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Messages - Hammerite

#741
since its the 24th. is this nearly out yet?
#742
AGS Games in Production / Re: GATECRASHER
Sat 22/10/2005 20:25:49
I work weirdly.
I do a room and then design characters, puzzles and other rooms around that room... if that's understandable. In other words, I work in a very unorganized way that works at least.
#743






Gatecrasher is a mission based adventure game where you play Carrot, the local gatecrashing punk where a gatecrash for revenge turns into a massive political plot!

Progress
STORY: 90%
GRAPHICS: 15%
SOUND/MUSIC: 0%
PROGRAMMING: 15%

DETAILS
>a working money and shop system
>multiple puzzle solutions
>optional objectives (to earn tips for the next mission)
>some easter eggs
>some other stuff

(22-10-05)
The first mission is near completion. I will create a demo including the first mission and training, just a couple of scripting stuff and rooms need to be freshen'd up beforehand so expect it round the end of the week.
#744
TENTATIVE!!

but, hey, I'm lookin forward to it loads
#745
ive tried this but i get A LOT of error messages!
#746
is there a way to have a sort of conditional command thing like 'if score is...' and if so, how?
#747
that's weird. there is an update now... yesterday i was going to email to ask how it were going.
strange...
#748
YES!! I have been waiting a long time for this!
#749
Hurrah! By the way, how's Quest For Infamy going?
#750
This looks fun!
#752
I'll have to check that out. By the way is there a predicted release?
#753
What program do you use for graphics & sprites because they're much better than my MS Paint graphics.

:o"THEY ARE!?!"
::)"Of course they are, stupid"
#754
When you're done, LucasFan, please do the Iron Phoenix!!
By the way, how'd you get the SCUMM-like interface?
#755
Is there going to be any continuation throughout the series in the future games?
#756
What's the current progress, Grundislav?  ???
#757
Ahoy! I am Hammerite! You may have noticed me in the adventuregamers forums!
;D
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