ok, in the room_afterfadein add an else statement to display another message e.g. Player was not in room 61 and see if that displays.
Also - just to make sure, the cutscene room number is 61 (i.e. hector is the player character)?
Once the cutscene has finished, missing dialog aside, does the game play on as normal without issue e.g player can walk, talk, interact as normal?
Also - just to make sure, the cutscene room number is 61 (i.e. hector is the player character)?
Once the cutscene has finished, missing dialog aside, does the game play on as normal without issue e.g player can walk, talk, interact as normal?