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Messages - Herbert123

#1
In this case I'd rather suggest generic game authoring tools like Gdevelop, Construct, or Godot for a game like this. It is child's play in a visual game authoring environment such as Gdevelop to implement. Additional features like an inventory and clickable elements, etc. are easily added later.

At its core a game like the one the OP has in mind is basically a set of screens that are linked with invisible buttons.

The above tools also make it easy to export directly to a web project for sharing with others.
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