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Messages - Hobbes

#561
General Discussion / Re:What are you reading?
Wed 07/05/2003 11:40:36
Over here he recently published "Night Watch".

Don't know if that's a book you haven't read yet? About Vimes and the whole lot again. :)
#562
WOW.

This game looks fabulous!

Best of luck with it. :)
#563
General Discussion / Re:What are you reading?
Tue 06/05/2003 19:38:10
Very true, Trapezoid!

And yes, Vel, I am aware of the many stuff Pratchett packs into his books. He's good, eh? :)

If you're seriously into reading some fantasy, I would recommend Guy Gavriel Kay. Very different from Pratchett, but really quite amazing.
#564
I agree with Mats here.

Also, a while ago there was a lot of talk about Poser. I tried using that particular package for a game, and it worked quite well. It's capable of rendering 3d characters with ease. But somehow it's hard to come up with a "special" look in that program. That way, all your characters look more or less the same.

It all comes down to taste. If you make me decide between Gabriel Knight 1 and Gabriel Knight 3, I'd go for the first every day. There's just a certain quality about hand-drawn/hand-painted images that 3d rendering lacks, in my opinion.
#565
General Discussion / Re:What are you reading?
Tue 06/05/2003 17:15:43
Just finished "Lords and Ladies" by Terry Pratchett.

Am now eagerly waiting for thursday when I can go and buy the next few books in the Discworld saga.

Man, that guy is funny! :)
#566
Cooool!
#567
The Strange Day: CANCELLED.
#568
AGS Games in Production / Re:The Strange Day
Tue 06/05/2003 16:55:39
Hello all,

The website has been updated. A a few locations are now up for viewing plus you can see how the main character looks.

And there's also more info regarding the game in general. :)
#569
Uh, never mind.

I set my default cursor mode to 2 instead of 6. So now everything is working just fine... :)
#570
I feel this sudden urge to re-enact Indiana Jones in my bedroom...

KALIMAAAA...

*goes to set up the webcam*

Errmmm. I mean... this is indeed quite shocking. Although I do like the edited Star-Wars-Boy version. :)
#571
Happy Birthday :)
#572
I'm game for any crew or title that's available.
#573
A bit of a problem, as all these click-processing things are confusing to me. What I want:

The left mouse click should do this:

- Walking and Looking, depending on where you click. (Working)
- Selecting an inventory item. (Not working)

The right mouse button should do this:

- Interacting with the environment. (Working)
- Looking at an inventory item. (Not working)

To handle the first action (Walking and Looking & Interacting) I use the following global script:

================================

Global Script:

function on_mouse_click(int button) {
 // called when a mouse button is clicked. button is either LEFT or RIGHT
 if (IsGamePaused() == 1) {
   // Game is paused, so do nothing (ie. don't allow mouse click)
 }
 
 else if (button==LEFT)
   {
   if (GetCursorMode() == 4) {
   ProcessClick(mouse.x, mouse.y, MODE_USEINV);
   }
   if (GetCursorMode() == 6) {
     ProcessClick(mouse.x, mouse.y, MODE_WALK );      
     ProcessClick(mouse.x, mouse.y, MODE_LOOK );
     }
     }

 else if (button==RIGHT)
 {
 if (GetCursorMode() == 4) {
   SetCursorMode(6);
   }
   else {
   ProcessClick(mouse.x, mouse.y, MODE_USE );
 }
 }

}

================================

My normal cursor is CursorMode6, which gets set as the game starts. This works fine for me. The characters walks and looks when I want it to.

Now, I have a GUI in the bottom of the screen which is always visible. The only thing it has is an inventory-screen. I don't have any additional scripts in place. However, I can click all I want with the left mouse button, but I can't select an inventory item. This isn't so surprising, because that requires CursorMode #2, the Interact mode. However, if I set my cursor to Interact, I can't walk anywhere anymore.

Needless to say, I'm a bit stumped. I've tried playing with the script a bit, but I'm afraid of messing it up entirely. I have "Handle inv. clicks in script" set to Disabled. Maybe that's something to work with?
#574
AGS Games in Production / Re:The Strange Day
Mon 05/05/2003 20:28:27
I just hope once I have all my characters done, it still looks good.

Man, it's hard to do good character-anims! :)
#575
Me too. :)

A Dutch AGS Community sounds like fun. :) DAC. Not to be confused with soundcard-related drivel.
#576
Critics' Lounge / Re:Bus BG
Mon 05/05/2003 12:28:47
Looking good!

However I would suggest unblurring the black outlines in the front. Making them walk-behind areas in AGS is a bit of a hassle, if it's so blurry.

And besides, I think it looked better when it wasn't blurred. :)
#577
General Discussion / Re:My unofficial hello
Mon 05/05/2003 12:25:52
What? You mean there's no official "Deck the halls!" and "Hip-hip-hooray!" welcoming?

No red banners? No goblets of fine spiced wine? No polka band?

I'm upset now.
#578
General Discussion / Re:I am new here! :D
Mon 05/05/2003 10:56:56
Equally Dutch.

Equally not Peter.

Welcome! :)
#579
General Discussion / Re:what's your nickname?
Mon 05/05/2003 10:52:34
Nickname's Hobbes from the ever-inspiring comic "Calvin and Hobbes".

Not that I have fur or a tail in real life.
#580
General Discussion / Re:My unofficial hello
Mon 05/05/2003 10:50:27
*grin* Squinky, my current avatar is actually quite new. But my older one was blue, so I'd say your memory is pretty good.

And yes, I have been here a while, but besides lurking and posting a few things, I never really tried to become involved in the community, hence my hello. :)
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