Name: Telemachus Stavropoulos
Age: 21
Female/male: Sex
1. How long have you been involved in the AGS community?
About... I'm not sure... before 2000?
2. Why did you get involved in AGS?
I wanted to make my own Quest for Glory-type adventure games.
3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
I have no opinions about the ags community.
4. How big a part does the AGS community play in your life?
I spend time with some of the people here in the summers, but I consider them friends and not 'community'. I'd say the AGS community itself doesn't have a strictly defined role in my life.
5. Have you been involved in making any games using AGS? You may list them if you want
I have. I've made three Snail Quest joke games, The Crown of Gold, a hour game named Pyramid, Sol, Gladiator Quest with Ghormak, Caverns with the help of Unilin. There's at least another orow game in me, maybe two. I don't think I'll ever attempt to make an adventure game of reasonable length ever again.
a. Were you interested in game design/programming before you started using AGS?
No. I was into role-playing games and designing and world-building in that sense, but no actual code for me until I encountered Displayspeech(ego, "lol!");
b. If no, do you feel that you would have got into game design without AGS?
Probably, attempting to do platform games like Flashback.
c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
Barely can play around with Game Maker. Yes, it's very different because 'simple' adventure games are very easy to script and behave predictably once you iron out bugs. Other games have much more input and ongoing code and break a lot more than adventure games. Adventure games truly are the genre for artists-who-program-a-little rather than coders-who-do-a-little-art
d. Has AGS inspired you to try and take up game design professionally?
I uttered some such foolish notion once a few years ago. Inspiration did not turn into action.
7. Do you feel that there is a gender divide in the AGS community?
No.
8. Are you likely to feel differently about a game if you discover it's made by a female? In what way?
No. In none.
9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
Adventure games are story-driven and that usually means there'll be more girls attempting them than attempting a generic shooter game.
10. Do you feel that there is a difference between the types of games created by males and females?
Not particularily. Adventure games are very girly anyway.
11. Any other comments?
Age: 21
Female/male: Sex
1. How long have you been involved in the AGS community?
About... I'm not sure... before 2000?
2. Why did you get involved in AGS?
I wanted to make my own Quest for Glory-type adventure games.
3. How do you feel that the fact that AGS is a freeware programme affect the community that has built up around it?
I have no opinions about the ags community.
4. How big a part does the AGS community play in your life?
I spend time with some of the people here in the summers, but I consider them friends and not 'community'. I'd say the AGS community itself doesn't have a strictly defined role in my life.
5. Have you been involved in making any games using AGS? You may list them if you want
I have. I've made three Snail Quest joke games, The Crown of Gold, a hour game named Pyramid, Sol, Gladiator Quest with Ghormak, Caverns with the help of Unilin. There's at least another orow game in me, maybe two. I don't think I'll ever attempt to make an adventure game of reasonable length ever again.
a. Were you interested in game design/programming before you started using AGS?
No. I was into role-playing games and designing and world-building in that sense, but no actual code for me until I encountered Displayspeech(ego, "lol!");
b. If no, do you feel that you would have got into game design without AGS?
Probably, attempting to do platform games like Flashback.
c. Do you make games using other programmes, either freeware or not? How does the eperience differ?
Barely can play around with Game Maker. Yes, it's very different because 'simple' adventure games are very easy to script and behave predictably once you iron out bugs. Other games have much more input and ongoing code and break a lot more than adventure games. Adventure games truly are the genre for artists-who-program-a-little rather than coders-who-do-a-little-art
d. Has AGS inspired you to try and take up game design professionally?
I uttered some such foolish notion once a few years ago. Inspiration did not turn into action.
7. Do you feel that there is a gender divide in the AGS community?
No.
8. Are you likely to feel differently about a game if you discover it's made by a female? In what way?
No. In none.
9. Do you feel that AGS makes it easier for females to get involved in computer game design? In what way?
Adventure games are story-driven and that usually means there'll be more girls attempting them than attempting a generic shooter game.
10. Do you feel that there is a difference between the types of games created by males and females?
Not particularily. Adventure games are very girly anyway.
11. Any other comments?