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Messages - Haggis

#241
The Rumpus Room / Re: AGS Cryptic
Fri 31/07/2015 17:09:07
OK ok
Spoiler
⚐
[close]

Adventure game related (6)

Who is rudely brief, trimmed, put's on women's clothing and hangs around in bars?
#242
The Rumpus Room / Re: AGS Cryptic
Thu 30/07/2015 08:54:22
This thread has taken a turn...

Spoiler
with or without the horizontal middle black stripe?
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#243
Can't believe I've only just seen this months MAGS - could have been some LSD tripping voodoo fish, Fini Hendrix! What a cool cat, dig.

Grok - will give your entry a try!
#244
General Discussion / Re: Free Steam keys!
Tue 21/07/2015 13:24:58
I just tried to claim it but it said that it had already been claimed :(
Sad times.
Awesome code to offer though LimpingFish, kudos.
#245
The Rumpus Room / Re: AGS Cryptic
Sat 09/05/2015 01:50:08
Ok, I only have a few thoughts...

Spoiler
A laboratory without a water source after killing off some ry birds in a famous game trapped in a red flower (18)

- 'after' means the answer is ordered - killing off some ry birds in a famous game trapped in a red flower, A laboratory without a water source
- famous game trapped in a red flower - well red flower is an anagram of freeworld?
- ry birds = angry birds, so ANG comes back into the answer and the RY is dropped?
- A laboratory without a water source.... drylab?
My head hurts...
[close]

Can't look at the word laboratory for too long after the election result.
#246
The Rumpus Room / Re: AGS Cryptic
Sat 02/05/2015 12:07:52
Of course, good sleuthing
#247
The Rumpus Room / Re: AGS Cryptic
Fri 01/05/2015 20:00:17
Well the only part I think I have is:

Spoiler
Go far = long e.g. go long
Unless 'go far' means the damning bit is after the spills bit...?
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#248
The Rumpus Room / Re: AGS Cryptic
Wed 29/04/2015 12:08:13
QuoteI ask because I'm interested in how easy/hard/stupidly impossible different parts of my puzzle were for my own study of puzzle making (both cryptic and otherwise).

Exactly, it's all about understanding the logic behind it, otherwise my simple brain remains dumbfounded as to how the clues relate to the answer. Very well played though sirs.

QuoteHey!

Seconded, who can resist that monocle.
#249
The Rumpus Room / Re: AGS Cryptic
Tue 28/04/2015 19:29:01
Don't forget to include your working out.
#250
The Rumpus Room / Re: AGS Cryptic
Sun 19/04/2015 00:11:15
Spoiler
Ok, so the company that killed Ultima - would this be Electronic Arts? In which case, the poison part could be 'arsenic' which is randomly within the company name.
"missing an ol' whack and blite boardgame" - hmm, whack and blite... wait... black and white... boardgame... chess

So.... it's that rare old classic adventure game...  'Chess Arsenic'
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#251
I'm on holiday at the moment, but checking in to say cuiki gets my vote. Thanks to all who took part.
#252
Re: Flowers - objects is the way to go. They are your friend.

Re: GUI - Now this is on the limits of my skills so hopefully someone else can help - but the link I found was saying that you'd need to catch the click on the the GUI interface and process it correctly. As Slasher says i think the GUI sits on top of everything and blocks normal clicks (if it's visible) so I think, no promises, that you need to open the GUI pane and set > EVENTS > ON CLICK.

Then in the 'on click' function force the GUI on click to do the relevant action depending on the current mouse setting e.g. eModeWalkto;

Here was the advice from the other thread:
QuoteYou can also give GUIs their own control functions (like you can the individual Buttons, etc), which are called when the mouse is clicked on the GUI, but not on any Control.
That might be easier than messing about with interface_click and GUIControl.GetAtScreenXY(..).

I'm not sure if you'd have to repeat this in the 'on click' event code for any buttons, overlays etc on the GUI.

Hopefully someone more knowledgeable will be able to assist.
#253
Sadly I do not believe it's possible at present to change the name of a hotspot - you could use an object instead though.

From the AGS Help:

QuoteName property (hotspot)
(Formerly known as GetHotspotName, which is now obsolete)
(Formerly known as Hotspot.GetName, which is now obsolete)

readonly String Hotspot.Name;

Gets the name of the hotspot.
This property is read-only; it is currently not possible to change hotspot names at run-time.

Example:

Display("Hotspot 3's name is %s.", hotspot[3].Name);

will retrieve and then display hotspot 3's name.
See Also: Game.GetLocationName

Re: Walkable GUI - unfortunately this is outside of my knowledge zone but I did find this thread - http://www.adventuregamestudio.co.uk/forums/index.php?topic=25582.msg322490#msg322490
Not sure if it's helpful, maybe someone else will have had the same issue.
#254
The Rumpus Room / Re: AGS Cryptic
Wed 08/04/2015 17:27:22
Maybe...

Spoiler
menstrual?
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#255
The Rumpus Room / Re: AGS Cryptic
Wed 08/04/2015 09:04:26
Spoiler
Ah, so my simple thinking that 'endless cream' meant UHT is erroneous! Must try harder.
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#256
The Rumpus Room / Re: AGS Cryptic
Mon 06/04/2015 09:06:38
Correct!
#257
The Rumpus Room / Re: AGS Cryptic
Mon 06/04/2015 01:49:50
Spoiler
Quote'app portraits' is 'icons' (seems to fit the two hints above).
'Diminished and confused' means get rid of the 's' and change it around a bit, perhaps swapping a 'c' for an 'r' which gives 'noir'.

'Follow #1' means 'noir' comes second.

I'm not sure how the first word fits in to 'follow #2'but my guess is 'face'.

Face Noir
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Spoiler
Warm! Icons is indeed correct and you're on the right tracks with most of the rest. Once you get the first part the penny will drop.
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#258
The Rumpus Room / Re: AGS Cryptic
Sun 05/04/2015 18:23:59
Ok,
Hint 1:
Spoiler
'App-portraits' commonly hang in the desktop gallery...
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Hint 2:
Spoiler
'App-portraits' could be replaced with 'symbolic individuals'
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#259
I'm sure everyone must have done this at least once when starting out - I know I spent a good amount of time investigating it myself before I realised the simplicity of the fix.
#260
Second everything that Gurok suggested.

It sounds like the room_afterfadein function in room 1 isn't actually being run.

Apologies if this sounds basic but best to check every avenue - in room 1, did you create 'room_afterfadein' by copying and pasting the script from another room or did you create it through the 'edit room > events pane'?
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