wed 20/10/2004 07:14:44
My apologies for the delay in response, but I was backtracked a little. Anyways, I took advantage of the tutorial that Goel linked to and you can see the new version (as well as a much as an improved version of the character in the leather jacket) in this new screenshot that features one of my characters as a dish, so that you can see the car.


I feel very confident in this version of the car and unless anyone finds any problems with it, I'll probably leave it this way. I know that the car has no headlights but it seems like they wouldn't fit because of how thin the front looks. Thank you for all of your help.
#31
Critics' Lounge / Re: Car and man with a bat
Sun 17/10/2004 09:31:53
   I took Darth's advice about adding depth to the car and came up with the picture below (also shown in the game screenshot). I added depth to the front, shifted the tires, depth to the seats, and added the front window.

I also took stuh's advise and attempted a skin recolor of the character with the leather jacket (also in screenshot). I don't like how it turned out and I'm trying to figure out a better color.

By the way, thatnks for the compliment on pixeling, Darth. I've been taking notes from other critic topics in this forum.




#32
Critics' Lounge / Re: Car and man with a bat
Sat 16/10/2004 19:53:45
No, the game is set at 256 colors and it's really inconvenient.
I'm experiencing extreme color distortion and I'm trying to get around it.

Original:

I'd change it to a higher color resolution, but I'm trying to make it seem close to the games made in the early nineties.
#33
Critics' Lounge / Car and man with a bat
Sat 16/10/2004 19:18:14
The car I made doesn't seem to fit the style of my characters and the size is huge in comprison with the characters. I need suggestions on how to improve the car to match the style. Also it's be good if I could get some suggestions on how to improve my character.







#34
So far this is a good game. The music is great. Only problem right now, I can't find ink...
#35
Thanks. It works now. Has anyone made a high score board using AGS?
#36
Well, that worked. Thanks a lot guys, but now I have another problem.
I can't get my inventory screen to scoll down, I have the buttons but I don't know the specific code, I can't find a good example of what script command to implement.
#37
Thanks. That really helped. But now I have another question...
Is there a script command that changes the talking view of a character?
#38
Now I'm getting an error saying,

"Error (line 9): incorrectly terminated character constant"

Here is line 9 in the script:

DisplaySpeech (TONY, Don't say it...);

I don't see the problem.
#39
I'm trying to program random responces to when the player says a certain dialog option. So far I've tried adding an "if" "else" situation to the script but it won't accept it in the Dialog Topic script. If there is a tutorial on the subject, I haven't found it.
#40
Okay, I tried that and now it works. Thanks, Gilbot. :)
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