While my first RON game, Night and Day, is being thoroughly tested by Renegade Implementator (if anyone else is interested, we can still use some help), I'm looking ahead at what else I could do that not involves creating any art. 
Having a go at a remake seems a good possibility, but of course it should be a game that somehow benefits from that.
Did any one here try playing Black Sect? Did you finish it? The game is insanely difficult, at least by today's standards.
The whole game is timed and you can die, but there are only 5 saveslots.
There are over 60 inventory items, but you can only hold 5 at one time.
And it has 16 different action icons plus a few extra.
In addition, some hotspots are only 1 pixel big and a smart cursor wasn't yet invented in 1993.
Even following a walkthrough to the letter I had a hard time finishing it, and in the end I wondered what the game would have been like if I could have just experienced it the normal way, finding things out myself.
So, would anyone be interested in a remake like that? I already imported a few backgrounds and changed the interface, so by now I think it's doable to avoid the timed aspect and deaths and redo some of the puzzles to fit a look/action cursor system. I'll keep the original art as much as possible.
Anything I should consider when doing this (my first attempt after all)? Any advice? Are there legal issues involved? Is anyone else working on something similar?
If there's any interest, I could try to make a demo of the first few screens to show what the gameplay could be like.
thanks

Having a go at a remake seems a good possibility, but of course it should be a game that somehow benefits from that.
Did any one here try playing Black Sect? Did you finish it? The game is insanely difficult, at least by today's standards.
The whole game is timed and you can die, but there are only 5 saveslots.
There are over 60 inventory items, but you can only hold 5 at one time.
And it has 16 different action icons plus a few extra.
In addition, some hotspots are only 1 pixel big and a smart cursor wasn't yet invented in 1993.
Even following a walkthrough to the letter I had a hard time finishing it, and in the end I wondered what the game would have been like if I could have just experienced it the normal way, finding things out myself.
So, would anyone be interested in a remake like that? I already imported a few backgrounds and changed the interface, so by now I think it's doable to avoid the timed aspect and deaths and redo some of the puzzles to fit a look/action cursor system. I'll keep the original art as much as possible.
Anything I should consider when doing this (my first attempt after all)? Any advice? Are there legal issues involved? Is anyone else working on something similar?
If there's any interest, I could try to make a demo of the first few screens to show what the gameplay could be like.
thanks