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Messages - Helm

#841
GarageGothic, google for Helix - Jumper 2 and Hold off Red
#842
all refused did is excellent music
#843
I think half the people in this thread either deserve to be banned, or given some sort of award
#844
General Discussion / Re: Dungeons And Dragons
Fri 21/04/2006 11:21:54
Quote(and loudly, I might add, and to the enjoyment of most other people in the cinema).

The MST3k effect! Very rarely called for, very rarely welcome, very rarely funny, but when all circumstances converge, it may just save a movie from being a complete waste of money and time!
#845
General Discussion / Re: Dungeons And Dragons
Thu 20/04/2006 23:58:38
Quotebut I LOVED JarJar so sue me)

Sued. Sued. Sued. Sued. Sued. Sued. Sued. Sued.
#847
General Discussion / Re: Dungeons And Dragons
Thu 20/04/2006 12:17:54
Radiant, some of us might play jparanoia soon, since you have prior experience you might be interested?

Dark Sun I is more robustly coded than II but II is prettier. Al Quadim was nice if only because of the now discontinued campaign setting, and Ravenloft was playable also.
#848
I dunno, I played the demo in some old coverdisk. It's really bad. The SNES version of Prince of Persia is extensively reworked and japanified (or stupidified, take your pick) also, if you're up for awful.
#849
The Rumpus Room / Re: Best ROCK song ever!
Thu 20/04/2006 11:56:43
Quote from: Hammerite on Thu 20/04/2006 08:46:17
Quote from: ManicMatt on Wed 19/04/2006 23:07:35
Quote from: Hammerite on Wed 19/04/2006 13:10:16
Quote from: Flukeblake on Sat 01/04/2006 05:00:18
Aerials by System Of A down. If you classify that as rock.
have you heard of alice in chains, i find them KIND OF similar to System Of A Down (but more grunge and less experimental)
I don't see how?

They sound entirely different.   :P
they have some similarities

They do if you don't have much frame for reference. If you listen to Gorguts and Beatles only, you'll eventually settle to 'both bands use guitars' as their similarity.
#850
oh man Xatrix entertainment is the best name for a company ever.
#851
I didn't finish TLJ but for the little I remember from the first two or three cds, the story wasn't anything too great (imo always)... I must be really out of touch with what constitutes good adventure game stories it seems. Everybody liked Cyberia too and I found it an awful mess.

Also, loudly seconding eric's 'this is a game, not a movie. Gameplay rules' here.
#852
I'm aware of rolling thunder... gray area, but I'll have to go with no, otherwise I'd have to include Shinobi and Shadow Dancer and the like, which really, have nothing to do.
#853
General Discussion / Re: Where are my pants?
Wed 19/04/2006 17:43:56
What's more annoying is that you just preemptively ohsnaped yourself.
#855
Quote from: GarageGothic on Wed 19/04/2006 17:05:28
Does Another World have ledge grabbing?

Edit: Sorry yeah, just remembered a couple of areas that must have it to get onward. But most of the time you just use those teleporter thingies to zoom up to the next platform.

Yeah I just had the same discussion with Adam in irc... I guess there's no ledge grabbing in all of Out of this World! And it is, strictly speaking, one of the less 'step'ish in my list, but I think the parallel from Prince of Persia to this is pretty certain, especially if you consider both being able to walk, and to run, stationary forward jumps, running start jumps etc. This is pretty much nitpicking.

And Krysis, I dunno, by somebody else's definition perhaps. By mine no. 2d platform games only.
#856
Increator: I really love Flashback

Anym: Hunter Hunted I never played. Does it have ledge grabbing? Ledge grabbing pretty much is the bare minimum to make it to my list, heh

1213 indeed tries.
#857
once I fell down and hurt my tummy
#858
Quotebloody star-spangled banner and a crying eagle holding a giant brain in his claws.

fixed
#859
Oh hi dude. What happened, where did you run off to? Do try to make next mittens if at all possible, will be great to catch up.
#860
Oh yeah forgot about that. Amended list. Thanks Anym. And to think I bought it original back in the day. Sadly not very good, prerendered characters...

Step, progz as in in most of these games, when you walk once, you take a step to the next tile, as in, movement is restricted. There's variations, for example, PoP allowed pretty much per-pixel movement, but when you ran, or fell, or climbed, it 'nudged' you back or forth to the  closer tile section so as to preserve engine mechanics. Flashback is by far the most rigid step platformer in this list, with Abe coming in close. I used to think it would be very difficult to program something like this, but actually nowdays when I think about it it's so rigid, the number of collision and state checks you have to do is far smaller than your free-moving platform game. I don't mean 'rigid' in a bad way, of course. In fact, Flashback is the one with the most athetic stunts and movement variations from the lot, and it's the one being the most rigid. You can actually lower yourself on a ledge, and then press the opposite direction from the one you're facing, and little Heart will let go of the ledge and turn in midair 180 degrees and catch on to any opposite facing ledges. A move that's probably physically impossible to do in the first place :P  Flashback is full of such little neat gameplay tricks that make it much more fun than say Blackthorne.


ah yes http://www.mobygames.com/game/dos/death-by-dark-shadows Death By Dark Shadows. That's the PoP voodoo hack
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