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Messages - Helm

#1781
dude don't say that to lgm

and the rotation for the comic strip is towards it's end, so this is a perfect time for your guest entry, then it goes back to andail
#1782
70% or something. I think getting the bus is worth extra points
#1783
You are better at:

*Understanding what is being explained to you
*Explaining things you understand

that's such a loaded question. Stopped there. This quiz is worthless. Only useful to people that think Women are from Venus, Men are from Mars is the height of current gender analysis.
#1784
This looks lovely. I don't think you can do 4 pages a week. Really. But good luck. I'll spread the word, and check back myself regularly.
#1785
apologies. I was wrongly thinking of Soviet when I should have been thinking of Tintin in America. This page in particular has made a lasting impression on me since I was a small boy. Tintin has lost his dog ( it's been kidnapped) and is looking for him. He hears loud canine wailing and hurredly investigates.



This panel was later edited to depict a generic white woman with her baby.
#1786
this is quite more interesting to look at, for me at least. Try to avoid 'blanket shading' though. I'm mainly looking at panel 3 here. There should be a discernible light source, that accentuates things not all-evenly. Some of them are awash in the resulting shadows, some are not. If you look at the jacket in panel three, you've chased the contours of it and shaded evenly. This would only happen with strong lightning right in his face, and then, not so much.
#1787
The original, unedited version of Tintin in the land of the Soviet was much more than conservative. In fact, it had several explicitly racist bits, but oh well
#1788
what the deserter and betrayer of ags said.
#1789
Critics' Lounge / Re: CRITIC'S OPINION
Mon 25/04/2005 10:12:39
I probably shouldn't give you the benefit of the doubt, since you're obviously flamebaiting, but what the hell.

This is the critique lounge. We critique pieces of art, or music, or script ideas or whatever, the artists themselves post to get feedback. If you're unable to contain the incandescent desire to slag on a game you didn't like, go over to the thread about it in the released games subforum and post your opinion, where everybody will think you are being inappropriate too. Most ags games are free, so if you didn't like one, it's not like you spent your life savings on getting it. So relax and get over it.

That being said, if you don't swiftly change attitudes you're probably going to be banned, yeah, so I guess you can start bragging to 'our competitors' ( who they are, I do not know, and competitors to what, again I am not sure) right now.
#1790
It's more I think, that we're not irritating you by hitting you with too much stuff, in too little time. Like the third page, but I wouldn't say the facial expression of the main character on the last panel is completely appropriate. It's a difficult one, though.
#1791
yeah it's the guy from SOL. It's for an unrelated ( to this thread) 4 pager I was doing for an assignment, which I posted because it was halfway relevant. It has nothing to do with sailing. And obviously I don't expect to win, because nearly every other entry was better given the theme of the contest.
#1792
Critics' Lounge / Re: What's in a name?
Sun 24/04/2005 22:26:36
jesus, the name's not important. Any name is a good name. Make the game.
#1793
I doubt you're going to find many people interested in devoting enough effort into making an adventure game of  PROFESSIONAL QUALITY  based on a licence you don't have. Most people who have the skill to make PROFESSIONAL QUALITY artwork, music and such, would rather work on original material, given the choice. In fact, this is the forum of a Adventure Game Studio, which is mainly used by people who are decidedly amateurs, so you're probably looking in the wrong place.
#1794
gah not to violently dissagree, but let people think up of their own pace for a comic book! It's not a movie!
#1795
Yeah, andail does a great job in his edit. The fact that the backgrounds and the characters blended too much escaped me. But looking back now it's kinda obvious. Remember that warm colours appear 'closer' and cold futher away. Make characters and backgrounds occupy different visual space, by making either brighter, or darker. I love how with just a few shades of colour, andail lightened up everything very solidly on his edit.

Oh... I suggest you avoid the 'sweatdrop'. Leave the manga conventions to manga comics.

As boring as it sounds, when you want to draw a wall or something that requires straight lines, take out your ruler. I avoided this to hell younger, but now I realize the painful reality that is making comics: 70% is about setting up scenes using vanishing points and stuff. So yeah, rulers.

Some more ideas: alter the focus from panel to panel. Go from generic establishing shot to closeups, tilt the camera for odd effects, overhead, face shots. You do this, but not enough. Most of your panels are closeups. Don't be afraid to draw a city panel from time to time, it is useful for immersion. For instance, where are the two characters talking in panel 2. You say, dark alley. But did you show us? Are we to assume what it looks like? Take your time with this stuff. Don't let the art just move the story along. Make it complement it.
#1796
straight puzzlesolving in most cases is highly artificial and forced. The time to accept the 'conventions of the genre' with a resigned sigh is past, it seems. I'd like to see more physical and organic ways to get past obstacles ( like actually breaking a door down, for freakin' once) more conversation and influence-based puzzles ( which opens up nicely towards rpg-ish crossovers with charisma stats, by-person influence etc) alternative actions that influence the story in secondary ways (like if you break the door down isntead of pick it's lock, someone might hear), that sort of stuff.
#1797
Critics' Lounge / Re: Check out my webshite
Sun 24/04/2005 18:35:11
QuoteThey decided to twist the music with a little jazz and they formed a completely new genre; Jazzcore.

oh now, come on.
#1798
hahahaha this worked out great!

#1799
my cat also destroys as  she pleases. I don't really mind. My mentality is that she's my guest, I'm not her owner. So I might yell a little at times ( or use my patented non-violent 'don't do that' pick-up-and-shake), but then I can't really tell her what to do. Her preference is the laundry basket, which soon we're going to rotate 90 degrees so she can start on the next side of it, since it's almost falling apart now. What Increator said, really. Just stop caring about the furniture, once she/he picks the one or two she likes, no amount of manufactured cat post will change his/her mind.
#1800
being bi isn't a full-time job like being gay is, that's all.
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