Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Helm

#1901
Critics' Lounge / Re: Subway critizism
Sun 13/03/2005 17:47:10
the point of the perspective of these shots moves with the character, so to speak. It's about at the level of his eyes. It's pretty difficult to explain, but in the out of this world context, this is completely correct. As long as the character doesn't hit a wall, the background should seem tiled and sort of head on, noperspective. When the character reaches a wall or blocking object, at that point his head in his relative position serves as the point of the perspective. In this way, you can make long ass scrolling rooms, without having to use actual perspective, as it it warp around itself at most extreme left and right positions.
#1902
Critics' Lounge / Re: Subway critizism
Sun 13/03/2005 15:17:23
the escalators are perfectly in perspective.
#1903
Besides the fact that the jaw doesn't line up on the two sprites, that's good enough for me.
#1904
General Discussion / Re: Final Fantasy 10
Sun 13/03/2005 03:53:05
Look guys, could I just have the last word on this? Please?

Thanks.
#1905
Hello das. Stop shooting my face off. Here's an edit, illustrating what I'd do differently on this sprite. Yours is very good as it is, but I feel a more distinct lightsource, some tinting, more contrast and less similar shades do this more justice.



I always enjoyed this style as it reminds me of Indy from FOA and Project Igor etc  etc. My edit is now using 15 colours I think, which is way less and more managable from your multitude of similar shades. sprites that are made to be animated do not need many colours, otherwise they will prove difficult to handle.
#1906
Critics' Lounge / Re: Subway critizism
Sun 13/03/2005 03:26:14
This is influenced by out of this world, and flashback, right? In that case, right on and an extra awesome for you. I do not think there's any problem with the ambience of the room, although as you said, it could be thoroughly propped. Add a few cracks on the walls, some misplaced tiling on the floor, a little less clean and a little more broken will do a lot to make this look somewhat more scary. Also, have one of the neon lights flicker. It's a cliche, but it will help a lot too, me thinks.

I can't see what your problem with the rails could be. Would you mind drawing some, so I could critique something that, even if you're not completely happy with it?
#1907
General Discussion / Re: Final Fantasy 10
Sat 12/03/2005 23:40:29
Mind if I have the last word instead? Thanks.
#1908


I went with mickey mouse 'cause he's easy to draw, and everybody loves mickey.

EDIT: It was brought to my attention that I used double the res, because I am stupid. I have thusly, properly amended the situation.

#1909
QuoteI'm not a race hater, but I am a racist, and I'm not afraid to deny it.

Come on then, deny it! I dare you!
#1910
Hello. The game you're looking for is called Lorry Loader, made by Monotony Inc. Here's a link to it, kindly uploaded and maintained by Esseb. If you play it at any length of time, do tell us your highest score.
#1911
General Discussion / Re: Lemony Snicket
Mon 06/12/2004 06:40:31
Love.
#1912
To agorasa prosfata xoris na kserw oti paizeis kai esu mesa. Omorfa. Eprepe na to katalavw oti trad heavy metal tha epaizes meta apo ekeinh thn tablatura twn Heir Apparent pou eixa
petixei se anipopto xrono palia online :P

Oi filoi mas ektws elladas nomizoun oti paizeis paradosiako heavy metal gia 'camp' logous, san satira as poume, miso asteia, miso sovara, den katalavainoun oti to paradosiako heavy metal den pethane pwte teleiws sthn ellada, opote min tous pareksigas pou einai xliaroi, opws kai epeisis min perimeneis na katalavoun tin thermh me thn opoia oi 'palioi' iperaminontai to heavy metal...

Kalh tuxh me to sugrotima, spyro.
#1913
Congratulations.
#1914
I'm sorry, I'm the only one that listens to My Dying Bride around here and I'm currently away. I like the pictures. I'll play your game when  it comes out.
#1915
General Discussion / Re:Down With Skirts!
Wed 03/12/2003 20:22:27
I think I'll go with the first option, thank you.
#1916


And then you wonder why Run Hot hasn't been released yet.


16 colours quickie.
#1917
Gore have you seen Myst3d? Same game, Unreal engine. Pretty spiffy as in what you describe. Quite a bit more atmospheric than Myst, for obvious reasons.
#1918
Quoteand mods, i don't understand why ten years ago should apply to today

Because a good idea 10 years ago is a good idea today? Not strictly my oppinion but such a view could be argued for. Sure the technical aspects of the game seem aged (compared to the recent Doom3 toilet publicity screenshots! ZING!) but the storytelling concept of an adventure game hasn't advanced so much in the last 10 years that an idea as old wouldn't work in a game made today. Think longest journey, what did it do that couldn't be done or wouldn't be considered just as good 10 years ago, and vice versa what did Gabriel Knight do (again, in terms of storyline and gameplay devices) that would be considered unplayably dated today?

I'm not saying the rules of modern industry don't (or shouldn't) nec. apply to Fatman, I'm just saying that as a storytelling medium, ten-years-ago point and clickers don't differ from today's so much.
#1919
The Rumpus Room / Re:I LOVE MARK LOVEGROVE
Thu 16/10/2003 13:50:23
Was your Chamber of the Sci Fi Mutant Priestesses penetrated by his Captain Blood? Huh?

WELL FUCK YOU THEN!
#1920
General Discussion / Re:GAG??????????
Thu 16/10/2003 13:29:22
Where exactly do you live in greece?...
SMF spam blocked by CleanTalk