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Messages - Helme

#181
One thing, that I miss, when I get corrections after proof reading is a 'Find'-option for the dialog script.
#182
Name the music files 'Music1', 'Music2' and so on and put them in the the music folder.

If you want the music to play all the time in one room, just write the number in the room settings.
If you want the music as a special event type: PlayMusic(1);
#183
@Stee
I think you're talking about my game. I think the code is kind of confusing, so the trs is confusing, too.
I just translated my own recent MAGS game (programmed in english and translated into german).
I made some progress on coding, so my newer codes have a much more logical order. So translating it was quite easy.
#184
Here is my entry:
Minor Minion

Our hero is one of hundreds of evil minions living happiliy... erm... evily with their evil lord doing evil things.
But one day everything changes and he is the only one left.





P.S.: This time my proof reader wasn't eaten by a spider ;-)
#185
Quote from: tzachs on Thu 10/09/2009 19:08:42
The only thing that really bothered me was the english (I think I even missed some of the jokes because of that).

I know my english is not on a top level. Unfortunatly my proof reader didn't make it in time.
#186
I just wanted to say: I'm in.
#187
Completed Game Announcements / Re: Jimmy's Day
Wed 09/09/2009 13:47:21
Please increase the walking speed. The walk cycle looks kind of cool, but in my opinion he walks much too slow.

Another thing that bothered me: It seems like item combinations do not work vice versa.

Apart from that it seems like a good first game.
#188
@Wyz

Will you host another tune contest?
#189
You need to hold the left mouse button for 1 second. Than you can choose to look or to use an object.
#190
Hi, Dualnames

I wanted to have an Bass-Interface for my next game, so I looked up your module.
Well, but as soon as I'm working on Guis I'm feeling like a total idiot.  ???
So, I importet your module and added to following to the global script:

#sectionend on_mouse_click  // DO NOT EDIT OR REMOVE THIS LINE

function on_mouse_click(MouseButton *button) {
BASSFunctions.mouse_click(MouseButton click, bool reverse=false);
}

Now, I get this error: Cannot declare pointer to non-managed type

#191
I'm stuck with the potion-puzzle, too.

Spoiler
I have no idea, what colour the salamander blood has. I even tried to google it, but I couldn't find it out.
I suppose the dragon eye is the red one, the kalamancus powder should be the green one. I'm also not sure about the unicorn heart. The hints only say something about a unicorn horn.
[close]
#192
Reminds of a Monty Python scene  ;D

www.youtube.com/watch?v=rxfzm9dfqBw&feature

Let's see if i'll get an idea for an entry.
#193
Well, a bit dissapointing for me, but congrats to Tijne. As I said, I enjoyed your game.

So, let's see what the next guidelines bring.
#194
I don't like parsers. For me it's quite frustrating typing commandos over and over again and always getting the feedback 'I don't understand'.
For example I played 'Trilby Notes'. The feedback from the community tells me, it must be awesome, but I couldn't achieve anything without a walktrough. Mabye I'm just incompatible for parsers. ???
#195
Quote from: Ascovel on Sun 30/08/2009 10:38:02
Nice teeth!

What do you expect from dental care in the year 500 B.C. ?

@Tijne
Thanks for the feedback.
I don't have an idea for the next episode, yet. But I'm quite certain I will continue it.
#196
I enjoyed your game. The controls were quite confusing for me at the beginning, but I got used to it.
I thought some puzzles were a bit unlogical and it needed a few more days for adding some hints. So at sometimes I just solved puzzles by trying everything. But there are lots of good puzzles and some nice humor, too.

The end-cutscene is great. Cool cliffhanger, I defently want to play the next episode.
#197
I have no problems with the short time. I already have an idea for the next guidelines. Let's see how the community deciedes.
#198
Time to meet some old friends... some really old friends. People who played 'Cold Meat' have met some very oblivious zombies. Celtic Choas takes you back to the year 500 B.C. in the lifetime of the zombies. The hero of the first episode is Nektom, the strong, brave and stupid miner.

Download





P.S: I know the number of people who played 'Cold Meat' isn't that big, because it's not released yet. But it will be soon.
#199
Quote from: Crimson Wizard on Fri 28/08/2009 20:21:45
I can't stop thinkin they are actually eating something while talking.

This is a ... erm... feature. It should create the impression that they have a very murmuring way of talking ;).
#200
Well, it's not very satisfying to announce the winner, for one reason. old skood rulez entry is not downloadable at the moment. I listened to it some weeks ago, but I can vagly recall, how it sounded.

So, there's only one entry left: So congratulations to Wyz!
With the right vocals it would fit very good to the synthi-pop sounds of the eighties, so it's a worthy winner.
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