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Topics - HeyLuigi

#1
Hey there,

I wanted to finish my game but on the last scene the MC must give a other character some items. I know that there is the
Code: ags

if (cEgo.ActiveInventory==iXY) [

}
}

but it only works with one item.
thank you :)
#2
Hey everyone,
so I'm using AGS for 4 weeks because we make a game for a schoolproject. Everything works very well but now I have one problem.
I want to start another Dialog when the mc looks at a Hotspot.
For example:
When Mc talks to CharacterX its dDialog1
but after talking to CharacterX the mc look at a hotpot and want to tell the CharacterX about that in dDialog2.
So my Question is, how can I sricpt this well?

hope you understand me, my english isn't very weel

Thanks :)
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