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Messages - Huw Dawson

#21
Sure. I have the 6-floppy version of DOTT downstairs, and I've played the Deluxe version. I haven't completed either, though - it's too off the wall and distracted, meaning the player has to actually think to solve the game (!). The interface was also quite clunky and the whole thing was reminiscent of the old-style of adventure games (dead-ends) that Sierra loved so much.

In short, I just don't really know what I think about it.

- Huw
#22
It reminds me of a COMI inspired DOTT as the basic premise. Of course, originality of the core premise isn't the thing that makes the book/game/artwork etc good (If it was, then nobody would ever read Raymond Chandler novels!) so if they can pull off interesting puzzles, characters and plot then it'll be a winner.  :)

Now, back to writing.

- Huw
#23
Quote from: Babar on Thu 18/06/2009 15:18:25
(with yet ANOTHER variation on the insult swordfighting)

No Insult Swordfighting in ToMI, I believe.  :)

- Huw
#24
How did the project begin? Was it a case of LucasArts coming to you, or you going to them?

When the project did begin, how did you start? At what stage did you start drawing characters and outlining puzzles? Did you develop along a straight line - we want x done by y so we can start on z - or did you develop ad hoc?

What changes did you make to your engine on the game?

When writing and storyboarding, did you have puzzle ideas who you drew the plot around, or did you have a storyline you padded out with puzzles?

What was more important for early development, a working game so you could finish the coding or art assets?

- Huw
#25
General Discussion / Re: Block PAD
Sat 13/06/2009 00:24:25
Coffee is good for the soul, but bad for the brain.

It's one of my favorites.  :)

- Huw
#26
General Discussion / Re: The BNP
Fri 12/06/2009 17:12:58
Who would I rather have in my country. A man who has traveled half way across Europe, learned a foreign language to survive here and has the drive to want to better their life...

... or the man who believes that, because he views himself as "better" than the immigrants - which has to happen for him to then think he deserves more than the immigrants - he has the "right" to a job.

A migrant worker is the greatest economic event that can happen to a country. It brings in new wealth, new ideas and new people. There cannot be grounds to distinguish between the man who has been here two weeks and the man who has been here all his life. If anyone cannot find a job, it is their own fault. Unemployment - cyclical or structural - can only be resolved by the actions of the unemployed. When somebody says "I'm unemployed (in a non-frictional way) because of somebody else", in all but a tiny amount of occurences that is merely because they do not want to change their lives to get that job. Jobs are always there, somewhere. The migrant workers did the obvious thing - moved to where there are jobs. Why can't the unemployed Brit do that?

- Huw
#27
General Discussion / Re: The BNP
Tue 09/06/2009 01:02:07
There are hundreds of reasons for anybody in here to hate the BNP. Such as the founder saying that Mein Kampf was his bible. Such as the BNP having a list of "Trade union people to deal with" once they get elected. Such as the former leader who explained that it isn't rape if its with your wife and women enjoy sex anyway so...

The sad fact is that anti-BNP fights always end up punching jelly, because the people who believe in life along racial borders will always be there. The campaigns are almost always that the BNP are "bad" but not why.

- Huw
#28
Quote from: Eggie on Sat 06/06/2009 19:22:09
I've got one! Big Spender
Feed every single coin you own into the broken grog machine.

Is that possible? I could only feed 2 coins in...  :-\

- Huw
#29
General Discussion / Re: The BNP
Mon 08/06/2009 19:08:18
"White" people didn't vote for the BNP - racists did.

Making distinctions along racial lines is racism. There are no "Whites", "Blacks", "Indians" etc. That's the chief problem of the BNP.

- Huw
#30
The still images bother me in SoMI. The new repainted images make that problem less so.

I think that SoMI voice-addition thing will still be worthwhile, as I don't believe there's a way to run through the "old game" with the new music and voices...

- Huw
#31
Just watched a short clip with Grossman talking to a GameSpot interviewer. He explained that this game ISN'T Monkey Island 5 but it happens afterward, despite MI5 not actually existing - their justification for this is that MI5 needs a blockbuster budget, needs to be 40h long and so on. They're quite right about this.

Of course, if that's not a dropped hint that "MI5 will still happen at some point" I don't know what is. LucasArts seem to have finally noticed that Point and Click Adventure Games are not dead and never will be.  :)

- Huw
#32
I don't think it's possible for me to describe how incredibly happy I am today after reading this news.

Remake of the original game? I just finished it 4 days ago for the first time, and now I get to replay it!  ;D I'm struggling to decide whether I'm going to enjoy the new music or the new voices more... and they appear to have kept the "Ask me about Loom" pirate.
Telltale making a new episodic series? That's awesome on a whole other level.

Anyone else noticed how anti-LucasArts the Meet the Team page is for ToMI? It mentions how awesome Sam and Max: Freelance Police would have been and mentions that one of the designers "Kept as far away from Star Wars as possible" in his tenure over at LucasArts...

I actually like the weird hairstyle that Guybrush has in the remake, and the fact that he seems quite a bit older in ToMI than EfMI. My sole complaint is that LeChuck looks silly...

- Huw

EDIT: LucasArts are officially out of my bad books. It only took them 5 years.
#33
Yes, I'm late as well...

Congratulations!  :)

- Huw
#34
On the DOTT subject; wasn't the victim tree visible from the window Washington looks out of from the camera's viewpoint?

- Huw
#36
AFAIK the first one got the Deluxe treatment, then the rest didn't. I know for a fact that the latest one has voice acting in.

- Huw
#37
Am I an old guy as well?  ???

*Looks at his profile page*

Aw hell no. I still have never made an AGS game either!  :'(

- Huw

#38
-autoconfig usually helps.

Even better, go into your gMod folder in Steam and delete the config file?

- Huw
#39
I just read through the entire thing...

Whooooooooooa.

- Huw
#40
How to make adventure games live again:

1) Make a really good one
2) Get it sold on Steam/some other way of mass-marketing the game
3) Tell everyone to do the same, pointing to your success.  :=

- Huw
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