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// Interaction Handler Functions
//-------------------------------------------------------------------
#sectionstart room_a // DO NOT EDIT OR REMOVE THIS LINE
function room_a() {
// script for room: Player enters screen (before fadein)
// Set graphic according to Ags Terminal selection
oCrack.Graphic = AgsTerm[AgsTermId[0]].CrackSpr;
// Setup Help GUI
gHelpTitle.Text = "Crack In Wall";
gHelpDescription.Text = "This room demonstartes the use of global variables and custom data types to coordinate actions between multiple rooms.";
gHelpReference.Text = "Manual Reference:[ global variable, struct, custom data type, import, export";
}
#sectionend room_a // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart hotspot1_b // DO NOT EDIT OR REMOVE THIS LINE
function hotspot1_b() {
// script for hotspot1: Look at hotspot
Display("It's that wall with a crack.");
}
#sectionend hotspot1_b // DO NOT EDIT OR REMOVE THIS LINE
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