In one of the books on Creative Writing that I own, there was a rather interesting paragraph dealing with character. True, there were a few chapters, but DG's question made me think about that one.
I, too, prefer characters who are clearly defined. The paragraph (summarised) said something like: The more defined the character is, the more the player can identify with the character. Furthermore, the different the character is from the player, the more the player can identify with it.
Looking at what has been written above, this seems to hold true. I've yet to come across an interesting game about a regular Joe doing regular stuff all day. Wouldn't be able to find myself in that person.
Now, Indiana Jones... yeah, I can identify with him, even though there are hardly any similarities between him and me (we're both male, that's about it).
So, as a conclusion, it could be said that to build a good story (and because of that, a good game) your characters should be unique, and clearly defined.
I, too, prefer characters who are clearly defined. The paragraph (summarised) said something like: The more defined the character is, the more the player can identify with the character. Furthermore, the different the character is from the player, the more the player can identify with it.
Looking at what has been written above, this seems to hold true. I've yet to come across an interesting game about a regular Joe doing regular stuff all day. Wouldn't be able to find myself in that person.
Now, Indiana Jones... yeah, I can identify with him, even though there are hardly any similarities between him and me (we're both male, that's about it).
So, as a conclusion, it could be said that to build a good story (and because of that, a good game) your characters should be unique, and clearly defined.