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Messages - Héctor Bometón

#41

Oh! Thank you and sorry! <3
#42
Hi!

When testing my game on fullscreen, scale set to max round multiplier, the top and left "padding" is not black as the rest of it. Is this a known issue? Is it something I can change?

I'm using v3.5.0, March 2019.

Thank you!

#43

       I CAN'T BELIEVE THEY PLAGIARIZED US BOTH! >: ((((  What about sueing together?...........

Quote from: Ben X on Sun 16/06/2019 13:06:16

From an unreleased 2011 Dan and Ben game:



COME ON NINTENDO AND HECTOR!
#44

         WE'RE AT 126%
       60 HOURS TO GO!

       Also, film director Duncan Jones joins the crew!


       

       ENGLISH demo:
       ===================================================
       Ã¢Å¡Â¡Ã¯Â¸ÂÃ¢Å¡Â¡Ã¯Â¸ÂÃ¢Å¡Â¡Ã¯Â¸Â https://www.kickstarter.com/projects/superego/superego/posts/2520769
       ===================================================

       +++ EARLY BIRD FOR 10 â,¬ (~ 11 $)

#45
I can't believe this...
Luigi's Mansion 3 on the left (announced today), Superego (my game) on the right.




COME ON NINTENDO
#46
Ok, so... just here to tell you Superego is 100% funded!!! So there is going to be a new AGS game around soon
There still 10 days left of Kickstarter, in case anybody is interested in the English early bird
Thank you everybody!
#47

       +++ We are 85% FUNDED!!! <3 +++

       ENGLISH demo:
       ===================================================
       âš¡ï¸âš¡ï¸âš¡ï¸ https://www.kickstarter.com/projects/superego/superego/posts/2520769
       ===================================================

       SPANISH demo:
       =========================================
       âš¡ï¸âš¡ï¸âš¡ï¸ https://www.kickstarter.com/projects/superego/superego
       =========================================

       :-D  New trailer here: https://twitter.com/Mierdecitas/status/1135583194420527104

       (Can't upload to YouTube because I wanted to use a copyrighted song) ¯\_(ãƒ,,)_/¯

       

#48

Jay Tholen, the guy who did Dropsy and Hypnospace Outlaw, just backed the project. I'm not bragging about it, but I thought maybe some of you might reconsider playing the demo and also I'm bragging  :-[

#49
Quote from: Darth Mandarb on Wed 29/05/2019 11:34:56
I have merged your threads. There's no need to start a new thread for the same game!

Good luck with the Kickstarter.

Sorry! Actually I was thinking of deleting the older one but after making the new post I realized I can't do that  :cry:

Thank you!
#50
Hi, everyone! My name is Hector Bometon and I'm working on Superego,
a documentary adventure game in which every character and location exist in real life.

ENGLISH DEMO AVAILABLE NOW!

We are 80% funded on Kickstarter!!!
So close, but still not there... PLEASE HELP ME MAKE IT HAPPEN!


Download the demo:
===================================================
⚡️⚡️⚡️ https://www.kickstarter.com/projects/superego/superego/posts/2520769
===================================================












---
Twitter: twitter.com/Mierdecitas

#51
Hi, everyone! My name is Hector Bometon and I'm working on Superego,
a documentary adventure game in which every character and location exist in real life.

Director Nacho Vigalondo joins the crew!
[imgzoom]https://i.imgur.com/WKjQQ8v.png[/imgzoom]

*** There is an EARLY BIRD reward available for English players on Kickstarter!

ENGLISH demo:
===================================================
⚡️⚡️⚡️ https://www.kickstarter.com/projects/superego/superego/posts/2520769
===================================================


SPANISH demo:
=========================================
⚡️⚡️⚡️ https://www.kickstarter.com/projects/superego/superego
=========================================


Trailer is currently in spanish but the DEMO is fully translated.









---
Twitter: twitter.com/Mierdecitas



#52

So... Has the .dll file to be on the same place as the .exe? It works while testing but not when I build the exe and run it BY ITSELF. Is there anyway to build with the plugin "incorporated"...? For distribution I wish I could have the .exe file standing alone and nothing else.

Thank you!
#53

Yep... You were right... I used a crappy icon generator and now I tried a new one and it works. Thanks!  :~(
#54
So, basically the subject says it all... When you change to "small" or "detail" or "list" it goes back to the little blue cup.

It works just fine when icons view is set to normal or big, tried with "user" and "setup". They also look ok while running, both on task bar and in the upper left next to the name if playing in wondowed mode.

Is there anything to do about that?

Thanks!
#55
*****

Project:
Superego (DEMO) SPANISH VERSION

Details:
A [tragi]comdey adventure game with a classic LucasArts feel.

Positions Available:
The DEMO is already "finished", but I need people to test the spanish version before the translation is done.

Deadline:
Really tight. Crowdfunding is planned for next month.

Comments:
Interested parties can reply to this thread or contact me at hectorbometon@gmail.com (or Twitter DM @Mierdecitas).

*****

English version available later this month!

Thank you very much!







#56

Wow! So fast, and it is working like a charm!

Thanks a lot!  :grin:
#57
So... just finishing the demo of my first game, Superego (you'll here from it VERY soon, I'll be posting an English and Spanish version of it on the AGS Games in Production forum later this month).

The thing is, I'm launching a crowdfunding campaing along the demo, and I was wondering if it is even possible to make a button (or something) that takes you to an URL from INSIDE the game. Like... you click a link at the end of the demo that automatically takes you to the website. I'm not an advanced programmer at all, so... sorry if it's a stupid question.

It is not critical, I can make it without that option, but just curious.

Thank you!
#58

MaxChannels have the default settings.

BUT...

It seems like the problem was the fx sounds I imported were too short ????

Some of them are under half a second length (gun shot, radio beep...). I just added some silence at the end of each file and now it's working!!

Thank you and sorry!  :tongue: :tongue: :tongue:
#59
Quote from: Héctor Bometón on Mon 11/03/2019 14:09:07
[...] the first one to be triggered sounds over the second one, and only when it's finished, you can hear the ending of the second one (if it happens to be longer).

In case I didn't explaing it well enough, by that I DON'T mean that the two sounds OVERLAP. The second sounds is muted till the first one is done.
#60

Hi!

So... I thought I wasn't a "begginer" anymore since it's been a couple years developing my game and I'm pretty confident with my AGS skills, but I'm having some stupid basic problems adding sound to my demo lately.

The thing is... I can't manage to play more than two sounds simultaneously. I can have background music playing AND trigger ONE sound, and I can hear both no problem, but... music playing or not, if I try to play TWO FX SOUNDS, (directly from script or triggering an animation that includes frames with sounds), the first one to be triggered sounds over the second one, and only when it's finished, you can hear the ending of the second one (if it happens to be longer).

I read all about sound and channels in the tutorials, but I can't figure out the problem. It's not about sound prioritys, that's all I can say (not 100% sure, but tried "everything" with that and I wasn't lucky).

Seems so simple... I just want to have music and a couple fx sounds playing. I know AGS is capable of this, but I'm not.

Currently using Build 3.5.0.6 BETA VERSION, January 2019.

Thanks!  :=
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