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Show posts MenuQuote from: Babar on Fri 24/09/2021 19:46:44itch.io actually doesn't require an account: https://itch.io/docs/buying/already-bought
...GOG requires an account and sign-in, as does itch.io...
Quote from: Dualnames on Fri 28/05/2021 19:55:14Ooh, impressive, non-breaking saves is a real fancy and useful feature to have. So the big (compared to other AGS games) agssave.001 and agssave.999 files are part of that custom system?
There are no AGS save games, only ours, 24kb each.We can infinitely upgrade Strangeland and it will never break savegames.
Quote from: FormosaFalanster on Wed 31/03/2021 06:13:04Nah, it didn't sound like that, no worries
Oh don't get me wrong, sorry if it sounded like I was having a go at you, for sure everyone can enjoy what they wantI still think even you would find enjoyment in a game that gives you the narrative you appreciate while taking you into a good gameplay.
Quote from: FormosaFalanster on Wed 31/03/2021 06:13:04Yes, but does that interaction have to be complex or difficult? Or does complex and increased interaction necessarily make it better? Even if we take a very simplistic walking simulator, where all you can do is walk around and look at things, then for me that is already a completely different experience than a movie. I can move around at my own pace, look at things in the order I choose to, probably even skip some locations. And that level of interactivity is often enough and sometimes I really appreciate the minimalism of it.
That's what I think: movies are good even if they are passive, but then if we make a videogame instead of a movie there has to be a reason why, and that reason is that it's interactive
Quote from: FormosaFalanster on Wed 31/03/2021 06:13:04Writing a good story is hard, creating a good stand-alone puzzle is hard, putting these things together and creating a good puzzle that's integrated into the narrative is even harder. It's not really that I dislike puzzles, but maybe I've lost the faith in most developers that they can come up with a huge amount of consistent and enjoyable narrative puzzles and perhaps it would be better for some of them (myself included) to focus more on one specific aspect.
If the puzzle is badly made then the solution is to make better puzzles! I am sorry to see you have been confronted to so many bad puzzles that you have grown a distaste for them...
Quote from: FormosaFalanster on Wed 31/03/2021 06:13:04Hmm, I'm curious what's your take on narrative without conflict or with minimal conflict and challenge? Don't actually know much about it, but I've seen kishÅtenketsu brought out as an example sometimes. Would that be something that's feasible in games and how would that work with gameplay?
It is playing them and guiding them through the challenge that makes you care for them and experience their plight.
Quote from: FormosaFalanster on Wed 31/03/2021 06:13:04Definitely agree, about 70 percent of the games I play these days are AGS ones, mostly because I don't have much time for gaming in general and I also lack the hardware required for most modern games. But I do really want to broaden my horizon at some point and learn more about and from other types of modern games.
I think it is also very important to get out of AGS and see other narrative games out there.
Quote from: eri0o on Tue 30/03/2021 15:51:31Oh, I wasn't specifically asking for gamedev communities, by "scene" I meant more like all the modern adventure games in general and the talk and discussion around them. But it looks like an interesting project, so thanks for the link.
Not sure if modern, but a different community at least, TIG Source is a bit dead nowadays but the devlogs are still going strong...
Quote from: FormosaFalanster on Mon 29/03/2021 22:56:58Yes, I agree, they're not mutually exclusive, but I assume it would take more talent, experience and resources to successfully merge narrative and gameplay. And this is not specific to the point & click genre, most games, even the critically acclaimed big budget ones, have serious difficulties with that.
And this is exactly what is wrong with the genre in 2021: the assumption that story and gameplay are mutually exclusive.
Quote from: FormosaFalanster on Mon 29/03/2021 22:56:58I personally don't equate game difficulty with quality and enjoyment. Watching a movie is a very easy and passive way to consume entertainment, but that doesn't make them all forgettable. More interactivity doesn't automatically mean a better game. If it's poorly written and designed with underdeveloped characters and motivations, then yes, that might indeed be forgettable, but I'm not sure if the amount of puzzles and their increased difficulty would necessarily make it any better in this case.
This is ultimately the biggest problems: the tons and tons of games that are so easy they are forgettable.
Quote from: Ali on Mon 29/03/2021 00:19:47But... but Nelly Cootalot: Spoonbeaks Ahoy! came out in 2007... I think the second half of the 2000s was already quite decent actually. Wadjet Eye was slowly raising its head, I actually enjoyed Dreamfall back in the day, there was Machinarium, early Telltale stuff, a couple of Daedalic games, a fair amount of quality AGS freebies. I mean, even in the so-called golden ages of point & click games, there were only a handful of quality releases each year. How many true classics there actually are from that era, 10-20?
In my opinion, adventure games between 2000-2010 were mostly bad, retaining all the awful features of 90s adventure games and almost none of the good qualities.
Quote from: Furwerkstudio on Sun 28/03/2021 00:40:29Bringing out games that Yahtzee made almost two decades ago as a hobbyist still cutting his teeth is a pretty weird argument to make and probably doesn't reflect his current ability to discuss or critique puzzles or game mechanics, unless he somehow has not evolved at all from that time. Don't really follow his content, so I don't know how qualified he is to accurately talk about these things, but Yahtzee and his style of presentation seems like something that's meant for a specific taste and sense of humor.
I'll be blunt, he is not the best person to talk about game mechanics or puzzles because I remember playing 5 Days A Stranger and it's sequels, and the puzzles felt so "moon logical"
Quote from: Danvzare on Mon 29/03/2021 17:06:59Yes, this is a pretty good and sensible take.Quote from: Furwerkstudio on Sat 27/03/2021 16:41:10That's the most sensible take I've ever heard on the state of Point and Click Adventure games, and I agree wholeheartedly.
My take, it doing good for a niche market. It's pretty easy for new players to get into, "easy"* for new developers to cut their teeth on along with visual novels, and let's be honest many point and click games tend to good for older machines and laptops.
*Relatively speaking.
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