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Messages - Hobo

#341
Update 14 (11.02.2016) - Tales of paths

After all this time of traveling, all the places I've visited and people I've met, Ehcilc still keeps surprising me with its diverse culture and interesting approaches. This time I've absolutely fallen in love with a particular genre of Ehcilcian folktales. I don't really know how to properly call them or if they even have an official classification, but occasionally I've heard the locals refer to them as tales of paths. They're usually told in very quiet settings and meant for fewer ears. Not because they're inappropriate or offensive or anything like that, but because of the manner they are told.

Almost all the stories of this type begin at a crossroads and present the audience a choice to start moving in any desired direction. As the tale progresses, the storyteller often turns towards the public and asks seemingly rhetorical questions, makes witty remarks or uses over-exaggerated body language. While doing all that, the narrator is actually paying close attention to the slightest of feedback and then shifts the tone and mood of the tale according to listeners' reactions.

Depending on the skill of the storyteller and the range of emotions, a simple narrative can often be told with so many unique and personalized variations that it can almost feel like a whole new story. And on those rare occasions, when everything falls perfectly in place, it's very hard to tell if the story belongs to the listeners or to the creator.



I'm the sort of person who often enjoys the journey just as much or even more than the actual destination. This applies to both how I play and develop video games and this is also how I approach Kingdom of Ehcilc. I already mentioned alternative puzzle solutions in update 9, where I discussed the 4-verb GUI, and I'm going to continue along those lines.

First of all, despite the choices you can make at the beginning and over the course of the game, there's actually only one ending (with minor aesthetic adjustments). You can explore and take different small paths along the way, but the basic framework of the story remains always more or less the same.

For example, let's take the image above. There's a locked stone chest on the left side of the cave and it can be opened in three different ways - by brute force/magic, with reasonable amount of intelligence or you can think outside the box and make use of the tools available to the player. The end result, however, is always the same â€" you open the chest and while your method might cause some minor consequences, it will not affect the overall storyline or the endgame.

Do these choices really matter then, do they serve a purpose? I think they do, because they're not there to increase the replay value or create an alternative storyline. They allow you to customize your gaming experience and offer different ways of playing. If people don't enjoy minigames or moon logic puzzles, then they can just skip those and try other solutions.

Similar sort of variety can be found among the characters. There are some NPCs that pay attention to your actions and act accordingly. They're not placed in Ehcilc to be puzzles or help you solve a specific puzzle, they just happen to live there and depending on your interactions they may help you out or put a spoke in your wheel.

I probably don't have the skills or experience to apply this design philosophy throughout the whole game and there will still be plenty of linear roads, one solution situations and static characters, but every now and then I'll try to throw in something that makes the players feel that this is not something that they have to do, but something they choose to do.

Thank you for reading and please don't be shy to post comments, argue or ask questions.
#342
Congratulations on the release! Looks like a very solid start to a good year of AGS games and I'm eager to strike the strings of this one.
#343
Back at it

Hmm... 2016. Years may go by, but you can always rely on good old Kingdom of Ehcilc to be still in production. Well, not really actually. I'm about 99 percent sure that the game will be released in 2016. Despite the lack of updates and any real development during the past 6 months, things are still slowly moving forward all the time. I've been occasionally tweaking the backgrounds a bit and making some small animations, I've figured out the story and fleshed out the characters. So, the world of Ehcilc is basically finished in my head and the characters are ready to jump into action, I just need to capture their essence into a pixelated sprite and start inserting them into the game.

Here's what the background tweaks look like:

[imgzoom]http://www.tulevik.eu/ags/KOE/update2016_small.png[/imgzoom]

And some of the animations, I've been working on:

                       


I'll be back to my regular travel journal type updates in a week or two, but until then don't be shy to post comments, argue or ask questions.
#344
Yes, I totally agree with the rule, adding a game only takes like a few minutes anyway. It's just a shame that they don't bother or want to for some reason.
#345
It's usually the commercial titles that don't find their way into the AGS database. It seems that this year we're missing Technobabylon, Alum and The Charnel House Trilogy. It would be a real shame if those games won't be eligible, since all them deserve at least a couple of nominations. Was it Primordia that missed out on the awards a few years ago because of this?
#346
1. Lord Crimson with Henchbot 1.0
2. The Baron
3. Spectre
#347
Quote from: AnasAbdin on Tue 06/10/2015 18:40:56
Why am I crying?
You probably got some shardlight in you eye or something.

Great trailer! A lovely voice, bunch of outstanding animations and little background details, plus the atmosphere was so thick, I could almost taste it.
#348
Is he a villain? Maybe... probably. Most people simply know him as The Salesman.

3x zoom:




Original:

[imgzoom]http://i.imgur.com/2L4gODr.png[/imgzoom]
#349
Ok, I'm wrapping this one up, since there's no need for voting.

Congratulations, Grok! You're the clear winner and the golden trophy is yours:

[imgzoom]http://i.imgur.com/QboDx08.png[/imgzoom]
and the other ones too, if you should want them :) Also, you have the honor of hosting the next competition.




It's a bit sad that such a great sprite had to win by default, but with all the MAGS and OROW stuff going on at the same time, the lack of entries is understandable.
#350
Both backgrounds are real nice, but my vote goes to Sox for that mysterious aquatic atmosphere.

Hmm... both rooms have a treasure chest in them. Is that a common feature in hotels these days? Where are all the free towels and minibars?
#351
Wow, great sprite, Grok. Really creative and it's oozing with personality.

I added some trophies to the first post to inspire other potential participants. There's about a week left, make good use of it!
#352
Quote from: Mandle on Sun 23/08/2015 16:11:22
Sooooooo beautiful!!! Is it going to be a game?
There's no actual game idea behind it yet, but who knows, it might end up being a short adventure at some point.
Although it's probably going to take year or two, since I still got Ehcilc to finish and Scenario 5B waiting in line.

Quote from: Cassiebsg on Sun 23/08/2015 16:10:17
I keep pressing Enter, but nothing happens! :(
You have to try harder, smash that key!!! Or just use your imagination and daydream about playing the game, that's what I do :)
#353
It's alive!

Hi! The theme of this sprite jam is "It's alive!" It means that for a qualifying entry you'll need to create a character sprite of something that is not usually considered to be alive. It could be an inanimate object, undead creature, some sort of mechanical device or whatever else you can think of, as long as it's something that you would not expect see running around or having a consciousness.



Rules:
- Create a character sprite of something that is not usually considered to be alive
- No size limit
- Use all the colors you want
- Have lots of fun and be nice to others!

Competition lasts from 23.08 - 06.09 and then it's voting time.

Voting:
Voting system will depend on the amount of entries. In case of a draw, I will choose the winner.
If the winner of the competiton does not start a new competition in 2 weeks, that honor will go to the next in line.

Trophies:

[imgzoom]http://i.imgur.com/QboDx08.png[/imgzoom]
[imgzoom]http://i.imgur.com/NnhMQKk.png[/imgzoom]
[imgzoom]http://i.imgur.com/3Cze9RR.png[/imgzoom]
#354
Neat! I would have happily shared the first place with Mandle, but I'll take the win :)

Thanks for the fun competition, Grok. And thanks for participating and voting, everyone.
I'll start the next one in a moment.


Also, I kept working on my entry and finally ended up with this:

[imgzoom]http://i.imgur.com/Fi3isRY.gif[/imgzoom]
[imgzoom]http://i.imgur.com/7NLaFeb.png[/imgzoom]
#355
Best flying device: SilverSpook (3)
Best pilot: Mandle (4)
#356
Quote from: Cassiebsg on Tue 11/08/2015 17:02:32
OMG, is that Clementine 8-0
If you're referring to my sprite, then I'm guessing it's a coincidence, since I don't have the honor of knowing any bubble-flying Clementine's :)

Edit: Watched the video and that cartoon does seem vaguely familiar actually, probably saw a few episodes couple of decades ago.
#357
A little something to liven up the competition, can't have people winning by default :)

[imgzoom]http://i.imgur.com/dCht6rO.png[/imgzoom]
Anyone else joining? There's still a couple of days.

Edit: Added a simple 2-frame animation.
Spoiler
[imgzoom]http://i.imgur.com/Ldo1evU.gif[/imgzoom]
[close]
#358
Congrats on the release! I took a little peek of the game and the intro was very promising, I'll try and find some time to play it in the near future.
#359
Adventure Related Talk & Chat / Re: Foxtail
Tue 04/08/2015 11:26:46
Quote from: David Ostman on Tue 04/08/2015 11:06:49
The Indiegogo campaign is discontinued, it's referring people to the Kickstarter instead:
Yup, so it seems. Should have actually read that myself, instead of just posting a previously bookmarked link.
#360
Nice updates, AnasAbdin! Considering the amount of awesome gameplay and promotional material you've been posting, I can't even imagine how much more content must there be, looks like it's going to be a real massive game.
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