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Messages - Hollowman

#41
Just to say that there is an update on the game's progress above and a new screenie. :)
#42
Ok a last hint would be to look at EVERYTHING, especially in a certain room downstairs. Failing that...

Spoiler


In the kitchen, look at every one of the fridge magnets.

[close]

BTW I have just finished working on the interior of the museum and I'm quite pleased with it. Lots of weird items to look at with extra long descriptions.
#43
For the people who need a hint in getting out of the house..

Spoiler


The key has been hidden by another family member but luckily they left a note to let everyone else know where to find it. The message is in a place used specially for leaving messages.

[close]

Hope that helps.  :)
#44
Well for me, personally, it is the story and the dialog more than anything else. Many of the older adventures had better atmosphere and immersed me more in the game than modern ones do with flashy graphics. I think one of the reasons for this is that too much time is spent on flashy presentation and not enough time on an in-depth storyline. The problem with that is that flashy graphics wear off quickly, whereas an engrossing plot will stay with you a lot longer.
#45
Thanks for the kind comments and for taking the time to have a look at this.

To answer a few questions:

The game is probably about 35% complete so far, standing at 18 rooms, all of which are fully done (interactions, lighting etc).That perhaps doesn't sound like much to a lot of people, but considering how fast I have been working on this so far, I think it will be done pretty quickly.

I know how the story will go so I guess that can be considered complete.

I wish I could take credit for the music but I actually just had a look around the web for it all. I actually thought that a lot of people would recognise the music from the house, it is from a very well known horror film. Any guesses which one?

I was wondering how easy everyone found the puzzles. I'm pretty sure that any experienced adventure players will find the ones in the demo very easy to complete (the demo ends once you get into the museum BTW), I just wondered how easy, i.e. how quickly everyone completed the demo.

I just wanted to say thanks again and I'll try and keep this updated as much as possible.
#46
Hello to everyone in the community.

This is my first posting on these forums so I'm a little nervous about posting this but thought I would take the risk and see what everyone thought.

I have been working for awhile now on my first attempt at a game. The name of the game is The Mystery of Haunted Hollow. The story follows a boy named AJ who lives in the town of Haunted Hollow. He is awakened one night by flashing lights outside his house, which signals the start of an intriguing mystery that has surrounded the town for hundreds of years.

The game will be medium to large with, hopefully, a fairly large amount of puzzles.

I have completed a lot of the game and have posted a small demo for people to check out.

Below are a few screenshots.





http://www.2dadventure.com/ags/magic.zip

Hope everyone likes it.

UPDATE 15/2/04

I am making very swift progress on this game and at the moment it is probably at the halfway mark, maybe even further along.

Most of the locations are now in the game except for the manor and the church and a lot of the puzzles are in place and playable. Currently there are 25 rooms in the game and 4 characters to meet and talk to.

I have posted a new screenshot of the park entrance below.



Hope to have a new update soon.

If I keep making as good progress as I am (and work doesn't get in the way too much) the game could be ready in less than a month.

UPDATE 22/2/04

After working almost all of the weekend I am very happy to say that the game is now getting very close to completion (way ahead of when I thought it would be ready).

This means:

1: I have no life whatsoever.

2: The game should be done in the next few days.

Here is a final screenshot



I am looking for a few people who would be willing to beta test this game when it is done. I am mainly worried about typos, inconsistencies, illogical puzzles and problems with the dialogs. My artistic skills are far from great, especially, the animation but I think they will pass.

The game is pretty big, at over 35 rooms and several dozen items.

Thanks to everyone who posted encouragements on the game; hopefully it will live up to expectations (not that I think anyone HAS expectations, but, just in case :)).

Cheers!
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