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Messages - Helme

#221
AGS Games in Production / Re: Cold Meat
Sun 26/07/2009 20:45:12
The game made a lot of progress in the last weeks. But it seems like some of my play-testers have a non-adventure-related private life, so I got to wait for reactions to continue my work.

Maybe I won't manage it, to release it in july, but I'm quite certain for august.
... or I port it to a ridiculously expensive 3D-engine and release it, when it's done.

I would like to post some more screenshots, but it's hard to find any, without spoiling to much.
So here, you can see our couch potato in a rare situation: Pete on a meadow.
#222
Hi!

I'm using your script, but there is one problem. Sometimes the animation keeps on repeating without a break. So you see the chararcters speaking animation without speaking.
#223
AGS Games in Production / Re: Cold Meat
Sun 14/06/2009 13:40:03
There will be an english translation. Maybe there will also be one in french and in czech.
#224
AGS Games in Production / Cold Meat
Sun 14/06/2009 09:56:05
Story:

You play Pete. A lazy guy who lives in a small town in bavaria and loves heavy metal music and fast food. Today is the grand opening of the first fast food restaurant in your town, so Pete knows what to do.
But there is one big problem. The restaurant seems to be build on a ancient burial ground and zombies rose from their graves. So Pete has some options:
a) Look for food somewhere else.
b) Learn to cook for yourself.
c) Help the zombies having a proper burial ceremony.

It's an adventure, so you know which option Pete will choose.







Features:
- medium length (about 5-8h of gameplay)
- lots of strange zombies (not the type brainless type of zombies, but they are quite oblivious.)
- puns about fast food, bavarians...

Status Report:
- graphics 100%
- puzzles 100%
- scripting 100%
- music 100%
- translation 60%

I hope to release the game in june or july 09.
#225
Currently I'm working on a game that connects 2 subjects, that simply had to be connected: zombies & fastfood!
The game is medium sized and I try to create a feeling of weird humor like in day of the tentacle or Sam&Max: Hit the road.

The game ist already nearly finished, but I'm not satisfied with some of my cutscenes, the look of some backgrounds and some animations.  So I need help with that.

The game is in german (I will translate it in english, maybe also french, as soon as everything else is done), so it would be easier to work with someone who speaks german.

#226
Once again: Thanks!
#227
I still have a problem with the GUI.

In some cases (like Buttons for "Start", "Load", & "Quit" in the starting screen) I want to proceed a simple click without using the Verb Coin but I dont know how. If I deactivate the VerbCoin nothing happens when a click somewhere.
#228
I have the same problem.
#229
Did I mention, that my next game is full of odd looking zombies  ;D


#230
I think the topic was pretty cool.

I would have joined the challenge, if I were not working on something bigger, right now.
#231
How can I deactivate the Verb Coin and the inventory for special rooms?
#232
I recently played a detective game and the lack of challenging puzzles was a real flaw. (there were quite some puzzles, but all were very simple.) I think few challenging puzzles are better than lots of artifical and easy puzzles.
#233
I like SpacePirates alien. In a strange way its beautiful and ugly at the same time. I would like to meet such creatures in a "discover new planet"-adventure... 
#234
Yeah! DOTT or the Monkey Island series is full of incredible puzzles.

One puzzle in an AGS-Game I enjoyed very much, was the birdbot-puzzle in Annie Android. The solution is so obivous but strange at the same time and I was really surprised, when I solved the puzzle.
#235
Wow! That creates a lot of new possibilities for dialog puzzles. :o
Finally it works the way I planned it, but maybe I'll spice up my dialog puzzles now!

@Matti: Grüße in die Bundeshauptstadt
@KhrisMuc: Grüße in die Landeshauptstadt
#236
Sorry bothering again, but I can't get it work.

What is the exact command (in global script & dialog script) to add something (+1) to a global variable?

Normally I just check older post and get the answers I need, but since globalints changed to global variables it doens't seem to be useful to look at old solutions.
#237
Quote from: The Ivy on Thu 12/02/2009 21:02:50
And now, back to work...

Yeah! We're waiting for the next award winning blockbuster ;D

#238
Beginners' Technical Questions / Re: Doors
Thu 12/02/2009 09:55:31
I like to work with regions. Assign that the player changes to room, when we walks over the region.
By opening the door, you activate the region, by closing you deactivate the region.
#239
@Matti

Thanks, I'll try it!
#240
I just want to use the opportunity to ask an advanced dialog question:

I want to make a dialog, that can't be stoped by one option, but automaticly stops, after you chose all (3) options. Any idea? I couldn't manage it.
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