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Messages - Helm

#1301
I say change nothing. Retain this sort of thing for the whole game. DO NOT learn to draw in perspective. This is a very potent effect you've got going here, in my opinion.
#1302
General Discussion / Re: A question
Thu 26/01/2006 06:43:06
haha
#1303
Adventure Related Talk & Chat / Re: ben jordan
Wed 25/01/2006 17:17:15
Yeah I played it. It sucks.
#1304
I don't really remember arguing with oranges a lot. If I did, I'm pretty sure I would have been wrong most of the time as my ideas and beliefs back then were pretty arbitary or automatic or learnt behaviour. But also as is the case with oranges, he has a lot to say, most of it I can't remember because it's just words in a row.
#1305
QuoteI miss heated MSN debates with Helm where I end up accusing him of being an age racist (oh how silly I was.)

AGEIST!!!1111 haha yeah that was great! I probably provoked you, I don't remember. You were always very inviting to be made fun of, regardless of whether you actually deserved it I guess.

QuoteI remember when I had an ezBoard at around the same time the AGS community did, and Helm, Captain Mostly, MrColossal, and others would post in it and we'd have interactive stories about quaggas, seventeen-piece boy bands*, and Chinese pleasure balls. I remember not even knowing what Chinese pleasure balls were at the time...

Yeah I remember all that, fun times for 16 year old helm. You were memorizing pi at some point too, how did that pan out?

QuoteI got a lot of PM's with "hey i want to win an award can you make a category like best pciture of a cow in an adventure game".

Hey, I thought 'most inane ags community inside references in an otherwise straight-faced sci-fi adventure game' was a valid category!
#1306
QuoteAlthough remakes, they were some of the first professional-quality (and professional-length) releases to come out of the AGS community.

I'm sure many agree with you. They are not important games from my point of view. I'm sure Andail got a lot of other people to talk about the Tierra games in the pms, I was just painting the picture from my own experiences. The tierra remakes, apprentice games and most other celebrated high profile games of the ags community really aren't to my preference a lot of the time. Lots of work put into them for sure, but I've outgrown the nostalgia that dictates that if  it looks and plays like old sierra/lucasarts games then it's good.
#1307


hehe old unrelated-to-contest page. Not really entering, just thought it funny that i had made a comic with that premise already.
#1308
hehe I like how the 'Spyros, Phil Reed, Rode' that I mention in the first bit as making their first steps in the scene are all not here now.

And by like I mean hate :(
#1309
No, I'd rather not.
#1310
I was looking through my private message outbox for the first time and found this pm I had sent to Andail back in 2003 for whatever reason. Seriously do not remember what produced this retrospective mood, but I think it's an interesting read still



Horrible Quest, Hi Colour and a few Blancs Era (1999-2000):

Noted Games: House Quest, Lassi's Quest, Rob Blanc 1.


Community: The era I arrived in, although there was a Obscuritly Obscure Era of Obscureness before that, but everybody's reluctant to talk about that... However I have a strong impression of those times. The community was very small, replies to the forum threads counted at one every day -if at all-, rather than one every other second like now. Many people who became prestigious members later on were just making their humble -or not so humble- begginings now, such as Spyros, Phil Reed, Rode... Back then, there weren't many non-AGS threads, because people didn't see it any point to them, given the number of people around.

Highlights:

*Yahtzee carried himself around as not only a member of the Have Finished A Full Game club, but also the president.

*Greg Hurst was Master Coder. He practically dominated the tech forum along with Gilbot.

*I suspect Chris at that time, not only couldn't forsee how successful AGS would be, but also was just a bit sad to how people used his engine...

*About then, Chris made the General forum, which I dubbed General General. Not many people would give me credit for that name, simply because once I mentioned it, everybody started using it because it made absolute -in a sorta idiot savant- sense. Ags Technical, Ags General, General General.

*On said General General, the very first few threads included a "What kind of music do you listen to?" by Sylpher, who also for extra points mentioned Cannibal Corpse. That was a thread we're doomed to replay all over again every other month.  A "pizza or burritos" thread by some incarnation of the user, Gravity, later creator of the basic idea of Reality on the Norm.

Civil War, Public Unrest and some Great Games Era(~2001 and maybe the first half of 2002)

Noted Games: Larry Vales, Larry Vales, Larry Vales. Rodekill, Permanent Daylight.

Community: With LV and Rob Blanc 2 and 3, we suddenly had quite a few more users joining. Those games were something of a 'test' for AGS. When people played them, they understood it wasn't as limited as they'd like to think, and thus not as easily dismissable. Also because GLUMOL and more notably SCRAMM weren't an option, they all turned to AGS which was free, fully functional and constantly updated. Some other users of the past have matured into members of said club, which Yahtzee continued to pioneer. Spyros, Shawn, tomato, where all members with stature, and a few games under their belts at the time, much to Yahtzees dismay, which led to his departure. Other users simply left, like Abstauber or Bionic Bill. The ags general general had become the most frequented board at the time, with lots of -in retrospect- quite interesting threads, and a few fights.


Highlights:

*The wonderful AGS zine.

*The Whiteboard, made by eric was a consistent outlet of communal creativity. Some people created friendships there that endure to this day. It was one of the more enjoyable spects of the AGS scene, at the time.

*Joke games, and characters. DGM and me are to blame for them, I think. Snail Quest was the first 'joke' game, if memory serves. Andy Penish remains the original joke character, may his soul rest in a paradise made of slippery treats.

*Andail left, came back, left and came back. It was a silly time.

*National AGS Teams. A product of Spyros and me, the first national ags team was GAC, shortly followed by the (now defunct?) DNA. Partly joke, partly distribution novelty, it added a competition flair to the AGS community.

*MAGS



Newbie Counterstrike from the Norm Era (~2002)


Noted Games: first few RONs, SOL, 6 Day Assassin, PLEUGHBRUDUGFDHTG, Tulle's World III, the Bucher games...

Community: RON was, on retrospect, a blessing for the community. Many members appeared after descovering RON, and a few of them grew to be asteemed creators. The engine flourished under the constant attention and application and the quality of talent abound was amazing. The forums changed a bit. Less personal and more utilitarian. Not much else to say. I became slowly but gradualy detached from the scene by then, to concentrate on a number of other things, so there's no highlights of that era besides the games themselves. Oh, Run Hot didn't come out.

Today's a Fine Day to Dream Era

We're living in it, really.



So, in that happy community spirit, I ask people that have been here from 2003 and onwards to comment on the age since then to now, and where we stand today.
#1311
General Discussion / Re: A question
Tue 24/01/2006 01:29:19
Quote from: AGA on Mon 23/01/2006 22:54:48
If you send me a PM with the password you want it changed to, I can do that for you.

I'm not sure you want to do that. Don't use Private Messages for anything too private!
#1312
TerranRich, you make me moist.
#1313
Critics' Lounge / Re: Dynamic Backgrounds
Mon 23/01/2006 20:08:27
generally, avoid scaling if you can. Especially for pixel art characters. One point perspective is good if you only have 4 walking directions for obvious reasons. You'll be sacrificing clarity and cohesion to get a little more dynamic in the backgrounds, which i'm sure you've realized by now.
#1314
Good luck with your new engine, new website, new hosting solution, new company, new games, and the poser tutorials.
#1315
General Discussion / Re: Using real names
Mon 23/01/2006 02:12:05
Quote from: CoveredInSLUDGE on Mon 23/01/2006 01:05:21
What if you DO want to be asked out on dates by nerdy guys who have nothing better to do than write and/or play computer games?

Judging from the supplied profile, you might want to be the one doing the asking out in those cases.
#1316


was just lacking integration.
#1317
General Discussion / Re: MENSA Test
Mon 23/01/2006 00:48:25
QuoteI am not a big fan of sycophantium

sycophantia

I too, am not american enough to be a genius.
#1318
General Discussion / Re: Using real names
Sun 22/01/2006 15:29:59
Squinky:

Good day to you, sir!
#1319
Ah, illuminating. Thank you, Petter. Indirectly, you taught me something I never realized in your reply.
#1320
General Discussion / Re: Using real names
Sat 21/01/2006 04:03:46
long name equals long penis lol I am greek guess who I am! I beat my wife!
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