Do you mean:
Code: ags
?
I'm not sure why this code would behave in the way you seem to be suggesting. If you initialize playerLV to zero then call the code whenever a level-up is required it should go from one case to the next as playerLV is incremented - unless it is being reset to a value below 10 somewhere.
if(playerLV > 98){
}
else {
playerLV++;
if(playerLV >70){
}
else if(playerLV >40){
}
else if(playerLV >25){
}
else if(playerLV >10){
}
else {
}
}
?
I'm not sure why this code would behave in the way you seem to be suggesting. If you initialize playerLV to zero then call the code whenever a level-up is required it should go from one case to the next as playerLV is incremented - unless it is being reset to a value below 10 somewhere.