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Messages - Helme

#81
I played the whole first season and really enjoyed it. But some of the puzzles in Reality 2.0 were a bit too absurd and hard for me. The text-adventure part was one of the weirdest adventure-gaming experiences so far, but it was pretty cool.
#82
This will be quite unattractive without an english translation.

Since I don't understand spanish, I just clicked arroung without knowing what to do. I have to say that the background-graphics are really inconsistent and using the Roger sprite just looks as if there wasn't much effort in a game.

Sorry, that I can't say anything nice at this moment.
#83
Nice to see that other people are not that lazy with animations than I am.
Except from the animations, the game felt okay, nothing outstanding good or bad. I'm not sure why, but the game was less funny and immersive than I expected. But thats a good premise for improvements for the next title.




#84
Quote from: discordance on Wed 02/12/2009 21:35:42
Awesome, I call Christmas of the Zombies  ;)

Time for presents ;D
#86
The file has the size of 0 byte - I think it should be bigger  ::)
#87
I used an older version, but I deleted the script and replaced it with 1.4.
But the problem stayed the same. Only the first objects works correctly with the parallax effect. Other objetcs dissapear after re-entering the room.
#88
Did you manage to fix the 'dissapearing-objects'-bug?
It's really strange that in my games some objects have the problem and some don't.
#89
I need a hint.

Spoiler
I need to get into the mausoleum.
[close]
#90
Just started playing...

Pretty impressive stuff from a technical viewpoint:
- the vintage-filter
- the rain
- reflections in the puddle

I really wanna know how this stuff works.

By the way, great athmosphrere and voice acting so far.
#91
Completed Game Announcements / Re: AeroNuts
Sat 28/11/2009 11:40:05
Wow! You made into the top-download-list of this week. Congratulations!

Maybe I should start making games with cute girls as protagonists instead of stinky, hairy guys with bad teeth.
#92
Hints & Tips / Re: Aeronuts
Fri 27/11/2009 22:13:27
I think it was still named fence. Seems like one time I was succesful with pixel hunting.
#93
Hints & Tips / Re: Aeronuts
Fri 27/11/2009 21:21:00
I found it at once- just near the dog.
#94
Hints & Tips / Re: Aeronuts
Fri 27/11/2009 21:02:26
Spoiler
You have to be really really  really nice and repetitive in the dialog.
[close]
#95
Hints & Tips / Re: Alpha Dog
Fri 27/11/2009 20:57:29
you need the leash to
Spoiler
lift the turtle up tp the tree.
[close]
#96
Finished all games and voted!

Alpha Dog: I was involved in the production, so I won't comment it.

The hunt for goldbeard:
Spoiler
I had fun playing it, but I disliked that lots of puzzles were quite artificial
[close]
Robbing the princess:
Spoiler
The best puzzles and the team-aspect was well executed.
[close]
Aeronuts:
Spoiler
What a charming main character!!! The changing facial expression add lot to the athmosphere. The arcade part of the games works well and was lots of fun. The only weak spot is that there is not much of a team-aspect.
[close]
I voted for...
Spoiler
Aeronuts. Elfie is just so lovely!
[close]
#97
I hope I have enough time to play all entries. They all look very sweet.
#98
Completed Game Announcements / Re: Alpha Dog
Thu 26/11/2009 22:02:13
I wish I would have more time for testing and bug fixing, but it was fun to help.
#99
Man... I could have saved so much time for Cold Meat ::)
#100
Great! It works!

Quote from: NsMn on Sun 22/11/2009 14:49:33
I'm surprised you actually managed to make games without even knowing that  ;)

I'm surpried that I ask this questions after I completed 4 games  ::)
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