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Messages - HillBilly

#381
Quote from: Zooty on Wed 04/01/2006 20:41:01
not to contradict you, but this version fo your sprite only has 256 colours. I see little difference.


Get that freak of nature out of my face.

Edited by mod: don't quote images!
#382
Yeah, well, it's the thought that counts. Hi-res graphics are way too ugly in 256, so you can just withdraw my submission.
#383
This is for threatening to pull a lawsuit on me Barney, you sack of crap.



Colors: 15, I would say. I probably broke a rule anyway.
#384
And here's what you can expect of sound vibrations from Earl:

http://www.americangirlscouts.org/agsuploads/files/Voice_Samples.zip
#385
Big news everyone. The Adventures of Earl Mansin will be voiced. I've already gotten in touch with a voice actor who'll be acting Earl, and I'll post some voice samples later on.
#386
Just posting to say that I'm moving steady and that I've changed the font into something more suitable. I'm also overwhelmed with all these nice comments I'm getting here. Looks like this game oughta be really good when I release it then? :)

By the way, I doubt there will be a demo. The game itself isn't too big, so I don't really see the point. I'll see if I can post some more promotional crap later, though.
#387
General Discussion / Re: Face Recognition!
Thu 29/12/2005 22:38:12
link

so... uh...
#388
Wow, this looks great. How long does it take to rip all those sprites?

I also love the twisted perspective in the elevator.
#389
UPDATE: Since Ildu thought the graphics was the worst thing ever to be displayed on a computer monitor, I'm now converting everything into beautifully anti-aliased artwork. I'll be done soon, and I will update the screenshots.

Quote from: Barbarian on Thu 29/12/2005 13:19:21
PS: Feel welcome to contact me again if ya need any more help with fixing up any more "bugs" or with da programmin' stuff, and I'll see what I can do ya for.  ;)

No problem, I got plenty of bugs my simple mind can't fix. Expect me soon.

EDIT: Screenies updated.
#390
Earl Mansin: Breakout



You're playing Earl Lee Mansin, convicted serial killer. You've been in prison for the last twenty-seven years, and not a day has passed without you trying to escape. The first task of the game, is breaking out of your cell.



Sure is, monopoly guy. But somehow things don't turn out the way Earl planned, and it's still up to you to get him out of there. You'll see when it's done. I'm planning to do this in three parts, this being part one. The next part(The Further Adventures of Earl Mansin), and the one after that (The Last Adventure of Earl Mansin) will take care of what happens afterwards, after the escape.



Why, yes. Here you go, MG:





I might update the backgrounds during progress. If so, I'll upload the new ones right away. Oh, and he'll always look at you in that way. Always.



- graphics 100%
- puzzles 100%
- scripting 100%
- music 100%
- voices 100%
- cutscenes 100%


BETA version done. Stay tuned for version 1.0.

#391
Jaw Harp is pretty easy.
#392
Well, let's see. About the room:

Lines look slobby. They're also grey, which don't suit the other colours at all. The choice of colour was okay, I guess. You could add some shadows too, and maybe a light source.

Oh, and it has no detail whatsoever. A good start though.

I also did a paint-over:

#393
Quote from: Haddas on Tue 27/12/2005 18:16:22
and if you don't want to search the whole image thread there's this.

http://img344.imageshack.us/img344/9710/collection6ra.jpg

Ouch. I feel rather left out now.
#394
Neither one of the latest versions worked, sorry. I'm using firefox, if it's of any relevance.

EDIT: Yes, that's the problem. I downloaded it via IE and it worked fine.
#395
Hello,

In my new game, I wanted a custom inventory screen. Nothing fancy, just a normal inventory GUI so I could change the graphics, instead of using the default grey box. So, now I got a button GUI on the bottom-right side of the screen that opens GUI 2, which is the inventory GUI you get if you open up a new "default template game". Now, here's the problems:

When you move your mouse over the button GUI, I want the cursor to change to cursor mode 6. I've tried placing SetMouseCursor (6); right under if (interface == INVENTORY) { with no success. I'm not a good coder, but I think I'm totally off track here, and I have no idea what to do next. So in short, I want cursor mode to change when you roll over the inventory button GUI.

Now for my second problem, which is much more severe. When I look at or use an inventory item with another, I want the inventory GUI to go off, let the player character say/do something, and then go on again. Just like a good inventory screen should. Unfortunately, it don't. The screen is still on when the character comments in "Look at" mode, and when it tries to play an animation, the game just stops. And by stop, I mean that it's in waiting mode, and the first frame of the animation stands still, behind the inventory screen GUI.

I hope I explained this clearly enough, because I'm clueless. GUI's has NEVER been a strong point of mine.

Just in case, here's the code for the inventory GUI:

Code: ags
  if (interface == INVENTORY) {
    // They clicked a button on the Inventory GUI

    if (button == 1) {
      // They pressed SELECT, so switch to the Get cursor
      SetCursorMode (MODE_USE);
      // But, override the appearance to look like the arrow
      SetMouseCursor (6);
    }
    
    if (button == 2) {
      // They pressed LOOK, so switch to that mode
      SetActiveInventory(-1);
      SetCursorMode(MODE_LOOK);  
    }
    if (button == 3) {
      // They pressed the OK button, close the GUI
      GUIOff (INVENTORY);
      SetDefaultCursor();
    }

    if ((button == 4) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) {
      // scroll down
      game.top_inv_item = game.top_inv_item + game.items_per_line;
    }
    if ((button == 5) && (game.top_inv_item > 0)){
      // scroll up
      game.top_inv_item = game.top_inv_item - game.items_per_line;
}
}


And here's the code for the inventory button GUI:

Code: ags
   if (interface == 4) {
    if (button == 0) {  // show inventory
      GUIOn(2);
  } 
  }


Thank you.
#396
General Discussion / Re: Christmas error(?)
Sun 25/12/2005 13:14:11
I celebrated Christmas YESTERDAY, like the crazy Scandinavian I am. Now I'm sick and want to relax by working on my game.

Why had thy forsaken me, AGS software? I'm going to spend forever changing the date on my computer clock.
#397
Song was catchy, but the toon was way too tween-based. It seemed rather hurried.
#398
General Discussion / Re: Names?
Tue 20/12/2005 14:03:13
Quote from: Darth Mandarb on Tue 20/12/2005 05:23:13
JP from The Adventures of JP & Cosmo: A Friend Indeed.

Clever name, GREAT game!!

Indeed. Even if the walkcycles scew up if you leave the teleporter too early, it was great entertainment for my sick day yesterday.

And I would probably say every character in DOTT. I can't decide, because they are all the greatest characters ever.
#399
Quote from: MrColossal on Fri 16/12/2005 20:49:39
Also, if you've met the writing crew and sat in on a session and went through whatever process Family Guy goes through to get a script approved and finalized maybe then you'd be able to make a random assumption on someone you've never met!

Have you met Seth? And even if you had, can't I have the opinion of thinking that Family Guy got sloppy after they gave Seth more control of the show, without Fox breathing down his neck? I think the Simpsons goes through some kind of process before their script is done and approved too, but that don't stop it from going downhill.

And I based my opinion on Family Guy, not on "random assumptions". It started out fresh, but got old fast. Sure, the show got some highlights, but it was much better before. Also, if I'm going to get technical about this, the animation is also mediocre. There's usually just one frame between someone standing up and hitting the floor. And even though this can sometimes give a comedic effect, there's other examples that pretty much just like that, without being funny. At times I wonder if my screen has frozen, because no one is moving.
#400
Quote from: Thomas VoàŸ on Fri 16/12/2005 17:39:17
Quote from: HillBilly on Fri 16/12/2005 17:33:02
The first season of Family Guy was great, but now it's just a big mush of randomness, "remember that time when..." and broadway music. Seth is just a mediocre writer who got lucky.

Blasphemy!

Yeah, because everyone on the Internet has to like Family Guy.
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