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Messages - Haggis

#161
114 years of hurt... and they'd been to about 10 finals since then too!

#162
Can I just say... WHAT A WEEKEND FOR THE HIBEES!!
#163
Ooo you are spoiling us on this Monday Morning! A new part and a new entry - superb!

DEEP SEA DANGER
Episode 57 â€" An Old Nemesis


The monocle struggled to steady its position as the wrinkled brow that encased it quivered with suppressed rage. The beady grey eye behind it peered down the long pointed nose and disdainfully out across the deck of the Golden Bilge. Larry, now trussed like a plump, badly burnt seasonal fowl, was awkwardly dangling from the mast in a makeshift cage of cargo netting. His face, which appeared to be supporting the full bulk of his bulbous body, was pressed into the ropes in such a way that his nose had violently re-positioned itself somewhere between his right eye and ear. Of course, Larry was still out cold, his subconscious trying without success to free the erratic conscious from the mischievous unconscious.

“How is it that a pair of simpletons, floating around on this crudely fashioned rust bucket, continue to outsmart a mastermind like me? ME?!” squealed the monocle wearer with a hint of cabaret.

“Well…” growled a second voice confidently, “If you was bein' outsmarted by a couple o' simpul'uns… well… that would make you a master simpul'un!” The speaker drew out the word master with an air of misplaced authority. To add unwitting insult they followed it up with an even further misplaced grin.

Baron Vaistlande shot his henchman a look that clearly instructed him to make a swift exit over the side.

“Leave him!” bellowed the Baron as a number of the unfortunate henchman's colleagues rushed to pull him from the water. “We have more pressing matters at hand, it seems our old friends have done the hard work for us.” he barked, “Ready the Iron Turtle for diving!” The henchmen scurried off to carry out their masters commands.

The Baron minced his way over to the diving hardware and crouched down onto his haunches over the now dangerously unmanned oxygen cable. He picked it up and held it close to his body, cradling it as though it were a child. His mind drifted into a flashback…

That full bodied figure bouncing towards him, those plump lips calling out his name. Now she was upon him, manhandling him, dragging him across the floor, tossing him out into the street. He paws at her boots, she pulls him to his feet, he protests his innocence, she winds up a sledgehammer of a left uppercut*. Crunch**. The flashback ends abruptly.

“Doris,” he whispered, caressing the cable, “my sweet Doris, we could have been so good together.” The Baron held the cable up to his cheek and gently kissed it.

Then he pulled out a knife, severed the line and tossed it into the water.


* To be honest, if Doris wasn't throwing punches at you by the end of the evening you either hadn't pissed her off, or she just didn't like you that much.
** In her defence, the Baron had certainly deserved it! See episode 27 â€" Fracas in Fiji.
#164
This might be making it too complex - but, rather than checking x/y increments, you could do this by checking the current character loop. If it's the up/down loop number & walking view combination then set speed as required. Same for left/right.

Edit: You could effectively set a different speed for each direction.
#165
The Rumpus Room / Re: Name the Game
Sun 22/05/2016 21:19:06
This Easter Egg has charted quite highly on a number of lists I've seen recently.
#166
QuoteErrors compounded quickly when the only thread linking you to the rest of the world was an invisible one that existed only in your mind, a slender lifeline made up of complicated calculations that permitted no mistakes.

What a line... pun not intended.
#167
Oh i found jeff really quickly, but it took me ages to find Jake. Jake is always hiding. He tells me all his secrets...

Haha, seriously how did i get that wrong, i even checked it before posting! I'll put out my finest carrots.
#168
Grok, that is superb! It took me so long to find Jake. I love the way you've managed to reflect how busy the scene is in your picture. Bustling like a bustle.
#169
I love the look of this - downloading now.

Edit - Just finished - short and sweet, some nice little puzzles, spooky story and great atmosphere. And I loved the interface.

Spoiler
Spoiler
I had to look up what a score and a gross were, but felt proud of myself when I solved that :)
[close]
[close]

Do you plan on expanding it at all - the UI has lots of possible interactions but I don't think I used some of them. Such as 'strike'! Maybe I missed some secrets?
#170
The no hangover might be because you're still drunk!
#171
Get a taxi.
#172
:O :O :O!!!!
RIPPED IT CLEAN OFF!

Pierre needs his own spin off - the cad.
#173
Congratulations, what an adventurous array of characters!
#174
The Rumpus Room / Re: *Guess the Movie Title*
Fri 20/05/2016 15:53:59
Is it that film where people turn into sheep?

Black Sheep?
#175
Sounds like you're interested in the 'verbcoin' interface.

A verbcoin template should come bundled with AGS as an option when creating a new game - at least it did with 3.2

The one I used was made by Electroshokker - looks like there's a newer version here - http://www.adventuregamestudio.co.uk/forums/index.php?topic=42868.0
#176
DEEP SEA DANGER
Episode 56 â€" The Scuttling Scotsman


The Scuttling Scotsman had been built in the murky waters of the Clyde. In its heyday it had been one of the jewels in the British fleet, a furious cannon-baller responsible for many a victory. Yet that was not the true cause for its fame. Its notoriety lay in the well documented stories regarding its nefarious treatment of prisoners of war, mutineers and, in many cases, ordinary sailors unlucky enough to have appeared on her horizon. Put simply, the Scotsman had been worse than any pirate on the seas. If the legends were to be believed, it was these wicked deeds that damned her to the deep. If legends were to be believed… my god, what if they were true.

Doris ruthlessly terminated the siren of optimism before it had a chance to trick its way into her thoughts. “Thinking like that will get you into trouble D,” she reprimanded herself, checking the integrity of her safety line for good measure. She clambered through another of the seemingly endless cabins, once inhabited by evil men, now home to an array of morally ambiguous sea creatures. The eerie silence of the dead ship broken only by the dull thuds of Doris navigating through its fragile shell.

At the summit of a precariously unstable flight of rotten stairs, Doris found what she was looking for. The Captain's quarters. A set of ornately jeweled doors, still attached and, despite a century on the ocean bed, resplendent in the shafts of dim light piercing the puncture wounds in the upper deck. Doris eased them open.

The Scuttling Scotsman had been captained by the malevolent Hamish McStaven. His cabin, hauntingly preserved, was faintly illuminated in muted splashes of colour by the surprisingly intact rear facing stained glass window. There was more than enough treasure here to fund a number of debauched late night escapades. Gold, gems, and all manner of trinkets lay strewn around the room, no doubt scattered by the ships violent death throes. But that's not what Doris was here for. “Alright Hamish you evil bastard, where is it?” As her words subsided, the Scotsman exuded a long tormented groan as its carcass shifted in the silt.

Doris tumbled backwards, twisting her body so as to land face down. As she pushed herself to her feet dark shadows snaked and coiled their way out from behind her, slithering across the room and suffocating what little light there was. Doris turned to face the window, her expression one of fearful knowing. “Oh shit.”


DEEP SEA DANGER WILL CONTINUE ON MONDAY 
#177
The Rumpus Room / Re: *Guess the Movie Title*
Thu 19/05/2016 16:57:07
Curse of the Hobbit?

That's some serious clubfoot going on there... not to mention the incontinence.

We're either looking at some unfortunate individual mid transition into a beast of some form, or given that it's the left foot that seems severely afflicted... it could be the David Beckham Movie?
#178
Ok - my coding knowledge is limited so I'll wait for one of the more experienced members to provide proper advice - but - it sounds to me like you've defined the same variable multiple times.

I guess I have two questions:
1) What's the name(s) of the global variables you created?
2) What variable are you defining in line 55 of room 19?

If you define a global variable - you don't need to also define that variable in each room / you can't define another variable of the same.
#179
You need to create a Global variable - type Boolean (true/false)

You can do this in the AGS menu by double clicking 'Global Variables', right clicking in the list of variables (which might be empty) and selecting add variable. Under type choose 'bool'.

A global variable is shared across all code so you can call it in any room, dialog script etc.

#180
I've never been able to attend the awards ceremony in the past so hoping this will be the first.

I assume the ceremony is held mid year to allow people to actually play the games made in the previous year, if they haven't already, and then nominate and vote for their winners?
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