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Messages - HappyCat

#1
Thanks for the tips. Seems like a lot to dig through.
#2
Thanks. Am I correct that in order to make stub for Steam or AGS2Client I would have to make it manually in Android branch? That would help me with some commercial releases, let's see if I can find some time for it on holiday season.
#3
"- Plugin support including AGSBlend and open-source recreations of the Snow/Rain and Flashlight plugin"
How do I use specific plugins with Android port? Should I plut them into specific directory?
#4
Can someone please tell if there's a way to use this plugin with Android AGS builds?
#5
Quote from: ManicMatt on Mon 05/10/2015 19:51:29
I can't get it to find my game! Im using sony xperia M4 and i try the directory SD Card/AGS/ and various other ways and it doesnt find it. I had this running the game on my samsung.. Arghhh!
Do "SD Card/AGS/" even exists on Xpreia M4? I had one of newer Sony phones, if I remember correctly you might want to look for something like /emulated/0/AGS. Best bet would be to use app like ES Explorer to find game manually then insert the path into AGS engine app?
#6
Quote from: Cassiebsg on Fri 24/07/2015 00:42:51
Just wondering cause the keyboard is needed to some games.
Personally I use Hacker's Keyboard since it can be set to place icon in notifications tray to bring it up in any app. Used it in Technobabylon.
#7
Jumping into testing) Gonna give this build a try too.
#8
Great work on port! Just finished The Rail with it yesterday.
Here are some usability thoughts. It would be great to see S Pen and external muse support like it's done with ScummVM android SDL variant.
Best part is floating that moving pen over the screen translates to cursor movement and pen button works as right click.
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