It'll be here in a little over a month, so I guess I'll be seeing it when the hype is over. Glad to hear it's good, though.
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Show posts MenuQuote from: Svartberg on Tue 15/08/2006 09:15:39
Ahhhhh, Awesome !
You really outdone yourself there HillyBilly, makes me feel all proud and fluffy inside
On a side note though, i have say the old fonts were a lot more readable ...
Quote from: SergioCornaga on Tue 15/08/2006 09:34:26
So are you using that PNG alpha trick to get anti-aliasing, or are those mock-ups?
Quote from: MrColossal on Thu 10/08/2006 03:40:48
just a note, if you're going to do this I wouldn't make the icon for violence more violent than the game possibly could be. Showing blood in games is enough to knock it out of an E rating...
Quote from: EAGMA Document• EAGMA markings should be used as is. Current icons (which as of the writing of 1.01a have not entirely been created) will be used until a volunteer is able to make easily scalable icons that can be used in multiple resolutions.
Quote from: Dan_N_GameZ on Wed 02/08/2006 22:55:36
Ok, mOds, fine, it's a DEMO (I hate that word), but why not make it a full game?
Quote from: Dan_N_GameZ on Wed 02/08/2006 22:55:36But, for heaven's sake, let there be a sequel! (not a rip-off - sure, the story might be different, but if the gameplay's the same, then it's a rip-off in my book)
Quote from: Alliance on Sun 30/07/2006 01:43:38
Well, I suppose I could try making a GUI for you. GUIs come fairly easy for me, just PM me your interface, and I'll see what I can do.
Quote from: Evil on Sun 30/07/2006 06:21:47
Hmm, if no one recognized him, maybe Jesus and one of his followers planned the whole thing. Fake his resurrection?
Quote from: ManicMatt on Thu 27/07/2006 11:18:31It makes me wonder about "cat got your tongue?"
Quote from: Mordalles on Tue 25/07/2006 20:04:38
wow, was very surprised to see my game in the adventure related section. i thought someone has found some incriminating evidence on it or something and were going to epxose me or something.lucklily i dont have to call my lawyers just yet.
int time=120;
int line= -1;
int timer;
int animating=0;
int rand;
function repeatedly_execute_always() {
if (IsOverlayValid(line) || IsChannelPlaying(5)) { // If Text OR Sound is still valid
if(animating == 1 && character[CHIP].animating == 0) {
// If CHIP should be animating, but isn't - make him dance! (well, TALK, anyway)
//(There's a vague chance channel 5 could be used by another game sound, and you don't want Chip to randomly animate then, do you...)
SetCharacterView(CHIP,23);
AnimateCharacterEx(CHIP, 0,5,0,0,0);
}
}
else if (line != -1 && IsChannelPlaying(5)==0) { // Text and Sound cleared, View not yet released
ReleaseCharacterView(CHIP);
animating = 0;
timer = 0;
line = -1;
}
}
#sectionstart room_c // DO NOT EDIT OR REMOVE THIS LINE
function room_c() {
// script for room: Repeatedly execute
timer++;
if (timer==time) {
if (line == -1) {
rand = Random(3);
SetCharacterView(CHIP,23);
if (rand == 0) {
PlaySoundEx(13, 5);
line = DisplaySpeechBackground(CHIP, "line1.");
}
if (rand == 1) {
PlaySoundEx(14, 5);
line = DisplaySpeechBackground(CHIP, "line2.");
}
if (rand == 2) {
PlaySoundEx(15, 5);
line = DisplaySpeechBackground(CHIP, "line3.");
}
else if (rand == 3) {
PlaySoundEx(16, 5);
line = DisplaySpeechBackground(CHIP, "line4.");
}
timer=0;
animating=1;
}
}
}
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