Why don't you try that then?
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function game_start() {
...
minstrel_tune[0] = aLute_song1;
minstrel_tune[1] = aLute_song2;
...
}
cTree2_UseInv() {
if (player.ActiveInventory == iAxe){
if (Game.DoOnceOnly("use axe on tree")) CutDownTree;
else player.Say("I already did that");
}
else etc.
}
function on_key_press(int keycode) {
//--------------------------------------------------
// Tapping mode
//--------------------------------------------------
return;
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