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Messages - Haggis

#201
I can completely relate to that - it will make it all the sweeter when it's all done and working.

Anyway, I only ask as I would have thought it might give an incorrect answer?

E.g. you want the walkable area the player is standing on, so you get the players x/y coordinates and check if that's on a walkable area. By subtracting the viewport x/y (assuming either is greater than 0) the location you're checking isn't actually where the player is standing. The greater the viewport values the greater the impact on the output. Not sure how well I explained that - and there might be a completely valid reason for doing it like that which i'm not seeing. Someone with more experience might be able to confirm if i'm being a dunce or not - maybe the GetViewport x/y values are always 0 and not the room x/y values for where it's positioned?

How about the move functions - do any of them equal where the player is being incorrectly moved to?
#202
Thanks - and, across all the functions provided, do any of the 'move anywhere' commands == the coordinates the player is being incorrectly moved to?

My only question at the moment (and i'm not a very good coder so this might be a silly question) is why do you subtract the viewport x/y at the start to determine the walkable area the player is on rather than just use the player x/y coordinates?
#203
Can you post the code related to the other hotspot?

What regions does the player walk through to interact with hotspot 1 and separately hotspot 2? Do the regions have any associated code e.g.walks off, walks onto, while on? How do the regions map to the walkable areas?
#204
I echo what Shadow said.

It's a very accomplished game, a treat for the eyes, and I love the mouse cursor. Is that a familiar face peeking out of the workshop?
#205
Critics' Lounge / Re: My little beach
Fri 06/05/2016 13:08:30
I agree - the only thing I think bugging me a little about it now is the proximity of the tree to the water - I'd either expect a really close tree line (lots of trees close to the waters edge) or I'd expect it to be much further back with more sand before the tree. BUT I'm sure trees probably do grow like this in RL and/or maybe the tide is in real high so feel free to ignore :)

EDIT - and to prove that I don't know what I'm talking about...
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#206
This was a lovely twee (in a good way) adventure which actually packs in quite an amount of diverse puzzles and interfaces! Given the short development time it's quite an achievement!

I particularly liked the:
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Dog pawprints in the maze
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#207
Critics' Lounge / Re: My little beach
Thu 05/05/2016 14:06:33
That updated image looks fantastic!
#208
Critics' Lounge / Re: My little beach
Thu 05/05/2016 11:08:20
I'm really no authority on pixel art but I agree with Blond Beard in that the sky has too much texture.

Re: sand colour - the colour you have in the distance is actually the colour I would start with in the foreground and dither out.

It is however a lovely piece of pixel art - look forward to seeing it evolve.
#209
Thanks - that doesn't look good... first reported crash since release.

I'll hit you up via personal messages to see if I can identify where/why it happened etc. and investigate

EDIT - god I love this forum, it seems this pointer code is an MP3 related issue. I think in the next patch I'll replace the MP3's with OGGs instead (this all means nothing to me, but historic posts recommend it).

EDIT 2 - Updated version released
#210
sthomannch - thanks for the kind words

Shadow - also thanks for the kind words, the humour was the most important element for me and i'm glad that came across. I'll send you a PM to respond to all your comments in full rather than a lengthy reply here. Always gutted to see a spelling mistake creep in and I know exactly where that one is :)

EDIT - following on from the feedback received to date I've made some changes to try and improve the two puzzles highlighted so that there are enough clues available to the player to solve them without a walk-through.
#211
Hints & Tips / Re: The Man From Fugue State
Sun 01/05/2016 07:01:31
SHADOW

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Yes, the guide/directions are the arrows on the bottom right of the map - they're supposed to correspond to the graveyard path starting from the red arrow on the left which represents the entrance to the graveyard. So (from memory), entering at the red arrow, at the first junction take a left, then at the next take a right, then at the next a left, then head across the courtyard in the middle (possibly confusing), then take a right, then a left, then right, then a right. This probably is one of the weaker puzzles, I might need to think about altering it slightly in a patch - it can be brute forced but that's not necessarily a good thing.
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#212
Thanks, hope you all enjoy it!
#213
Hints & Tips / Re: The Man From Fugue State
Sat 30/04/2016 18:12:15
QuoteI am at the point in the game where I am trying to figure out how to find
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the grave that the grave robber dug up that had the gem in the skeletons eye. I have read the walkthrough but I still can't figure it out.
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I would appreciate any help.
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Help below:
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Do you have the diary? If not, then you need to find this first (what else does the grave robber have to say?). If you do have the diary then read it - once you've read it, look at the graveyard plot map and follow the directions to find the grave. You can brute force this by looking at every grave BUT you must have looked at the diary first before looking at the grave to progress this (it provides the link). Once you know the grave plot number you'll need to find someone who might know who was buried there.
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#214
Thanks for all your kind words - it's been a labour of love and as long as some of it generates a few chuckles I'll be happy!

QuoteAmazing first game
Considering how long it's been in development it doesn't feel like a first game any more - it's almost as though, seeing as I developed it in chronological order - chapter by chapter - that the chapters show the progression in my coding, animation and story telling. Plus, with the information and users here in this forum, it's easy to get help when stuck. Also the BETA testers I had and, a few years ago, the Alpha testers were fantastic. And I can't forget the AGS Cavefish collective - that group was so instrumental in keeping me going.

Saying that - I've just played it through again (paranoid it will have a major bug) and found a couple of spelling mistakes so will be updating those shortly.
#215
This is now released... finally.
#216
INTRODUCING A SALVADOR HAGGINI ADVENTURE




ABOUT
A stranger arrives in the sleepy town of Tumbleweed, with no memory of his identity, to find the residents suffering at the hands of feared outlaw El Marcado, 'the marked one'.
Soon he finds himself caught up in a plot to defeat the outlaw once and for all.
But who is this stranger and why is the mysterious El Marcado so interested in Tumbleweed?

Players get to enjoy:


  • A Spaghetti Western themed game world
  • Dynamic locations that change over the course of the story
  • A story jam packed with satirical jokes that due to slow development are no longer topical
  • Five chapters worth of witty,  concise and original content [1]
  • A superb soundtrack provided by a wealth of talented composers
[1] subjective

A Salvador Haggini Adventure.
Traditional point and click adventure game featuring a verb coin interface.

REVIEWS
Adventure Gamers - http://www.adventuregamers.com/articles/view/30579
Gaming Respawn - http://gamingrespawn.com/indie-game-spotlight/8988/indie-freebies-man-fugue-state-others/

SCREENSHOTS

 
   


DOWNLOAD
AGS Database - http://www.adventuregamestudio.co.uk/site/games/game/2044/
GameJolt - http://gamejolt.com/games/the-man-from-fugue-state/144234
MediaFire - https://www.mediafire.com/?93ep175nq5dyp0e


WEBSITE
http://themanfromfuguestate.weebly.com/


VERSIONS
1.1.0 - 30/04/16 - Minor update to avoid possible circumstance where player could get multiple of the same item in Chapter 2... I knew something would crop up!
1.2.0 - 04/05/16 - conversion of all MP3 files to OGG to try and resolve rare MP3 encoder crash in Fort Buzzard area
1.3.0 - 05/05/16 - fixed (I hope) rare GUI visibility crash during poker game... my nemesis. Minor inv on inv desc updates to improve chapter 1 puzzles. And resolved a candle walk behind issue.
1.4.0 - 07/05/16 - fixed inventory issue introduced by version 1.3.0 :(
#217
Thanks, this has been a real labour of love... blood, sweat and tears! My wife is probably looking forward to the release date more than anybody... and not because she wants to play it!

Even now in 'BETA' testing, my amazing testers are finding all manner of beasties hiding in my shocking code. So far nothing major, but it just means another round of testing from start to end.
#218
Thanks - I wasn't a great fan of the trailer, but it was part of an AGS Cavefish challenge which have been really enjoyable.

In terms of an update:
- Did away with achievements, replaced with a play through of the credits
- Have had quite a bit of feedback and run through the game myself fixing bugs here and there - I'd say it's now 99% complete pending final feedback
- The title of the game has changed - the original title was always a little on the lazy side, so I've updated it
- I've tentatively scheduled in an April release dependent on remaining test feedback and whether anything major crops up
#219
Latest update:

21/04/16 - Happy to announce that I finally have a fully playable game from start to finish including credits (confirmation of absence of catastrophic bugs pending). I have a few peripheral things to add - achievements (why did I add these?) and possibly a post credit scene. Other than that I'm in, I guess, a near BETA phase getting some final feedback and possibly reviewing some of the more recent dialog which I always let settle for a few days after a first draft to review later with fresh eyes. After that I should be good for release.
#220
The Rumpus Room / Re: Rhyming Challenge
Wed 20/04/2016 22:16:39
A mighty fine word is shudder
A good example of onomatopoeia
It's a boat grounding on a reef without a rudder
Or the physical disgust of drinking milk straight from the udder

Edit: oh and the new word is...
> insania
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