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Topics - He-Man

#41
Hi!
After working on my first adventure game for a couple of days I've finally finished the intro...
I've finished the storyline and puzzles ect. for the first chapter...

The game is called SILENT KNIGHT and it takes place in my very own fantasy world in the kingdom of Calithulhu.
You control a Knight from the kingdom of Carté Dor who recieves a death sentence in Calithulhu and the story unfolds from here...
Sounds stupid? Well I guess it is...

The game is so far
16 bit colour
640/480 pixels
And it has a modified Monkey Island interface


A screenshot.
(notice the mirror effect. It took forever to make)

Check the intro out here:
www.5feetunder.com/game/SilentKnightDemo.exe
I would love some comments on it...

I'll add more to this post as develop the game further...

#42
Critics' Lounge / Backgrounds (fantasy style)
Tue 22/06/2004 20:15:45
Hi.

I've just finished two backgrounds and I would like some c&c on 'em!
They are supposed to fit into some sort of fantasy world. Like Lord of the Rings on drugs.

Here the opening scene. It's supposed to work like a scroll down sceen. That's the reason for the long size...



This one is inside a prison system in the very beginning of the game...




thanks
your pal
Niels
#43
Advanced Technical Forum / Illegal exception
Mon 21/06/2004 01:53:37
Hi I was just testing my game.
I'm using a monkey Island II template. Everytime I press the F5 key to get the save/load menu AGS gives me this message:

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0041DF0A ; program pointer is +333, ACI version 2.60.698, gtags (2,11)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

I'm pretty new to AGS but I guess I'd better do what the message say, so here you are...

#44
This is my script:

function object1_a() {
Ã,  // script for object1: Ext.modes object
Ã,  Ã, if (UsedMode("open")){
if ((GetGlobalInt (1))==1){
DisplaySpeech (EGO,"I can't reach it!");}

if ((GetGlobalInt (1))==2){
Ã, 
Ã,  if (GetObjectGraphic (1)==140){
// if door is closed

SetObjectGraphic (1,141);
RestoreWalkableArea (3);}
Ã,  if (GetObjectGraphic (1)==141){
// if door is open

SetObjectGraphic (1,140);
RemoveWalkableArea(3);}
}Ã,  Ã, 
}
}

I want the the object's grafic to change between open and closed.
The player character just walks to the door and nothing more...

your pal
Niels
#45
Critics' Lounge / Medievil, well kinda...
Fri 18/06/2004 17:45:34
I've just made this sprite and I would like some C&C on it! Maybe even paintovers...

This guy is supposed to be the EGO in the new game I'm working on.
The game takes place in some sort of twisted fantasy world like Lord of the Ring on drugs.Ã,  Well, I haven't really figured the entire plot yet...

EDIT:

Thanks for all the great c&c!
I've changed this guy a little!
Sorry to all you wierd-nose-hateers, but the nose stays!
So does the sneakers. It was supposed to be funny and it fits the style I'd like to use for this game.




x2
On the backview: it's supposed to look like you strap the armor on like a bra.
Major thanks to InCreator for his paintover. As you see I stole your idea...

Your pal
Niels
#46
Critics' Lounge / MAFIOSO OVER KILL Background
Wed 09/06/2004 15:10:58
HI.

After getting a lot of possitive respose on my game MAFIOSO OVER KILL (thanks to everyone who said something nice, I did not expect that at all), I decided to make a couple of levels more and improve the backgrounds and sprites a little.

I thought that maybe you guys could comment a little (much if you like) on these backgrounds.

This one is in the game allready and it needs a lot of work to look good:
The broken windows are not broken in the game. At least not untill you shoot at them!


Really fast work! Especially the roads.



This one is new. It's supposed to be inside the building:
I've made transpararent windows. I lthink that they look quite great. But they are objects so you can't see them here!


I think it needs more detail!

Thanks again
- Your pal Niels
#47
Hi there!

I've just finished my first game! And I'm really NewBee!
Well, actually it's just the a beta version, but it's THE official beta version.
I did this game to learn how to use AGS, so the game pretty much suck...
It's a shoot the shit out of everyone on the screen kind of game. I thought that would be easy to make rather than creating a plot, puzzles ect.
I guess I was wrong!

The game is in 640x400 and 16bit colour!

The story:
You are in a SWAT Team. An alien mafia has taken over a city.
Your mission is to kill all the aliens in the city!!!

Well, check it out. It's kind of fun while it lasts...

Get MAFIOSO OVER KILL here:

www.5feetunder.com/MAFIOSO_OVER_KILL.zip

- Your pal Niels

#48
Critics' Lounge / Music for C&C
Sat 29/05/2004 12:58:25
Hi there...

I'm pretty new to AGS and this community.
I've just created a piece of music I would like some comments on...
I've pictured it as the background track of my first game...

I think that it might be to monotonous and maybe to sad as well. What do you guys think, and do any of you have surgestions for improvements?

you can listen to the track here:

www.5feetunder.com/stille.mp3

You might need to right click and "save target As.."

Thanks

- Your pal Niels
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