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Topics - Hobbes

#61
Hints & Tips / MAGS: Donnie Darko help needed
Tue 22/07/2003 14:36:04
I'm at the last task where I have the pliers, the twig and the paperclip. I have the feeling that I'm missing something... I can't seem to open the Lil' Misses shop!
#62
Advanced Technical Forum / Location-arrows
Wed 16/07/2003 11:26:29
Remember Full Throttle? That game had those neat arrows when you moved to the side of the screen, indicating you could travel in that direction.

I loved that, and to clear up navigational confusion within my own game, I would love to do that as well.

Now. I've tried to draw a few hotspots and make the cursor change when the mouse moves over it. This worked, but the problem was that the cursor doesn't change back when I move away from it again.

I think I can overcome this by drawing one huge hotspot around it (the rest of the screen). But I don't want to do that... the normal cursor I use highlights when it's over a hotspot and I don't want that to happen all the time...

Is there anyone who has implemented such a thing into his/her game? And willing to help me? :)
#63
Woohoo! Don't know if this was posted long ago (might be, the news isn't *that* new anymore).

But, check out: http://www.janejensen.com/ and surf to the "Games" area.

She's working on a new adventure! Unfortunately, Gabriel Knight is (c) to Sierra, so it won't be that... I think?

Anyway, good to see such a mastermind returning to the craft she's so skilled in!
#64
I've been thinking about this for a long time... not that I don't have enough work on my hands with my current game, but I'm thinking of redoing a movie for my next game.

But, just for yourself, which movie would you love to see as an adventure game?

For me: Donnie Darko. The intricate paradox that is time-travel, the future is set, all things follow a path, the Living Receiver, etc etc etc. That movie just had soooo much in it, it would be fantastic to take it and wring it inside out. :)
#65
General Discussion / BeOS/Zeta support
Fri 06/06/2003 16:11:38
Hey all,

For those of you who don't know, BeOS is an alternative OS besides Windows and Linux for the PC. Currently they're building a new version named Zeta, and I just *love* it.

Now, I'm not technical in the programming field at all, but I was wondering, are there any enthusiasts out there who are busy with this?

Not requesting it, or anything. Just curious.
#66
Hi all,

I recall in Day of the Tentacle and similar LEC adventures that when you had your character looking at something, you still retained control over him. I.e. you could move him around and he'd happily continue chatting.

I tried duplicating this in AGS, but when using DisplaySpeechBackground, the main character doesn't use his talking view. Now, I know that's normal and not what the script is supposed to do, but is there another way?
#67
General Discussion / Affordable MIDI keyboard
Wed 07/05/2003 15:21:59
Hi all,

Seeing that there are quite a few people out there who make MIDI files, perhaps you can help me out.

I've bought an Audigy 2 Platinum about 2 months ago and have been very happy with it since. Downloaded a neat 19mb General Midi soundfont which kinda beats the standard 4mb one.

So, now I'm looking into the possibilities of connecting a keyboard to the card. I have all the connectors I need, etc... but: I don't have the keyboard.

Now I saw Creative has launched "ProdiKeys" but to me that just looks like crap. Barely more than one octave and those keys look... well... horrible. I've been playing the piano for 12 years now and the keys should at least be real-size.

Now, I also know Creative had a Blasterkey MP3 keyboard out there, seeing it's nice pricetag at $ 100.  For me in Holland it'll be a bit more expensive with all the importing, but I'll manage.

However, are there any other keyboard out there worth getting? Or a Controller as I believe they are called, when they can't make a sound by themselves but only with help of the computer soundcard?
#68
A bit of a problem, as all these click-processing things are confusing to me. What I want:

The left mouse click should do this:

- Walking and Looking, depending on where you click. (Working)
- Selecting an inventory item. (Not working)

The right mouse button should do this:

- Interacting with the environment. (Working)
- Looking at an inventory item. (Not working)

To handle the first action (Walking and Looking & Interacting) I use the following global script:

================================

Global Script:

function on_mouse_click(int button) {
 // called when a mouse button is clicked. button is either LEFT or RIGHT
 if (IsGamePaused() == 1) {
   // Game is paused, so do nothing (ie. don't allow mouse click)
 }
 
 else if (button==LEFT)
   {
   if (GetCursorMode() == 4) {
   ProcessClick(mouse.x, mouse.y, MODE_USEINV);
   }
   if (GetCursorMode() == 6) {
     ProcessClick(mouse.x, mouse.y, MODE_WALK );      
     ProcessClick(mouse.x, mouse.y, MODE_LOOK );
     }
     }

 else if (button==RIGHT)
 {
 if (GetCursorMode() == 4) {
   SetCursorMode(6);
   }
   else {
   ProcessClick(mouse.x, mouse.y, MODE_USE );
 }
 }

}

================================

My normal cursor is CursorMode6, which gets set as the game starts. This works fine for me. The characters walks and looks when I want it to.

Now, I have a GUI in the bottom of the screen which is always visible. The only thing it has is an inventory-screen. I don't have any additional scripts in place. However, I can click all I want with the left mouse button, but I can't select an inventory item. This isn't so surprising, because that requires CursorMode #2, the Interact mode. However, if I set my cursor to Interact, I can't walk anywhere anymore.

Needless to say, I'm a bit stumped. I've tried playing with the script a bit, but I'm afraid of messing it up entirely. I have "Handle inv. clicks in script" set to Disabled. Maybe that's something to work with?
#69
General Discussion / My unofficial hello
Sun 04/05/2003 21:59:30
Hello. :)

Been on and off here for a lot of months, finally decided to invest a bit more into this community... as much as real life will permit me, though...

...good to be here!
#70
== The Strange Day ==

Updated: 21th of July, 2003.


It is perhaps the most powerful moment of the night. That precarious border between night and dawn, when the sun is about to send its first greyness into the early morning skies. It is at this moment that the forces of the night are at their strongest, just before waning away into the shadows.

At such a time, the first kidnapping happened. A scream cut through the night, followed by a big splash of water and then... only silence. What befell this poor soul, up so early? What dangers lurk in the shadows of our world, forever struggling to return to it? Difficult questions to answer... are you sure you want to know the answer?


* * *

Yes, the Daonne Sidhe are trying to regain their powers of old. You, as Ben, soon find both your parents abducted and you the next victim! You can now get a taste of what the final game will offer in terms of graphics, gameplay and atmosphere.

I am actually looking for two people to help me out with two things...

1) Music
I suck at making MIDI files. I am secretly hoping one of the musical masterminds in these fora are willing to help me out. I'm looking for a rather ochestral soundtrack not at all unlike Gabriel Knight 1. MIDI, of course.

2) Sound Effects
If anyone could help me with the sound effects, that would be appreciated too. Right now, the game is severely lacking in the audio department.

* * *

That being said... enjoy this demo! And any comments regarding it, please let me know!

Company website: http://www.unosar.com/
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