Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Guyserman82

#61
AGS Games in Production / Re: We are Vectors
Sun 06/12/2009 21:11:54
Thanks for the responces. I would like to know what people think of the game, so keep it up.
Any questions I can answer (without giving anything away, of course)?
#62
AGS Games in Production / We are Vectors
Sat 05/12/2009 21:19:54
Hello! I have been watching some AGS tutorials by densming on Youtube ( http://www.youtube.com/user/densming#g/c/21DB402CB4DAEAEF ), and am just about ready to finish up a simple game. I used MS Paint to draw some boxes that look like vectors without any depth.
And, the lack of depth is the back drop of the game. The main character, Vince, is trying to find a supposed programming terminal to update the towns graphics.
Simple story, and simple game, but the intent was more to learn about AGS than anything. But, I put some effort into the script, and I thought somebody might enjoy it.
Programming: 100%
Graphics: 100%
Puzzles: 100%
Writing: 100%
There really isn't much left to do, except to put is together and release it. It should be online in a week, tops.



Update: My game is now finished. Download it here: http://www.esnips.com/doc/b7f9f009-8795-458a-b347-e94a25e5842d/We-Are-Vectors
#63
General Discussion / Re: Curiosity stikes me
Wed 02/12/2009 18:10:12
Quote from: GarageGothic on Wed 02/12/2009 01:06:35
Yes, it's perfectly possible.
WHOA! That is exactly what I was thinking of doing! Now, how much experience in AGS should I get under my belt before I try this?
#64
General Discussion / Curiosity stikes me
Wed 02/12/2009 00:54:23
I am curious. I know that AGS can be manipulated to do first person mazes, and point and click shooters, but do any of you think it would be possible to make a first person shooter in AGS?
If so, how do you think you would do it?
Please note: I do not know enough about AGS to try this yet, but I am curious.
#65
sorry that I wasn't clear enough. I do know that they used AGS. I just want to know what they did in AGS to make their games.
#66
If anyone knows how Ben 'Yahtzee' Croshaw made 1213 (http://www.fullyramblomatic.com/1213/) and how Radiant made MOTLPAA (http://crystalshard.net/index.php?p=9) or a better place to put this post, I would be extremely greatful.
SMF spam blocked by CleanTalk