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Messages - Huw Dawson

#301
The sad thing is actually people buy Sky boxes. I have a perfectly happy time with a TV and a freeview box.  ;)

edit: Maybe listening to American Idiot by Green Day isn't the best song to listen to at this moment... sheer coincidence, honest  :)

edit2: And freeview is about a gazzilion times cheaper as well!
#302
Actually, getting back on topic...

(Monorail Episode)

Homer: Son, are we going to die here?
Bart: Yep. But at least we'll take a lot of innocent people with us...

The thing is to watch the Simpsons on the British Channel 4, as they only have up to... I'd say 10th series, which is all the good stuff. A lack of an evil, EVIL Sky box ( *OPINION ALERT!* So said as every show I love go's off to sky and get's eaten up and spat out by shoddy ratings because everyones watching the stupid, stupid american comedies and other rubbish. There is no such thing as a decent american show in my eyes... grrrrrrr.)

EDIT: For all US readers,  no offence ment. (Also, why is there a US equivalent of every Reality show? Is it because Americans are so much funnier to watch on British TV? - Awnser, yes. Nothing like "Chef Ramsey" insulting people anyway. It's just funnier in the US...)
#303
Hey Chicky, I got the CD today.  ;D Ben Jordan, here I come!
#304
Critics' Lounge / Re: An idea for a game
Fri 02/09/2005 15:50:52
Voh, how is the idea for a doomed city a downer? I happen to like the idea for a very dark and grim city...Ã,  ;)

Anyways, I was working a bit a couple of nights ago on a room somwhere... I don't think it's got enough detail for an actual room in-game, but I'm outa ideas...Ã,  :(

#305
Critics' Lounge / An idea for a game
Sat 27/08/2005 15:48:13
Hey.

I've had this plot swilling around in my head for a while now, and through a couple of months of long boring thinking, I think my mini idea for a game is whole enough for comment.

First of all, I should explain my inspirations for the idea. One was an article over at Adventure Gamers (I think... it's the one with the FOY article) as part of a long series about how to make your game (I think) different, and it went on about character development. The author had a distinct hate of "samey" characters, and went on for a while about how shallow characters with so often goofy emotions seemed to dominate the major games at the moment. (Exeptions, Yahtzee's "Day" horrors and Ben Jordan) I, while reading this, decided to shelve my other ideas and concentrate on a game with "depth".

And the other inspiration? Pleubeurg: Dark Ages, which proved that graphics arn't everything, and you can have serious horror in a game.

And so, enough fobbing, here's my idea.
---------------------------------------------------------------------------------------------------------

His names Joe Black. He's a retired police detective that lives in a small two roomed flat in the small town of Rocky Hummok. Although he's a celeberity, for a reason we'll soon see, he's a notoriously reclusive character, and hates company. The only time you can see him is when he takes his weekly trip to the grocery store at the bottom of his apartment block. From what he tells Kyle, the owner of the store, and possibly the only person that Joe talks to, (occationally) he spends his time writing an anonimous column in a newspaper, for a small amount of cash.

And how long has he lead this life?
Ten long, loney years.

He used to be a young, brilliant detective in the city of Remming, just fifty miles away, with a young wife, several friends and a fantastic job. So what made him throw it away?

The biggest case of his life.

The case that nearly destroyed the city.

The case that ruined Joe Black.

---------------------------------------------------------------------------------------------------------

So, what do you think?

- Huw
#306
We love you chicky!  ;D

Though would it be better If we can PM (or email) you instead? I'd rather not post my address on the net... Just a "thing".

- Huw
#307
General Discussion / Re: My GCSE results.
Thu 25/08/2005 15:28:03
A "C" in Foundation German.  :D  :D  :D

You may not think it's great, but I was a year 9 (13-14 year old) at the time. :D Onto the other 9 and a half!
#308
Hey.

Personally, I never finished Pleurghburg. I have a habit of reading the entire walkthroughs for games halfway through the them... It spoils the fun. Also, as a wimp I hated the tension of it, but that was why I liked it so much.

Anyway, I have a couple of things to say for this game:

1) It made it so that the (relatively common) deaths were in a style so that it wasn't random like the old sierria games. It first told me that deaths were possible without spoiling the plot, which has given me a few pointers, I can tell you.

2) Also, the tension was fantastic. Whoever wrote the music for that game must have been a genius! I genuinly felt scared in a few points.

Of cource, I hated the length of it to try and get something done. For pity's sake, a game cannot contitute going to the same place and talking to the same people over and over again as part of the storyline!

- Huw
(Found in a christmas cracker)   

#309
Hmmmm... What version of AGS are you using?  ???
#311
I thik it's suppost to be

Code: ags

character[GetPlayerCharacter()].inven[18] = 0;


you missed out an "N" - And I think this is better...

cEgo.inven[##] = 0;

As I'm assuming this is a one character game. Change EGO for you char's script name, and the ## for the item number.

edit: After double checking, I made this up:

Code: ags


cEgo.i*Name of Object here* == 0 //I'm not sure of this. May or may not work.



Good luck with your game.Ã,  :)

Huw
#312
Well, ONE community springs to mind... It's the one in which I was "born" in - on the internet, that is.

It's a Warhammer community. Not FF. This is beacause their the remainders of a cancelled game's community. This is also because finding decent FF roleplaying these days is kind of like trying to eat jelly with a 14 foot long fork.Ã,  :)

The link's www.warhammeronlineforum.com , and just one point. Don't go there if you can't spell sausage or such, or can't tell a simile from a metaphor. Most of the role-players are GOOD.

EDIT: Oh, and Grandia's better than FFX and the rest. And came out 5 years before. :)
#313
Adventure Related Talk & Chat / Re: Bluecup
Sat 16/04/2005 15:54:43
Hey Terran! You could do this instead!  ;D

Hey, I'm serious...  :=
#314
I'm no good at scripting, but the first thing that comes into my mind is an interface similar to 7 days a sceptic.

If you click on no hotspot, the character walks as close to that place as possible.
If you click on an object, hotspot or character, a gui comes up with Walk to X, Look at X, Interact with X, Talk to X, then all the inventory items. Click on "look at X" for example, and it'll describe the hotspot or character or object.
#315
Yeah, we all falled for it, hook, line and sinker.  :=
#316
Beacause he's LYING?  :=
#317
You CAN put co-ordinates there. The PC's just invisible.  :)
#318
General Discussion / Re: South Park Studio
Thu 07/04/2005 20:14:20
I love this program!

The time I got a bit lost...



Oh wait, their's another one... I wonder what this is...

#319
General Discussion / Re: Pass the time
Mon 04/04/2005 21:57:39
www.mutedfaith.com

Click on "Humor" at the top of the page. Most of them still make my laugh today...
#320
You must be sick. Why would you WANT to do an AGS game like that?!
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