I guess my experience differs from the norm a bit. When I started about 7-8 years ago, I had no background or skills in any of the required fields of game development. So, at first it was all new and interesting and that probably motivated me a lot in the beginning, since I like learning new stuff, but over the time it has simply become an enjoyable and relaxing activity. Currently I enjoy making games more than most of my other hobbies. It's more fun than playing games for me, I prefer it to watching movies or reading books, I think basketball is the only thing that can give me comparable enjoyment.
I think that in some ways I can compare it to playing a great game, there are parts that are challenging, there are places where I get stuck, but there's never any real frustration, it never feels like a chore or grind. But at the same time I don't think I've ever gotten any euphoric highs from developing a game, it's just a stable good (or sometimes neutral) feeling all the time. I don't mind if things take a huge of amount of time to finish, because that only means I spend more time doing what I love. The process of making games is certainly more fulfilling to me than actually finishing or releasing something. And if other people enjoy the end product and have fun playing my games then that's simply an extra bonus.
I mainly did start making games because I had a bunch of stories, fictional worlds and characters in my head that I wanted to bring to life, but I haven't actually started with any of those dream projects and that's fine, I'm not in a rush. I knew that I wasn't ready to tackle them back then and instead concentrated on short jam games based on random flash ideas. I do plan to move on to bigger and more personal projects and it's possible that it gets harder and frustrating then, but I feel that I have learned to love the process too much by now and have reached a sufficient skill level in most categories that it most likely won't be an issue.
So, yes, I definitely recommend doing game jams and smaller projects at first and not put too much pressure on yourself. Maybe try to focus on the parts that you like more. For example, if you like writing and drawing, make a visual novel or if you enjoy programming more, create something that's visually very minimalistic (or use pre-made assets), but offers unique gameplay and technical solutions. And as Laura mentioned, working in a team can also be a good solution to stay on track and be motivated. Although, for me personally, working in a team actually creates the unwanted pressure to perform better and meet the expectations, especially when I'm in a lead role, then the planning, communicating and responsibility becomes mentally so exhausting.
Kind of sucks to see that so many people are struggling with hobby dev. I really do hope that you either find compatible team members to help you focus on parts that you enjoy more or are able to rethink and restructure your goals and work process in a way that it becomes more enjoyable.
Wasn't there like an AGS support group initiative or something a few years ago?
This one: https://www.adventuregamestudio.co.uk/forums/index.php?topic=50930.0
What ever happened to that?
I think that in some ways I can compare it to playing a great game, there are parts that are challenging, there are places where I get stuck, but there's never any real frustration, it never feels like a chore or grind. But at the same time I don't think I've ever gotten any euphoric highs from developing a game, it's just a stable good (or sometimes neutral) feeling all the time. I don't mind if things take a huge of amount of time to finish, because that only means I spend more time doing what I love. The process of making games is certainly more fulfilling to me than actually finishing or releasing something. And if other people enjoy the end product and have fun playing my games then that's simply an extra bonus.
I mainly did start making games because I had a bunch of stories, fictional worlds and characters in my head that I wanted to bring to life, but I haven't actually started with any of those dream projects and that's fine, I'm not in a rush. I knew that I wasn't ready to tackle them back then and instead concentrated on short jam games based on random flash ideas. I do plan to move on to bigger and more personal projects and it's possible that it gets harder and frustrating then, but I feel that I have learned to love the process too much by now and have reached a sufficient skill level in most categories that it most likely won't be an issue.
So, yes, I definitely recommend doing game jams and smaller projects at first and not put too much pressure on yourself. Maybe try to focus on the parts that you like more. For example, if you like writing and drawing, make a visual novel or if you enjoy programming more, create something that's visually very minimalistic (or use pre-made assets), but offers unique gameplay and technical solutions. And as Laura mentioned, working in a team can also be a good solution to stay on track and be motivated. Although, for me personally, working in a team actually creates the unwanted pressure to perform better and meet the expectations, especially when I'm in a lead role, then the planning, communicating and responsibility becomes mentally so exhausting.
Kind of sucks to see that so many people are struggling with hobby dev. I really do hope that you either find compatible team members to help you focus on parts that you enjoy more or are able to rethink and restructure your goals and work process in a way that it becomes more enjoyable.
Wasn't there like an AGS support group initiative or something a few years ago?
This one: https://www.adventuregamestudio.co.uk/forums/index.php?topic=50930.0
What ever happened to that?