It's been a couple years of work already, but I'm willing to upgrade if this issues are fixed, of course! No problem with backups, I'm quite obsesive with that kind of precautions.
Looking forward to it! Thanks.

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Show posts MenuQuote from: Crimson Wizard on Wed 30/01/2019 09:24:51
There is issue that the walkable areas in AGS for "hi-resolution" games are always exactly twice smaller than the game resolution. This logic is remains of old times when there were no free resolution choice but only 320x200, 640x400 and so forth. I was supposed to fix this long ago but keep forgetting.
I am currently preparing another update to 3.4.1. version and may look into adding an option to keep the area 1:1 to the General Settings.
// Set default values
SpeechBubble.set_InvisibleFont(-1);
SpeechBubble.set_TextAlign(eAlignCentre);
SpeechBubble.set_BackgroundColor(15);
SpeechBubble.set_BorderColor(0);
SpeechBubble.set_BackgroundTransparency(0);
SpeechBubble.set_BorderTransparency(10);
SpeechBubble.set_MaxTextWidth(-1);
SpeechBubble.set_CornerRoundingRadius(3);
SpeechBubble.set_PaddingTop(5);
SpeechBubble.set_PaddingBottom(4);
SpeechBubble.set_PaddingLeft(9);
SpeechBubble.set_PaddingRight(9);
_talkTail = new String[6];
_talkTail[0] = " OOOOX";
_talkTail[1] = " OOOX";
_talkTail[2] = " OOX";
_talkTail[3] = " OX";
_talkTail[4] = " X";
_talkTail[5] = null;
//_talkTail[9] = null;
SpeechBubble.set_TalkTail(_talkTail); // Just to set height/width
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