Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - HillBilly

#181
It'll be here in a little over a month, so I guess I'll be seeing it when the hype is over. Glad to hear it's good, though.
#182
General Discussion / Re: Name this font!
Sat 19/08/2006 19:50:37
Can't you edit this in order to get the text you want? Photoshop can work wonders.



If it's not illegal, that is. I don't know the international rules of fonts by heart.
#183
I just exported the office background at both '24-bit' and '24-bit with alpha channels' and I couldn't tell the difference.

Looks like the tricker tricked himself into being tricked.
#184
So yesterday I listened to this song for maybe five minutes before I closed it, and thought nothing of it.

Then I heard it in my sleep.
#185
Quote from: Svartberg on Tue 15/08/2006 09:15:39
Ahhhhh, Awesome !

You really outdone yourself there HillyBilly, makes me feel all proud and fluffy inside  ;D
On a side note though, i have say the old fonts were a lot more readable ...

And the worst thing is, I don't think it'll slow down production at all. :o

I think the fonts will be easier to read when you play the game full screen.

Quote from: SergioCornaga on Tue 15/08/2006 09:34:26
So are you using that PNG alpha trick to get anti-aliasing, or are those mock-ups?

I'm not sure what you mean with "PNG alpha trick". The backgrounds are imported at 24-bit with alpha channels, and all those are ingame screenshots.
#186
Since a picture says more than a thousand words:

Before:


After:
#187
Quote from: Ghormak on Fri 11/08/2006 00:21:50Not stickers that say WARNING: SEX!

But it looks cool!  :(
#188
Quote from: MrColossal on Thu 10/08/2006 03:40:48
just a note, if you're going to do this I wouldn't make the icon for violence more violent than the game possibly could be. Showing blood in games is enough to knock it out of an E rating...

I thought the same thing. But since it was just an example I was like... whatever. 8)
#189
Best Idea - gameboy

Best Design - Misj'

Best Functionality - nihilyst

Best Technique - nihilyst
#190
I like this idea.

Quote from: EAGMA Document•   EAGMA markings should be used as is. Current icons (which as of the writing of 1.01a have not entirely been created) will be used until a volunteer is able to make easily scalable icons that can be used in multiple resolutions.

If you want, I can create some vector icons for you.

EDIT:

Something in this direction:



If you already got the icons covered, nevermind.
#191
Here was I hoping for necrophilia or something and you show me this.
#192
Quote from: Dan_N_GameZ on Wed 02/08/2006 22:55:36
Ok, mOds, fine, it's a DEMO (I hate that word), but why not make it a full game?

If I'm not mistaken it's under progress.

Quote from: Dan_N_GameZ on Wed 02/08/2006 22:55:36But, for heaven's sake, let there be a sequel! (not a rip-off - sure, the story might be different, but if the gameplay's the same, then it's a rip-off in my book)

I don't agree. I think they're trying to recreate the feeling from the original games, and a total change of gameplay could kill that.
#193
Quote from: Alliance on Sun 30/07/2006 01:43:38
Well, I suppose I could try making a GUI for you. GUIs come fairly easy for me, just PM me your interface, and I'll see what I can do.

Thanks for the offer, and sorry for not getting back to you. I already got a PM when you posted, so I wanted first to see if he was good enough or not. Turns out he was, and the last few days have been PM'ing back and forth problems and fixes. It just got finished today.

So thanks to theeph the GUI is all fixed up and ready to go. Hopefully this was the last major obstacle before release.
#194
Critics' Lounge / Re: Horse
Mon 31/07/2006 13:54:10
I think we're breaking some kind of record in humor here, people.



PS I don't think it's cool to rip off mr. Ed  >:(
#195
General Discussion / Re: Was Jesus a Timelord?
Sun 30/07/2006 12:01:54
Quote from: Evil on Sun 30/07/2006 06:21:47
Hmm, if no one recognized him, maybe Jesus and one of his followers planned the whole thing. Fake his resurrection?

Probably. Correct me if I'm wrong, but didn't Jesus first claim to be the son of God after his resurrection? And with the newly discovered Gospel of Judas, it would seem more likely most of it was a set-up.

Hey, with both Charles Manson and Jim Jones fresh in memory, it's possible, right? :)
#196
Are you impatient? Do you wish there was something you could do to get this god damned game released sooner? Do you want to bathe in fame and glory(and my love)? Are you MAN enough to program in 2.62? Well, here's your chance to prove yourself worthy, and amaze all your internet friends!

I'll be honest. The current GUI's in the game are crap. Full of bugs and dead pigeons, it's not even worth the 17" Samsung SyncMaster 710v monitor it was scribbled on. So, instead of dumping thread after thread in the Tech Forum, I thought I'd smack all the flies with one huge-ass motherloving rock. Would someone be interested in fixing up, or maybe even redo my GUI's? You'll be fully credited, and you'll speed up the release date up to one or maybe two months.

I've already created a .zip with the exported GUI's, source code and a .htm file explaining the issues. I want nothing fancy, just something that works.

So if you have some free time on your hands, a brain for 2.62, interest to help and maybe even an instant messaging program, drop me a PM. I'll be online later tonight, so if I get more than one application, I'll go by the "first come, first serve" rule. Except you're not getting served, you'll just be cleaning up my mistakes.

Thanks.


Problem fixed.
#197
Quote from: ManicMatt on Thu 27/07/2006 11:18:31It makes me wonder about "cat got your tongue?"  :-\

This, probably.
#198
General Discussion / Re: Bad Jokes
Wed 26/07/2006 15:12:21
Why did the baboon fall out of the tree?

It was dead.

Why did the second baboon fall out of the tree?

It was stapled to the first baboon.

Why did the third baboon fall out of the tree?

Peer pressure.

What is green and brown and can kill you if it falls on you from a tree?

Spoiler
a pool table
[close]
#199
Quote from: Mordalles on Tue 25/07/2006 20:04:38
wow, was very surprised to see my game in the adventure related section. i thought someone has found some incriminating evidence on it or something and were going to epxose me or something.  ;D lucklily i dont have to call my lawyers just yet.

Too late. We already know about the huge amount of child pornography you've implemented into the source code.

'Cuff him, boys.
#200
Ashen helped me through some hardcore PM'ing. Here's the final code(works perfect):

Code: ags
  int time=120;
  int line= -1;         
  int timer;
  int animating=0;
  int rand;
function repeatedly_execute_always() {
  if (IsOverlayValid(line) || IsChannelPlaying(5)) { // If Text OR Sound is still valid
    if(animating == 1 && character[CHIP].animating == 0) {
      // If CHIP should be animating, but isn't - make him dance! (well, TALK, anyway)
      //(There's a vague chance channel 5 could be used by another game sound, and you don't want Chip to randomly animate then, do you...)
      SetCharacterView(CHIP,23);
      AnimateCharacterEx(CHIP, 0,5,0,0,0);
    }   
  }
  else if (line != -1 && IsChannelPlaying(5)==0) { // Text and Sound cleared, View not yet released
    ReleaseCharacterView(CHIP);
    animating = 0;
    timer = 0;
    line = -1;
  }
}
#sectionstart room_c  // DO NOT EDIT OR REMOVE THIS LINE
function room_c() {
  // script for room: Repeatedly execute       
      timer++;

  if (timer==time) {
if (line == -1) {
  rand = Random(3);
  SetCharacterView(CHIP,23);
  if (rand == 0) {
    PlaySoundEx(13, 5);
    line = DisplaySpeechBackground(CHIP, "line1.");
  }
  if (rand == 1) {
    PlaySoundEx(14, 5);
    line = DisplaySpeechBackground(CHIP, "line2.");
  }
  if (rand == 2) {
    PlaySoundEx(15, 5);
    line = DisplaySpeechBackground(CHIP, "line3.");
  }
  else if (rand == 3) {
    PlaySoundEx(16, 5);
    line = DisplaySpeechBackground(CHIP, "line4.");
  }
  timer=0;
  animating=1;
}
}
}
SMF spam blocked by CleanTalk