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Messages - HillBilly

#841
General Discussion / Re: Kung Fu King!
Sat 22/05/2004 17:20:14
I'll say!

#842
AGS Games in Production / Skool Dismissed!
Sat 22/05/2004 17:17:13

Overall: 25%
Music: 45%
Script: 85%
GUI: 99%
Expected done: Before 2005
Length: Medium
Special Feature: KICK OPTION! Woo!

The Game:
Intro: 100%
Room 1: 100%
Room 2: 85%
Room 3: 25%

More to come!

Okay, the story goes like this: It's a beautiful summer day, and Joe(Joseph) must still go to school. If that wasn't enough, his whole class(including him) did it so bad on the last math test that the teacher has informed them to practise math all day! Joe exuses himself to go to the toilet, but is really trying to escape. The doors leading outside is locked shut during lesson, so Joe must use his imagination. Can you help him out before it's too late(Okay, it's never "too late". You can use as much time as you want...)?!

I've finished most of the hard stuff this week, and I hope to get this game done as soon as possible.

Screenies(I will get more soon, so take it easy.):







THERE IS NO LONGER NEED FOR AN MUSICIAN
I've got a cool MIDI program now, and I'm making it myself.Ã,  ;)

BETA Testers
releasethefrogs
Dart
dg
Stee
ghostface

Proof Readers
ghostface
earlwood

please reply or PM me if you wanna BETA test or proof read.(Everyone who helps get their spot in their credits. The ultimate prize!
#843
General Discussion / Re: Happy Birthday to ME!
Sat 22/05/2004 11:58:03
Quote from: Femme Stab Mode >:D on Sat 22/05/2004 09:19:13
It's suposed to be me leaping out of a cake. I didn't depict the motion as well as I wanted to. Screw my poor MS paint skills...

I can see it perfectly. But you ARE a ninja, right?
#844
AGS Games in Production / Re:The Dead Walk!
Sat 22/05/2004 09:19:39
Quote from: Mr. Hyde on Fri 20/02/2004 19:42:17


[Picky Bastard] Wouldn't he hit the chest and not the head?[/Picky Bastard]

Oh, and I hope it gets done soon. I'm getting tired of "The House of the Living Dead!".
#845
General Discussion / Re: Happy Birthday to ME!
Sat 22/05/2004 09:10:32
A b00b ninja! Hope my birthday will be this great.

(Or is it an arabic woman?)
#846
I just think the chair is a bit high. How about just showing the top of the back of it(or whatever)?
#847
Heck, why not:
#848
Use varibles(look up in manual).
#849
Thanks, it works perfect now! I must remember to put you on the "thanks to" list.  ;)

And if it helps anyone else, here's the working code:

Code: ags
  // script for room: Player enters screen (after fadein)
int overlay, xpos = 320;
SetViewport(xpos, 0);
while (xpos > 0) {
  // Display text. I used overlays since they aren't blocking and they don't move while scrolling the sceen
  if (xpos==320) overlay = CreateTextOverlay (0,80,650,1,15,"This is a text overlay");
  if (xpos==290) {
    RemoveOverlay(overlay); // Delete previous message
    overlay = CreateTextOverlay (0,80,650,1,15,"This is another text overlay1");
  }
  if (xpos==250) {
    RemoveOverlay(overlay); // Delete previous message
    overlay = CreateTextOverlay (0,80,650,1,15,"This is another text overlay2");
  }
  if (xpos==200) {
    RemoveOverlay(overlay); // Delete previous message
    overlay = CreateTextOverlay (0,80,650,1,15,"This is another text overlay3");
  }
  SetViewport(xpos, 0);
  Wait(5);
  xpos--;
}
#850
Like this?

Code: ags
  // script for room: Player enters screen (after fadein)
int overlay, xpos = 320;
SetViewport(xpos, 0);
while (xpos > 0) {
  // Display text. I used overlays since they aren't blocking and they don't move while scrolling the sceen
  if (xpos==320) overlay = CreateTextOverlay (0,80,650,1,15,"This is a text overlay");
  if (xpos==290) {
    RemoveOverlay(overlay); // Delete previous message
    overlay = CreateTextOverlay (0,80,650,1,15,"This is another text overlay");
  // ..
  SetViewport(xpos, 0);
  Wait(5);
  xpos--;
}
}
ReleaseViewport(); // Returns the viewport as it was before the cutscene - maybe non necessary in your game
RemoveOverlay(overlay); // Remove the last message


Now it says I'm recreating too many overlays.  ???
#851
Okay, the move-from-right-to-left thing worked perfect now, but the text didn't show up. I had to remove the SetViewPort(xpos, 0); because it was an "undefined token".

Code: ags
  // script for room: Player enters screen (after fadein)
int overlay, xpos = 320;
SetViewPort(xpos, 0); //REMOVED!
while (xpos > 0) {
  // Display text. I used overlays since they aren't blocking and they don't move while scrolling the sceen
  if (xpos==0) overlay = CreateTextOverlay (0,80,650,1,15,"This is a text overlay");
  if (xpos==30) {
    RemoveOverlay(overlay); // Delete previous message
    overlay = CreateTextOverlay (0,80,650,1,15,"This is another text overlay");
  }
  // ..
  SetViewport(xpos, 0);
  Wait(5);
  xpos--;
}
ReleaseViewport(); // Returns the viewport as it was before the cutscene - maybe non necessary in your game
RemoveOverlay(overlay); // Remove the last message
#852
Why is he lifting his right leg when he's talking? I think you should drop making his hand gigantic when he walk. Also, try to centre his mouth a bit when he speak?

Except from that, great stuff.  :)
#853
Thanks! But how do I make it go the other way(It's currently left-right)?
#854
I'll go in 2006, if it's still possible.
#855
If you need a cartoony background or two, all you need to do is whistle. Or quote my reply.
#856
Quote from: MrColossal on Thu 20/05/2004 03:13:23
sorry stuh:

http://www.rainbownetwork.com/myod/

DO NOT CLICK IF YOU DO NOT WANT TO SEE A PENIS AND OTHER WARNINGS IN CAPITAL LETTERS

Now I know what I can give my girlfriend for her birthday!

Quote from: Evil on Thu 20/05/2004 04:07:11
Now if I only had a reson to make one...Ã,  ::)

http://evil.has-a-small-penis.com/

haha.
#857
That's what I've been using:

Code: ags
int xpos = 0;
while (xpos < 300) {
  SetViewport(0, xpos);
  Wait(1);
  xpos++;
}
#858
Sorry, but the page or the file that you're looking for is not here.

"Lucy, you got some splainin' to do!"


haha.
#859
General Discussion / Re: P-P-P-Powerbook
Thu 20/05/2004 11:34:26
I still don't get how the buyer could scam the seller(If that's what happend)?
#860
Permanent Daylight.
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