Isn't it a bit too naturalistically sharp and neat than the outdoors should be? Of course, it's very nice, but I still think the style applies better to technological environments. Organic stuff could stand with a bit more noise and randomization.
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Show posts MenuQuoteWhen I said "no dithering" I was referring to a specific setting on Photoshop which isn't really like classic dithering. If you convert it to indexed color in photoshop and try turing the dithering option on and off you'll see what I mean.
QuoteThey often don't have the look of being hand-drawn. So I wonder, how do they mask that? People aren't perfect and I won't accept the explanatino that they are "just good"...there must be some techniques about their design process that helps them to get a professional look besides just being "good" at pixel art.
QuoteLooking at a game like QFG...I wonder, if perhaps someone has painted pictures IRL, then scanned them in and shrunk them down before converting to VGA?
QuoteA lot of times I see shading that is done with alternating pixel patterns and stuff like that also. I don't believe someone went through the tedium of placing all those alternate pixels....because they often appear to have been done in a way that looks computer generated.
QuoteThis makes me think that someone drew a cartoon, then colored it on the computer, then used some software to make an EGA rendition, which is capable of forming in-between colors by using pixel shading patterns.
QuoteSo I suppose you do, right?
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