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Messages - Hobbes

#401
Watch The Secretary. You'll be surprised to see how far Maggie Gyllenhaal will "go", so to speak. The male lead is, of course, standard Hollywood fare, but I was surprised to see this much nudity in a somewhat "mainstream" film.

On offensiveness: As said before, when it fits the setting, the character, go for it. If done right, it can be a wonderful addition to the narration. If you have characters who use low diction and stick to simple words, using "fuck" and all that slang works.

If you have a well-bred, high-scholared character, who uses eloquent words to phrase his meaning, such an audacious word as "fuck" would leave the poor person abed with a mild headache for weeks upon end.

Nudity-issue continued: Partial nudity is, indeed, more tantalising. It leaves things to be imagined. And particularly in adventure games where you're most likely stuck with a 640 x 480 (or 320x200) setting, use this partial nudity.
#402
Exqueeze me, JetXL, but I beg to differ.

As I understood it, Runaway: The Road to Adventure is doing quite well. And that's a very new adventure game. Syberia also sold very well, from what I heard. And with the recent development (Jane Jensen, Sam & Max2, etc.) I think adventure games have proven that they do sell.

But more onto the subject: Nope. I don't plan to go commercial with anything I create. Because: a) they're not up to par with commercial stuff and b) I like making free stuff. :)
#403
As I put in the credits, the music's by Sierra/Dynamix. It's the score to Betrayal at Krondor and can be downloaded from Quest Studios.

Thanks for the feedback! :)
#404
Competitions & Activities / Re:August MAGS
Fri 15/08/2003 17:24:17
Cool!

I'm eager to see other people's ideas on the setting!
#405
The style is indeed very different. And personally I prefer this style a bit more. And, I think, other people do too. :)
#406
For some reason, this game reminds me of "Being John Malkovitch"... There's just something about being a bald, cool bloke.

Mwahahar! Bring on the zombies :)
#407
Monkeyman, I was unable to reproduce the error you mentioned... so maybe it is something in your system?

I've also added the game to the MAGS page. So you can now vote for it. Yay. :)
#408
Competitions & Activities / Re:August MAGS
Wed 13/08/2003 22:36:03
Try again... I've been uploading several updates tonight, so you probably tried to download it during one of my upload-moments. :)

For more discussion on the game, it's also listed in the "Completed Games" forum.

On another subject: Are there other people busy with this month's MAGS competition?
#409
Once again, thank you. :)

And SSH, I am considering turning these characters and setting into an expanded game, however... I'm not quite sure of that yet. I might go back to one of my earlier projects before I do that.

Or I might just try something completely new. :)

On another note: The bug Remixor mentioned is fixed. So, as far as I'm aware, the game is now (finally) completely bug-free.
#410
LOL! I'll get that fixed, Remixor. Thanks!

Squinky:

Spoiler
Push the note aside
[close]
#411
You're not supposed to get them that early! :)

But anyway, updated again.... Debug mode is now off. :)
#412
Updated version now online. ;)

Updates:

1. A little bug in the painting at the office made it possible to learn about the quest even before Richard knew about it.
2. SHS is now SSH, as it should be.

Enjoy!
#413
Hello people,

Since I now have a full game *and* a demo to show on it, I've decided to rework the website of Unosar Entertainment.

It's now also completed with a stable forum and hosts the other gaming project I run...

...so, please take a look if you have the time!
#414
Thanks for the kind comments, people!

A small note, perhaps. In the Credits I thank SHS for helping me out with a small scripting issue.

This should of course read "SSH", or Super Scottisch Hero.
#415
I think the poster needs some real artwork. E.g. characters or locations from the game. Right now it's a collection of several fonts on a rather simple background.

So having some real art in there would probably help to liven it up, as it helps build the interest in your game as well, when people know *what* to look forward to.

And on a sidenote: Why this poster? Where are you going to use it?
#416
Competitions & Activities / Re:August MAGS
Wed 13/08/2003 02:21:02
Ok,

After almost two weeks of working, I've finished my MAGS game. I know August isn't even half over, but my work is going to begin this friday. So, my free time will become limited.

And since I wanted to finish this one rather badly, I decided to spend a lot of time on it right now, and finish it!

The game's called "Buccaneer". You play an ex-Buccaneer by the name of Richard McRoch, an Englishman who now lives in Amsterdam...

...and strangely, one morning, you find a very important item missing. Soon. the quest is on as Richard sets out to retrieve his most prized possession!

Note: I am aware of the rather melodramatic ending. But I kinda like it. :)

Download: http://www.unosar.com/buccaneer/buccaneer.zip

Enjoy!
#417
Ok,

After almost two weeks of working, I've finished my MAGS game. I know August isn't even half over, but my work is going to begin this friday. So, my free time will become limited.

And since I wanted to finish this one rather badly, I decided to spend a lot of time on it right now, and finish it!

The game's called "Buccaneer". You play an ex-Buccaneer by the name of Richard McRoch, an Englishman who now lives in Amsterdam...

...and strangely, one morning, you find a very important item missing. Soon, the quest is on as Richard sets out to retrieve his most prized possession!

Note: I am aware of the rather melodramatic ending. But I kinda like it. :)

Download: http://www.unosar.com/buccaneer/buccaneer.zip

Enjoy!

Screenshots:

-
#418
Oops. Only now saw that Vargtass posted. If it's any help, here's the code which is now being used and works:

if (GetGlobalInt(11)==3)
   {
     if ((GetGlobalInt(12)==0) && (IsOverlayValid(GetGlobalInt(13))==0))
       {
       SetCharacterView(MARGE,6);
       SetCharacterView(EDW,12);
       SetGlobalInt(13, DisplaySpeechBackground(MARGE,"Blah blah blah...."));
       AnimateCharacter(MARGE,0,3,0);
       SetGlobalInt(12, 1);
       }
   
   else if ((GetGlobalInt(12)==1) && (IsOverlayValid(GetGlobalInt(13))==0))
     {
     SetGlobalInt(13, DisplaySpeechBackground(EDW,"...yadda yadda yadda..."));
     AnimateCharacter(EDW,3,4,0);
     SetGlobalInt(12, 0);
     }
 
}
#419
Woohoo, thank you SSH!

Now, they're brilliantly talking about nothing at all whilst the player character can go on.

I've manually set their Speech-animations, so their lips are also moving in accordance with their speech.

Cool! :)
#420
Hi SSH,

Thanks for the feedback!

Due to the awful ammount of copy-and-pasting, I've decided to have just "blah blah blah" and "yadda yadda yadda" in there...

So my code now looks like this:

if (GetGlobalInt(11)==3)
   {
     if ((GetGlobalInt(12)==0))
       {
       SetGlobalInt(13, DisplaySpeechBackground(MARGE,"Blah blah blah...."));
       SetGlobalInt(12, 1);
       }
   
   else if ((GetGlobalInt(12)==1) && (IsOverlayValid(GetGlobalInt(13))))
     {
     SetGlobalInt(13, DisplaySpeechBackground(EDW,"...yadda yadda yadda..."));
     SetGlobalInt(12, 0);
     }
 
}

Then only problem is, it's not working. The overlays keep going far too fast. Have I done something wrong?
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