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#381
I tried Matti's suggestion and it works. Thanks.
Monkey_05_06's code looks more complex at first sight. Is there a reason to do that? Will performance improve or something like that?

I'm just learning how AGS works and I'm using the RON template so I thought creating a GUI was a bit out of scope for now.
I used the changeroom because it says in the tutorial that ShowPlayerCharacter when checked (that should be 'when false' I assume) is "Useful for close-up displays of control panels and so forth".
How is using a GUI easier than ChangeRoom?

thanks
#382
Hi again,

I have a letter in inventory and when you look at it you'll see a closeup. To do this I created a new room with the closeup of the letter and ShowPlayerCharacter set to false.
To 'leave' that screen I used ChangeRoom(character.PreviousRoom) because you can be anywhere when you look at the letter.

Now I want the character to comment after reading the letter, but if I put it in Room_Leave it will display while still in the closeup, and that looks messy.
So to display the comment after leaving the closeup, it looks like I have to put that code in every room (if character.PreviousRoom == CloseUp).
But I'm hoping there is an easier way to do that...

thanks
#383
OK, thanks. I didn't realise you can select the inventory window from the gui.
In the RON template the scripting bit turns out to be:
  gInventory_invWindow.ItemWidth = 50;
  gInventory_invWindow.ItemHeight = 30;

I have to play around a bit more with the values though.

thanks
#384
Hi all, my first post here.
I've recently downloaded AGS 3.2.1. to have a look how everything works.

Because I'm completely incapable of drawing anything recognizable, and to have a quick start, I loaded the RON template and a few RON backgrounds and sprites.
I'm really enjoying learning this and the tutorials are helpful, but now I'm stuck with the following:

When there are multiple inventory items in the inventory window, they are overlapping.
It looks like this

And when they don't overlap, there still is no space between them (see the coins and the rope).
Is there a way to space the items so they're a bit apart, regardless of their size?
Or should inventory items have a specific size? Or should height and width be equal?
I tried resizing, but it doesn't seem to help much.

Thanks
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