Most sprites in the walkcycles have the feet touching (or almost touching) the base of the graphic. But some have the character 'floating' in the picture with quite some transparent pixels between the feet and the base of the graphic.
I expected the character to jump around because of this but that's not happening. The behaviour around the edges of different walkable areas is however very unpredictable (for me).
Does AGS see the character's y-coordinate as the lowest non-transparent part of the sprite? Should all sprites in a walk cycle be cropped to have the feet touch the base, or is that not important?
thanks
I expected the character to jump around because of this but that's not happening. The behaviour around the edges of different walkable areas is however very unpredictable (for me).
Does AGS see the character's y-coordinate as the lowest non-transparent part of the sprite? Should all sprites in a walk cycle be cropped to have the feet touch the base, or is that not important?
thanks