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Messages - Guyserman82

#21
General Discussion / Re: AGS group projects
Thu 25/02/2010 19:00:20
Quote from: Crimson Wizard on Thu 25/02/2010 18:49:05
I am dumb... what is "AGS group project"?
Sorry. As I see it, an AGS group prject would be someone coming up with an idea for a game (like me), and placing that idea on the forums. Other people would start making music and sprites. After that's all done, the team would wither have a really good programmer, well, program, or do it themselves.
#22
General Discussion / AGS group projects
Thu 25/02/2010 18:28:10
Has anyone ever tried to start an AGS group project?
If so, have they ever gone anywhere?
I ask, because I may want to try starting one.
#23
This is more a judgment statement than anything, but it seems that whenever I see fan fiction, it's always really bad (that includes anything I do, so I've stopped writing the stuff). What do the rest of you think about fan fiction? Am I missing the good stuff, or does it just tend to be bad?
#24
General Discussion / Pic of Chris Jones
Fri 12/02/2010 21:14:12
Does anybody have a pic of Chris Jones? I'd like to use it in a Speech.
#25
Quote from: Calin Leafshade on Mon 08/02/2010 01:54:46
Im not 100% sure what you mean. Do you mean you only want gravity to work in certain rooms?

The gravity part of the code is very very simple. Movement itself is not difficult. The difficult part in AGS is the damn collision detection.

The gravity literally works like this:

1)set the player acceleration to whatever input is require (jumping, running etc)
2)set the vertical acceleration to the input (jumping usually, which would be a negative force remember) plus the effects of gravity (which would be a positive force).
3)once the player has left the ground the effects of the jumping force would no longer be there so now we just set the vertical acceleration to whatever gravity is and allow that to chip away at the players vertical speed until it becomes positive and then the player will begin to fall.
Just to clarify: I copied all code from your global script into my room script. There were parts of my room script that didn't apply, so I removed them (I need no enemies, and no particles). Once I got the original script modified to the point so that the game could run it, gravity wasn't working. Any idea as to why?
#26
Okay, quick question: I wanted to put a platforming minigame in my next game, but I can't figure out how to get gravity to work in a room. I think I've taken everything out of the global script that I took out of the room script, and the one with the global script still works. Any ideas?
#27
Can't wait for the source code on this.
#28
General Discussion / Rob Blanc
Fri 22/01/2010 20:08:40
As a more recent Yatzee fan, I have been trying to locate the Rob Blanc trilogy, but there isn't a good link to it on Yatzee's site any more. Does anyone know where I can find it?
#29
General Discussion / Re: AGS trivia
Fri 22/01/2010 19:58:58
Quote from: SSH on Fri 22/01/2010 01:26:14
First rule of research: at least TRY looking it up in Wikipedia and google:

http://en.wikipedia.org/wiki/Adventure_Game_Studio
http://www.americangirlscouts.org/agswiki/AGS_Version_history

Not meaning to sound rude here, but that's exactly what I can't do. My speech teacher doesn't trust the internet for a reliable source, but he will if somebody says it. I'm hopeing that a forum will count.
#30
General Discussion / AGS trivia
Thu 21/01/2010 18:33:24
I'm in college, and taking a speech class. One of my speeches needs visual aid, and I thought it might be fun to do something about AGS. Problem though: I need some direct sources, not just Internet info. I'm hoping this forum will work. So just a couple questions: When was AGS first released, and how many members are on the forums?
#31
Platformerius: The Ninja Incident (http://www.lucasstyle.com/media/ags/opensource/platform.zip) was written in an older AGS language. I have been trying to update the code, but it hasn't been going well. Will anyone help me out?

Edit: For those looking for the updated file, you can find it here: http://www.mediafire.com/?502ozgyd5ca

Edit 2:
Quote from: Calin Leafshade on Fri 29/01/2010 17:53:56
I had a go at a platform engine a while ago, which turned into the following

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39261.msg516787#msg516787

I'd be happy to release the source but it is very very messy.

Edit: it was built with 3.1.2
Never mind that old Platfrom engine: this one is supremely better. When the source code comes out, I will make a full game with this (already have the script done, actually) in addition to the platforming minigame I have in my next game. Calin, I can't wait for the source code on this.
#32
It depends on the game, but I will always get the same error code when I open each game.
#33
Advanced Technical Forum / Source Code errors
Fri 08/01/2010 23:44:39
When I try to load source codes, one of three things happen:
One, they work.

Two, I get this error code:
Code: ags

An error occurred whilst trying to load your game. The error was:

Data at root level is invalid. Line 1, position 1.

If you cannot resolve the error, please post on the AGS Techincal Forum for assistance

Error details: System.Xml.XmlException: Data at the root level is
invalid. Line 1, position 1.
  at System.Xml.XmlTextReaderImpl.Throw(Exception e)
  at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
  at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
  at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
  at System.Xml.XmlTextReaderImpl.Read()
  at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader
reader, Boolean preserveWhitespace)
  at System.Xml.XmlDocument.Load(XmlReader reader)
  at System.Xml.XmlDocument.Load(String filename)
  at AGS.Editor.AGSEditor.LoadGameFile(String fileName)
  at AGS.Editor.Tasks.LoadGameFromDisk(String gameToLoad,
Boolean interactive)
  at AGS.Editor.InteractiveTasks.LoadGameFromDisk(String
gameToLoad)

Three, I get this error code:
Code: ags

An error occurred whilst trying to load your game. The error was:

This game was saved by an old version of AGS. This version of the
editor can only import games saved with AGS 2.72.

IF you cannot resolve the error, please post on the AGS Technical
Forum for assistance.

Can anybody give me some help?
#34
General Discussion / Re: open Source Music
Mon 04/01/2010 22:33:16
Oh, yeah, the creative commons license.  I've used them before, I just can never remember what they're called. I've called them open source, because to me, that meant they could be used in anyway.
#35
General Discussion / Re: Source Codes
Mon 04/01/2010 22:26:13
Quote from: bicilotti on Sun 03/01/2010 22:20:56
Quote from: Guyserman82 on Sun 03/01/2010 21:43:55
You know, now that I think of it, I am concidering making a stratgey RPG in AGS. Are there any RPG or strategy source codes out there?

Check this out

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13649.msg505201#msg505201

It seems is written in AGS 2.72. Good for JRpg.
Thanks for trying bicilotti, but I can't figure out how to open it, and I've tried it twice. Do I need an older version of AGS?
#36
General Discussion / open Source Music
Sun 03/01/2010 21:59:55
What's a good place for open source music? I can't write music myself, so I use stuff that I know is open source.
#37
General Discussion / Re: Source Codes
Sun 03/01/2010 21:50:11
Quote from: Ryan Timothy on Sun 03/01/2010 21:47:57
No strategy codes that I know of...
(but.... I am making a strategy game--but we all know how long it takes me to pump stuff out). :)
I hear you, man! Games take WAY longer to make than we think they should.
I really don't think I'll need any source code for my strategy RPG (I think I already have it figured out), but it would be nice to look at what other people do.
#38
General Discussion / Re: Source Codes
Sun 03/01/2010 21:43:55
You know, now that I think of it, I am concidering making a stratgey RPG in AGS. Are there any RPG or strategy source codes out there?
#39
General Discussion / Re: Source Codes
Sun 03/01/2010 20:26:19
Quote from: Ryan Timothy on Sat 02/01/2010 22:58:40
What kinds of source codes are you looking for exactly?  I could give you dozens of source codes on how to do everything But what you would actually need or find useful.

The beginners tech thread is riddled with tons of basic questions and codes.  Basic stuff like how to use a key on a door, etc etc.  When I started, the search function was my dearest friend (just as long as the thread title was named properly and descriptive).  You can find almost anything.
Well, in answer to this, I am looking for anything and everything. I've downloaded Ahmet's Fight Game 2009, Taxi, and Platform Horde, plus I've been working with Demo Quest 3. I haven't looked into taxi much, but I do intend to. I am currently trying to figure out how to mess with Ahmet's code to get movemnt fluid in my own game. And I did look at Platform Horde, and learned some things that will go into a later game. Taxi I'm not sure about, but thanks anyway.
And I'll download OpenQuest when I get the chance. Thanks for that.
#40
General Discussion / Source Codes
Sat 02/01/2010 21:57:02
As I am done with densming's AGS tutorial, I have been downloading source codes to learn more about AGS. Now, I know I will risk learning about sources codes that I've already looked at, but I would appreciate it if you would post some source codes here.
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