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Show posts MenuQuote from: Femme Stab Mode >:D on Sat 22/05/2004 09:19:13
It's suposed to be me leaping out of a cake. I didn't depict the motion as well as I wanted to. Screw my poor MS paint skills...
Quote from: Mr. Hyde on Fri 20/02/2004 19:42:17
// script for room: Player enters screen (after fadein)
int overlay, xpos = 320;
SetViewport(xpos, 0);
while (xpos > 0) {
// Display text. I used overlays since they aren't blocking and they don't move while scrolling the sceen
if (xpos==320) overlay = CreateTextOverlay (0,80,650,1,15,"This is a text overlay");
if (xpos==290) {
RemoveOverlay(overlay); // Delete previous message
overlay = CreateTextOverlay (0,80,650,1,15,"This is another text overlay1");
}
if (xpos==250) {
RemoveOverlay(overlay); // Delete previous message
overlay = CreateTextOverlay (0,80,650,1,15,"This is another text overlay2");
}
if (xpos==200) {
RemoveOverlay(overlay); // Delete previous message
overlay = CreateTextOverlay (0,80,650,1,15,"This is another text overlay3");
}
SetViewport(xpos, 0);
Wait(5);
xpos--;
}
// script for room: Player enters screen (after fadein)
int overlay, xpos = 320;
SetViewport(xpos, 0);
while (xpos > 0) {
// Display text. I used overlays since they aren't blocking and they don't move while scrolling the sceen
if (xpos==320) overlay = CreateTextOverlay (0,80,650,1,15,"This is a text overlay");
if (xpos==290) {
RemoveOverlay(overlay); // Delete previous message
overlay = CreateTextOverlay (0,80,650,1,15,"This is another text overlay");
// ..
SetViewport(xpos, 0);
Wait(5);
xpos--;
}
}
ReleaseViewport(); // Returns the viewport as it was before the cutscene - maybe non necessary in your game
RemoveOverlay(overlay); // Remove the last message
// script for room: Player enters screen (after fadein)
int overlay, xpos = 320;
SetViewPort(xpos, 0); //REMOVED!
while (xpos > 0) {
// Display text. I used overlays since they aren't blocking and they don't move while scrolling the sceen
if (xpos==0) overlay = CreateTextOverlay (0,80,650,1,15,"This is a text overlay");
if (xpos==30) {
RemoveOverlay(overlay); // Delete previous message
overlay = CreateTextOverlay (0,80,650,1,15,"This is another text overlay");
}
// ..
SetViewport(xpos, 0);
Wait(5);
xpos--;
}
ReleaseViewport(); // Returns the viewport as it was before the cutscene - maybe non necessary in your game
RemoveOverlay(overlay); // Remove the last message
Quote from: MrColossal on Thu 20/05/2004 03:13:23
sorry stuh:
http://www.rainbownetwork.com/myod/
DO NOT CLICK IF YOU DO NOT WANT TO SEE A PENIS AND OTHER WARNINGS IN CAPITAL LETTERS
Quote from: Evil on Thu 20/05/2004 04:07:11
Now if I only had a reson to make one...Ã, :
int xpos = 0;
while (xpos < 300) {
SetViewport(0, xpos);
Wait(1);
xpos++;
}
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